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Should Bioware ever attempt at a game like DA2 again?


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#51
Cadeym

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I greatly liked the companions and the quests related to them. Kirkwall also had a very appealing visual design that I found far more interesting and calm than any location I have found in DA:O or DA:I.

 

The only downsides to DA2 were things such as the heavily re-used cave system (should have just used the darktown tunnels), always making the statue of the champion appear as a warrior or how both lowtown and darktown felt far too small. The areas open up during quests, but then we were forced back into such as tiny hub area.

 

It would have been truly awesome if darktown had a (randomly generated?) tunnel system of some sort. They could have placed the bandit strongholds there as well as just some exploration with stuff collapsing.

 

edit

 

Imagine it... darktown at the size of hinterlands without a map to guide you "arrrgh!... i'm lost" *sob*. Yeah, so maybe it would have to be quite a lot smaller, but you get the idea :)



#52
Realmzmaster

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I hope Bioware tries another personal story game. I liked that aspect of DA2.


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#53
Felya87

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DA2 idea wasn't bad, but the execution was... not good.

 

I would not mind a new DA2 but only if: race choise is still there (I hate play a human character in DA) and the character actually is a CAPABLE person, or at least the drama is not forced, but is the result of choices.



#54
Pokemario

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Yes! I felt really attached to my Hawke,loved the amount of dialogue we had with our companions and how the romance was done (really enjoyed how Merrill and Anders could come to live with Hawke in their estate). Another thing that I thought was really cool was how the years passed,and the relationship with everyone in Kirkwall changed over the course of time.



#55
AresKeith

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The idea behind DA2 wasn't bad, the main problem was the short development period



#56
vanek2112

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I hope they keep pretty far away from DA2 ideas.  Not that everything was bad, but a lot was.  

 

The more personal story meant everyone's Hawke was pretty much the same.  Hawke never felt like my character even remotely.  DAO and DAI characters feel like my own for the most part.

 

Being stuck in Kirkwall was ok for the first few hours but got old fast.  It didn't help with the re-used caves either.  

 

The combat was horrible.  I just button mashed until it was over, which seemed to take forever with the endless waves of enemies.  

 

Some companions were great but that's not unique to DA2.  

 

I'm not sure I would pick any one thing I liked better in DA2 than either DAO or DAI.  So please don't follow that path.



#57
tesla21

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I don't see why not. DA2's problem was that it was starved of time and money as well as hurt by some just poor decisions.

If the game had been properly executed with

  • letting you play the escape from Lothering instead of wandering through **** Mountain
  • showing not telling and actually letting you play through mercenary or smuggler questlines where Hawke makes their name
  • fleshed out questlines for dealing with Act II's church vs. qunari conflict and Act III's mages and templars
  • an endgame with actually different content for your choices, maybe a neutral path as well
  • giving Fenris a haircut
  • a reasonably well-constructed city and outskirts. We're not talking AssCreed here, just something decent.
  • no waves

the reception would have been a little different. The lesson with DA2 isn't that changing from the generic, tired storytelling of a game like DA:O is a bad thing, it's that poorly made games are received poorly.

 

This.

 

I wouldn't say "a little" I'd go as far as saying the game would have been a hit, there would have still been complaints about flashy combat, no choosing origins and race, etc but the reception would have been overall great.



#58
Nefla

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I didn't much care for the Fade after the first couple of times, but I never got tired of the Deep Roads, it's one of my favourite parts of Origins; it a good, old fashioned dungeon grind. Maybe I spent too much time playing Eye of the Beholder when I was younger, but I love a good dungeon crawl. All the Deep Roads needed to make it perfect was a restricted lighting mechanic (make darkness a challenge), limited save opportunities (desperate struggle for survival with limited resources, and no going back to Orzammar until it was complete, to really ram home the claustrophobia and horror of going into the darkness. Hell, you could make an entire spin off dungeon grinder game out of Deep Roads exploration.

Heck yes :D maybe even have a point where you make camp in the deep roads (with story cutscene involving planning the next move and the party's fear and tension) to progress the story and show how long you've been there. I have played other games where this kind of thing has happened and I thought it was a nice touch.



