Well Dragon Age 2 was far and away the worst Bioware game I have played so far.You along with others in this thread, who liked DA2 very much makes me believe that you like the how the dungeons and house interior were copies of each other.
The main problem with DA II is the quite evident lack of new level design. The Wounded Coast and Sundermount had the same freaking caves. lol If the game had one more year of development, It would have been grand. Also, the combat was to damn fast and over the top (Varric's 'little fib' at the start of the game was realy not that far off lol). They should maybe try to spruce it up and re-release it, as a director's cut or something.
I always have a hard time accepting new designs when you have become attached to something good. It was also the case with Dragon Age II.What annoyed me the most was the discount graphics. They obviously made the choice to use their efforts on the RPG dialogues, the battle sequences and the face design. It was supposed to look more modern and action paced.The scenery was generally boring and stereotype, so to speak. The dungeons and house interior were copies of each other. The fighting scenes are a disaster as the interaction of the player is set to a minimum. The player has very little influence of the fights as they are too fast and the companions do all the work for you. Before you even blink the fight is already over.I also got tired of the way they tried to extend the time you play the game. The crappy small quests that didn't give any meaning at all. It was just quests. Nothing else. In the end I became bored and restless, thinking when the meaning of the story showed up? There was no purpose in all these quests.Regarding the romance in the game, I think it was ok. Not good, but fair. The stories were not build up properly. It felt cheap to romance a character in the game because you didn't have any fundament to do so. It was merely just something you did because it was possible. Merril was properly the best character to romance, as she had a bit of a story behind her. She was also the character you were able to feel empathy with. She had, to some point, a personality. But it was not deep enough. In general all the characters seemed fluffy and unfinished comparing to Origins, where you had a lot of characters with a large described background. Try to compare Morrigan, Leliana and Alistair with Merril, Anders and Isabella? The last mentioned are pretty tame.Still Dragon Age II was a fast production, used to test new features and technology.Who remembers the movie 'Out of Africa' based on Karen Blixen's novel? In the beginning of the movie, you fly over Africa's nature wonders, and Merryl Streep says: "Dennis always loved a story told well." I am sorry, but this was missed in Dragon Age II.You have to build a solid story like a movie. An interactive movie in this case. The scene graphics must be made well, with the right details and atmosphere, and most of all exciting. The characters must be well made.All in all I see Dragon Age 2 as a fast experiment ment to fund the next game DA: Inquisition. That is the impression I am left with.
Instead of all that "makes me believe" b.s. you could make a stab at actually reading what people have had to say. People have weighed in with their reasons for liking DA2 numerous times in this thread, so you have zero reason for believing what you claim to. In point of fact, you're using that entire phrase as a deliberate ad hominem: "oh, you clearly just love all those horrible reused dungeons so clearly yours is a deficient opinion anyway" is very clearly the implication of your first statement.
I don't actually care about reused interiors one way or the other. Would I prefer more originality? Oh, sure. But since my primary interest in the game is the story, and not the maps at all, the lack of original interiors doesn't upset me so much. My chief interest in unique interiors would be more for the aesthetic, but as I said, it wasn't high on my list of priorities. So you can just cease and desist with that condescending "makes me believe" garbage. I have told you my reasons, now, as have so many others; it isn't about what you believe but what we state on the matter. You have no excuse for making claims about what we supposedly lead you to believe.
I didn't like the combat so much. Indeed I found it tedious and boring. But for all that I did prefer Origins' combat, again, I play these games for the story, so I'm quite willing to slog through the combat any way I can. What I disliked the most about the combat were the teleporting enemies, but that was mostly because I'd have preferred some degree of realism. Again, though, not my primary interest in the game, so not really high on my list of complaints.
Yes, DA2 suffered from time constraints - which, I note, you write off as an excuse, so it is odd to see you mention it here in the context you do. Is it the reason that DA2 suffered, or is it just a b.s. excuse? You could at least make an effort at consistency in your arguments. The story of DA2 was good. Did it have problems? Of course it did. One of the things for which I find little excuse is the fact that Hawke can perform magic under the noses of Templars in a setting which we are told is one of the most mage-oppressive locations in Thedas. That and other aspects of the story are either internally contradictory, or even nonsensical. But for all that DA2's story did indeed have problems, it was nonetheless vastly superior to the story told in Origins. I enjoyed Origins, but all the same I felt that DA2's story was more compelling. Part of the reason for that is, again, the kind of story that can be told when you have freedom of origin, versus a highly constrained origin. Even with 3 or 4 years of development time, DA2 could not have provided origins for elves and dwarves in addition to humans, and still have told anything approaching the same story. It would of necessity been radically different, and it would've been watered down. In order to allow for both multiple origins and three separate, equally powerful stories, DA2 would've required not just vastly greater time, but also greater resources in general - and there would still have been the necessity of nailing down a single ending rather than three (or more!) discrete endings. Your expectations are unreasonable even with providing for a development time on par with what was given to Origins.





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