I really liked the gangs in DA2 and how you had to fight them.
Made it really exciting and I hope that it returns sometime.
I really liked the gangs in DA2 and how you had to fight them.
Made it really exciting and I hope that it returns sometime.
The ideas behind DA2 weren't horrible, but the execution left much to be desired. The end result, to me, was like they took a few story ideas, tossed them in a blender, and then tried to put it all back together again but it turned out jumbled and nonsensical. The three acts had little in common aside from 'Hawke was there and did a horrific job'. Really, the people of Kirkwall should have chased Hawke out of town with torches and pitchforks, not put them in a position of power. Games don't all have to be save the world stories, but I don't particularly care for ones that go out of their way to prove to you that your character is completely incompetent. There are things I'm incompetent at in real life that I could attempt to do if I wanted to experience frustration and annoyance in my free time. Like astrophysics or carpentry.
Then there is the unreliable narrator nonsense. I know a lot of people liked it, but it slowed everything down and did nothing to help turn the three separate stories they squished into DA2 into a single cohesive story. The only bits that have anything to do with each other is the red lyrium you see for five minutes at the end of act 1, and Meredith turning into a psycho at the end of Act 3. The rest? Completely unrelated random events in the life of Hawke that Varric decided must be told during his interrogation. The time jumps that occurred while he was going on about how it wasn't what Cassandra thought, didn't help the story except in that they prevented us from having to play through the parts where Hawke sits around waiting for something else to happen that they can get involved in and make a mess of.
Maybe if they'd had more time and money they could have pulled it off in a way that would make the whole thing make sense and it would have turned out great, but they didn't and it wasn't. It wasn't the worst game I've ever played, but it's no where near the quality I have come to expect from Bioware. I love Bioware for their stories, but DA2 was a hot mess even if you ignore the cave, mob waves, magically appearing flying ninjas, and Hawke being an acrobat no matter what class you pick. The best thing about DA2 was the companions and even they had some issues.
Tl;dr Please, no. Even ignoring the technical problems caused by a lack of time and funding to do it properly, the whole thing was a mess and I'd much rather see Bioware do what they're good at, even if some people complain about save the world stories, than try to do so many different things in one game that the whole thing turns out mediocre at best.
Sure.
But it should be kept in mind that a small-scale protagonist should not be written by taking a protagonist attempting to be large-scale and have him fail at everything.
Depends on what parts.
10 year length: NO
One City Setting: NO
Fixed Story told through a storyteller: NO
Family Never meant to be a family, just there to be killed off: NO
Human Only: NO
Wave Combat: NO
I think I'm leaning towards NO.
My thoughts exactly.
You missed a couple
Game ending abruptly NO
Companions not being able to wear gear NO
which ' suspiciously co-incided with the announcment of ME3 extended cut.As much as i'd like a remake of DA2 as the next person, but that ship sailed long time ago and will not return to port. Bioware had the chance to continue with Hawke in DLCs and Executive producer Mark Darrah mentioned that BioWare originally had plans for an expansion pack, entitled "Exalted March", to mark the first anniversary of Dragon Age II but canceled it in favor of developing other opportunities for the series and that's when Dragon Age: Inquisition was born.
Hawke did not fail at everything; that is a huge misconception.Sure.
But it should be kept in mind that a small-scale protagonist should not be written by taking a protagonist attempting to be large-scale and have him fail at everything.
Hawke did not fail at everything; that is a huge misconception.
I agree. Kirkwall was basically overrun with corrupt Templars, an ineffectual Viscount, was then occupied by a militant band of religious fanatics, was swarming with gangs and slavers and had demons and bloodmages lurking in its bowels, and that's on top of close allies either being a lying thief or a demon spirit-addled madman turned terrorist revolutionary. Dafuq is anyone supposed to do with that place? The only truly viable option for dealing with that craphole would be to either take one step further than Anders and leave it a smoldering crater, or get the heck out of dodge. Varric told the Inquisitor that Kirkwall's not that bad, but mofo is crazy.
Seems to me that the real problem is that in DA2, all of your major allies, at some point, become the enemy. Isabela runs off with the Tome, when it would have stopped the Arishok dead in his tracks. Anders blows up the chantry, instantly escalating a major conflict. No matter what you do, both Orsino and Meredith wig out and become insane monsters, no matter who you side with, and then even if Hawke successfully resolves the fight in Kirkwall after siding with the Templars, they STILL go mad with red lyrium, because why the frak not. The way I see it, everyone else failed to keep their sh** together and it's like juggling monkeys. On fire.
DA:O wasn't bigger than your typical BioWare game and certainly not after you cut out the design misfire known as the Fade or the filler padding like the Derp Roads and the bloated amount of combat.