#59
Shaftell

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Yes. I like a smaller scale story. Bioware needs to get off this hero journey formula. It's been done to death in their flagship franchises. These are harder to pull off though. Players aren't used to being a small fish in the sea. So this means it requires more creativity and innovation for players to be satisfied. DA2 had terrible execution on what seemed a great premise. Please, I would love more creativity on their stories.
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#60
Neoideo

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Depends on what parts.

 

10 year length: NO

One City Setting: NO

Fixed Story told through a storyteller: NO

Family Never meant to be a family, just there to be killed off: NO

Human Only: NO

Wave Combat: NO

 

I think I'm leaning towards NO.

 

Ia agree on all the NOs but in the end I would say yes to attempt again a low-scale story, on good environments and to consider all the NOs you have put which I totally agree.



#61
Nimlowyn

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I don't know if they'll do a smaller scale story again in Dragon Age, but I certainly wouldn't mind it. I love DA2.

#62
ripslip

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DA2 isn't as bad as all the hate would have you believe. I'm not saying it's a great game either, just that it's cool to hate it. DA2 had some of my most favorite characters and the combat was much improved from Origins. That said, running through the same cave for the fifteenth time with enemies appearing from the ceiling is just...no.



#63
XxPrincess(x)ThreatxX

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Id personally like another story like DA2 but it's unlikely to happen again for a long time after the amount of people who whined that a smaller, more personal story wasn't epic enough so BW went straight back to the usual "you are the special super badass who solves everybody's problems almost singlehandedly" power fantasy type storyline in DA:I



#64
wright1978

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Yep i like DA2 a lot despite it's environmental problems. If they were going to go that route again i think they'd have to invest the time into making the city much more alive and much more reactive in terms of change over time as a result of player decisions.



#65
Khylian

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I love all 3 DA games, they are different but good fun..I enjoyed DA2 a lot, with all its flaws..and lack of landscape.

It was a simple linear game with good characters.



#66
ApocAlypsE007

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DA2's shortcoming were because of a very short development cycle. See Legacy for what DA2 should have been. Sarcastic Hawke is my favorite Bioware protagonist out there, and I don't mind a single city as long as there is much to see there (not with reused environments and waves of high HP enemies drop from the sky), the CCC's are a good edition, if unbalanced and I liked the friendship-rivalry. Also, I liked the more personal story and that the previous act decisions affect the later acts.

 

Short development cycle caused environments to be reused, close to 0 customization and non-existent crafting and repetitive combat against simple enemies. The game just screams "EA cashgrab".

 

I would like to see the concept re-attempted, but because Skyrim was so successful I should expect to see pseudo open-world games from now on.



#67
Guest_ShadowHawk28_*

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I almost forgot that most of NPC's faces in DA2 were badly made like Alistair who looked like he had an allergic reaction. And most of the dwarves in that game had Oghren's beard despite my favorite dwarf not being in that game. I mean i have seen modders do Elves and Humans but not many NPC dwarfs (Varric does not count).  I onced worked on doing dwarves faces but gave up afterwards after Bioware pulled the plug on Dragon Age 2 when they promised us more DLCs to it.

 

Oh and another insult to injury is that I don't think I've seen a single female dwarf even in trash mobs In DA2. Is this yet again one of those moments where they say. "Yes we decided to completely skip genders of certain races but look at how pretty the models we made for story characters are! No don't look over there that's the generic everything else models look over here at the pretty ones." Unless all the female dwarves went invisible or are now indistinguishable from male dwarves I think they axed them.



#68
Obsidian Gryphon

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Yes. If they had done Kirkwall and the coast on the scale of what they did with DAI, it would have been awesome. Btw, the qunari (military side) looked more imposing, dangerous and unbreachable in DAO and DA2 than DAI.



#69
AresKeith

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Id personally like another story like DA2 but it's unlikely to happen again for a long time after the amount of people who whined that a smaller, more personal story wasn't epic enough so BW went straight back to the usual "you are the special super badass who solves everybody's problems almost singlehandedly" power fantasy type storyline in DA:I

 

I remember hearing that the DA team would like to do another DA2 again


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#70
XxPrincess(x)ThreatxX

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I remember hearing that the DA team would like to do another DA2 again


A remade non rushed version would be great
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#71
Guest_ShadowHawk28_*

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I remember hearing that the DA team would like to do another DA2 again

Post this proof of claim or is this one of those speculation nonsense? I think we can all agree that Dragon Age II did not deserve to be called Dragon Age II. Instant comparisons were drawn between it and the vastly superior Dragon Age: Origins. Hence the terrible user reviews for it on Metacritic.

