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op build?


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9 réponses à ce sujet

#1
hickory hoo

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I re-speced and went fire, spirit, knight-enchanter with my inquisitor cuz it seemed good now I roll through enemies that I got owned by 5 min ago. U just pump barrier from the spirit blade and barrier spell and convert it to fire damage. Seems like no enemy can touch me even on hard, I never lose health. Is this build op?



#2
Alan Drifter13

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Yes, the KE is OP when it comes to surviving easily. It doesn't deal much damage, though, so if you want quick kills you'll be better off with a rogue.



#3
Kurt M.

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My suggestion: go Nightmare. I've already been mauled a couple of times due to overconfidence :P

 

Yes, the KE is OP when it comes to surviving easily. It doesn't deal much damage, though, so if you want quick kills you'll be better off with a rogue.

 

I've read that with gear that favors Critical Chance + Critical Damage, the KE's spells does insane amounts of damage. I may go for that once I choose the gear and do the maths.



#4
Alan Drifter13

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My suggestion: go Nightmare. I've already been mauled a couple of times due to overconfidence :P

 

 

 

I've read that with gear that favors Critical Chance + Critical Damage, the KE's spells does insane amounts of damage. I may go for that once I choose the gear and do the maths.

 

You'll never get as much benefit from Crit bonus with a KE as you can, for example, with Varric. Not to mention the insane amount of damage you can get with a Thousand Cuts + crit bonus. So no, there's nothing a KE can do in terms of damage to match a rogue. But it's WAY easier to play as a KE and not die. In my nightmare run with a KE, I brought Cole and Sera around when I wanted a quick kill: 

 



#5
Kurt M.

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You'll never get as much benefit from Crit bonus with a KE as you can, for example, with Varric. Not to mention the insane amount of damage you can get with a Thousand Cuts + crit bonus. So no, there's nothing a KE can do in terms of damage to match a rogue. But it's WAY easier to play as a KE and not die. In my nightmare run with a KE, I brought Cole and Sera around when I wanted a quick kill: 

 

Oooooh, so a Warrior/Mage without access to the Cunning/Dexterity passives from the Rogue' ability trees won't have as much crits/c.damage as a Rogue....oh, oh no! you don't say! (/sarcasm).

 

As you can imagine, I'm fully aware of that. That doesn't mean it's not worth at least calculating how much critical chance and damage you can achieve with equipment alone.

 

According to another forumer (also a KE), he achieved 79% crit chance, 136% crit damage. I intend to do the maths and find out.



#6
happy_daiz

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I re-speced and went fire, spirit, knight-enchanter with my inquisitor cuz it seemed good now I roll through enemies that I got owned by 5 min ago. U just pump barrier from the spirit blade and barrier spell and convert it to fire damage. Seems like no enemy can touch me even on hard, I never lose health. Is this build op?

 

My husband and I call Knight Enchanter "Cheese Fu". Between that and the Rogue Tempest specialization, I'm not sure which one is more OP. ;)



#7
Farangbaa

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Every class is OP after specialization. Every, single, one.

Except maybe Necromancer.
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#8
Heyokah

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Tempest was nerfed a tad and assassin is better imho.  Hell try an Artificer when your whole party has around 40-50% crit.   You have no stam issues and you can almost spam long shot and leaping shot.  

 

 As for KE's - ya they are OP in a sense especially with high crit.  Alan is correct with what he says, however a KE with high crit does insane AoE damage (fire resistant mobs excluded of course).  What makes KE's OP is that they never die.



#9
DarkAmaranth1966

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And, the best KE is a Qunari because Vitaar add to damage rather than defense as other helmets do. By level 15. It's my nightmare solo machine. :)



#10
Arvaarad

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Every class is OP after specialization. Every, single, one.

Except maybe Necromancer.

 

Snoufleur necros say hello. 

 

More mana than a rift mage, harder to kill than a KE. It does require specific equipment (FT snoufleur, +1% health on hit), but it's probably the easiest FT to get your hands on since snoufleur respawn so fast.

 

A necro with Simulacrum + FT snoufleur cannot be killed unless Simulacrum runs out when they're at 0 health. If they make one attack, the FT snoufleur leather will give them 1% health, which is enough to automatically revive them out of Simulacrum (drinking health potions doesn't work in Simulacrum, but snoufleur leather and Death Siphon do).

 

Whenever they're in Simulacrum, they can cast spells for 0 mana. Even with their crazy mana regen, rift mages can still run out of mana. Snoufleur necros don't need any mana - they just run naked and screaming toward the enemy until they get knocked into Simulacrum.  :D


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