Why does no one like the deep roads and the fade? I loved those parts ![]()
I really dislike the Fade sequence for a few reasons. I hate backtracking through various parts of the maze. I was actually really annoyed by it on my first playthrough, and the novelty of shape-shifting got old fast. The golem was the only one I kind of liked, because I got to smash through doors and stomp the hell out of puny mages and other golems. I hated the fuzzy dream camera view. I get that it's the Fade and it's supposed to look like a dream world, but I found it a bit of a strain to look at for more than 10 minutes, which made navigating through the corridors even more annoying. The only part of the Fade that I really truly enjoyed was getting the companions out of their dream trap.
I didn't mind the Deep Roads. It at least had an interesting story.
I had less problems with the DA2 story than game mechanics. If you have a "average" hero whom gets to be a noble (at best) in the end, then it leaves a lot of room for the next games. Saving the world in each game can become repetitive, or challenging story wise.
DA2 could have been awesome with more Origin features and more story choices. If the rpg elements would have been good I would´t have problems with the reused maps. Just a background noise.
No. I have enough "daily life" in my own real life. In my games I want to be the hero, who changes the world with some outstanding deeds.
I hope they do. I enjoyed DA2 and one of the things I liked most was that it was a different kind of story than the typical "save the World" story. The game had its isses, sure, but I have never thought that it was as bad as some people claim it to be.
Also, I very much agree about the point that Hawke didn't fail at everything. But the fact that he/she did not succeed at everything was actually a huge part of the reason why my Hawke's are my favorite protagonists in Dragon Age so far.
No. I have enough "daily life" in my own real life. In my games I want to be the hero, who changes the world with some outstanding deeds.
Except, that is incredibly typical, and boring. If I wanted to play a hero with outstanding deeds (there're way better games out there with that same static formula.) then I wouldn't be playing Dragon Age.
The Inquisitor is , by far, the worst most static protagonist in Dragon age so far.
Inquisitor: ' I got a super special mark,and now I'm super special because I cal seal rifts'
Hawke and the Warden, earned, there power and Legend in different ways, but they earned it. The inquisitor picks up a magic orb, and poof demigod..that sort of simplistic plot belongs in a cartoon for 5 year-olds.
Conceptually the idea was fine. Having 12 months or whatever to really work on it wasn't.
I'd like to see them have another crack at and see what they could do with proper Dev time.
I hope they do. I really enjoyed DA2's more personal story and the companions really had a more natural flow growing from people you meet for work to friends (probably the best companion banter among the series).
DA2 only suffered from time constraints and overusing assets such as dungeons.
I am hoping they revisit this type of narrative, if not in the main series then at least in a stand-alone style expansion like FarCry 3 Blood Dragon or some of the FEAR expansions.
My issues with DA2 were not it's more personal story arc, but the reused environments. I don't care if Bioware goes back to a less open world environment, if this series is continued, just so long as when I enter a cave, I recognise it as that specific cave, not as the last cave I was in or the one before it. They very clearly just used the same cave over and over again, just making certain areas accessible versus inaccessible.
A perfect example of this to me was in the first cave you're in in Sunderland with Meredith. When you enter the cave, you see the fire, book and other items down the first set of stairs. You see that exact same set up in several caves. It was just disapointing. Also, the day/night cycle being used to make an area seem like a different area was why I just loathed Kirkwall by the end of it. I enjoyed a few of the companions and my Hawke character, but the repeated use of single environments made it feel like the entire game was taking place in one of only three or four rooms, so it was extremely disappointing.
If they released another game with a more 'personal' story, like DA2, I wouldn't mind it so long as I wasn't staring at the same few rooms over and over again.
Hell no ![]()
Sure, just make the end feel like the player input is worth a damn storywise, expand on the environment so we're not in the same place and the same 4 dungeons for ten year span of time and maybe an epilogue that isn't just a teaser for the next game.
Why does no one like the deep roads and the fade? I loved those parts
- giving Fenris a haircut
Fenris's haircut is the least of his problems
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I do think DA2 made for a more personal experience. I missed that in DAI - the personal connect just wasn't there as much.
No. I have enough "daily life" in my own real life. In my games I want to be the hero, who changes the world with some outstanding deeds.
I don't really get this. DA2 doesn't really give the impression of "daily life", since much of the minutia of Hawke's wheelings and dealings in Kirkwall are generally lost between the grisly encounters and horrible monsters. Just the same, that a game might allow you to play the day to day of a fictional character, that character's life will not be nearly as mundane as any of ours.
My answer is yes. I liked that kind of narration, together with many features like rivalry/friendship and the shaping of the dialogues according to the personality of your character. As long as this time there is enough development time.
I really hope they do, DA2 was my favourite my DA. I really enjoy the personal story over the "save the world from a supreme evil force" story. DA2 had a lot of charm to it too, the dialogue options for Hawke were all fantastic -- especially humorous Hawke.