 
Why do you think Dragon Age: Inquisition was not called Dragon Age III? Bioware learned its lesson. So it's very very unlikely that Bioware would pick up DA2 in order to give it an overhaul. I'd rather they work on story DLC and DA4


#72
Heimdall

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DA2's problems were more in the execution than the concept.  The concept is actually a number of really cool ideas and I'd love to see them try it again at some point.

 

Funnily enough, I actually would like to see another DA in a more confined location over a longer span of time, provided that area was sufficiently diverse and changes in the world/environment were evident, reflecting both my actions and the passage of years.



#73
Guest_ShadowHawk28_*

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DA2's problems were more in the execution than the concept.  The concept is actually a number of really cool ideas and I'd love to see them try it again at some point.

 

Funnily enough, I actually would like to see another DA in a more confined location over a longer span of time, provided that area was sufficiently diverse and changes in the world/environment were evident, reflecting both my actions and the passage of years.

As i said if anyones to blame for DA2's failure on it's premise of showing a "rise to power" it's Mark Darrah and the rest. How could he be an idiot for that? Did EA bribed him to get that game out without the polish it needs? i wouldn't be surprised if he sold out like the rest.

 

DA2 is bad because it's a sequel to one of the greatest RPGs ever made. If it was a stand alone game, it would be good enough. However, it stands in DAO's shadow. Maybe if it had another name like Dragon Age: Kirkwall or something, it wouldn't scream so loud "hey check this out, it's a sequel to dragon age origins!". People went ahead and expected the same quality and depth just like the first installment.


#74
MillKill

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I thought that 2 was absolutely fantastic and Origins was stunningly mediocre. Inquisition, while continuing to make gameplay improvements, took a major step back by recycling the exact same "save the world from the bad guy" plot that has polluted 99% of all RPGs ever made. It is utterly impossible to make a story about saving the world actually interesting at this point and I'd much rather deal with a smaller, more personal story again. "Refugee rises to prominence while slowly losing his family and becoming embroiled in an ideological conflict" is just inherently more interesting due to the fact that it hasn't been done to death. That the plot was also a tragedy rather than a dime-a-dozen epic was also incredibly refreshing.

 

I felt a thousand times more engaged in the plot when Meredith decided to annul the Circle with Bethany it than when yet another city of fantasy England Denerim was sacked by yet another horde of boring monsters Darkspawn. The fact that Hawke is one of the staggeringly rare RPG protagonists who comes across as a human being rather than an invincible Mary Sue power fantasy like the Warden and Inquisitor is just icing on the cake.

 

So basically, I'd love DA4 to continue refining Inquisition's gameplay while having a plot and protagonist more in line with DA2.


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#75
Giantdeathrobot

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I don't see why not. DA2's problem was that it was starved of time and money as well as hurt by some just poor decisions.

If the game had been properly executed with

  • letting you play the escape from Lothering instead of wandering through **** Mountain
  • showing not telling and actually letting you play through mercenary or smuggler questlines where Hawke makes their name
  • fleshed out questlines for dealing with Act II's church vs. qunari conflict and Act III's mages and templars
  • an endgame with actually different content for your choices, maybe a neutral path as well
  • giving Fenris a haircut
  • a reasonably well-constructed city and outskirts. We're not talking AssCreed here, just something decent.
  • no waves

the reception would have been a little different. The lesson with DA2 isn't that changing from the generic, tired storytelling of a game like DA:O is a bad thing, it's that poorly made games are received poorly.

 

Not much to add to that, apart from not copy and pasting the same levels all game. DA2 didn't receive the reception it did because of its formula; sure, some people would have disliked it, but it got the cold shoulder from many players because it just wasn't a very good game for them, apart from a select few highlights.

 

If you took DA2 and gave it a good year of polish, better writing at key points (Act 3 needing a complete rework for example) and more level variety, it would have made a great game. It had potential, but seriously failed flat in its execution.