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How would you improve the companion's stories?


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#26
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Yes and at that point you are out to ask yourself why he wants in so badly, he gives you the why and it boils down to whenever you believe him, which I don't but having access to him give me access to his spies and to knowledge who those spies are and what they do, at least in part. My IQ would never throw an opportunity like this. It's a dance. I wish it was more explored though, would be very fun.

 

It's not good enough for me.. at least with how I view my main Inquisitors. I don't need to dance with Qunari. I just want them all gone. I want the same war that Arishok and Sten warn us about. That's about the only thing I like about the Qunari. They want to fight.

 

These kind of choices would sit easier with me on a Dalish or Dwarf.. much more laidback or subversive.



#27
ThreeF

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It's not good enough for me.. at least with how I view my main Inquisitors. I don't need to dance with Qunari. I just want them all gone. I want the same war that Arishok and Sten warn us about. That's about the only thing I like about the Qunari. They want to fight.

 

These kind of choices would sit easier with me on a Dalish or Dwarf.. much more laidback or subversive.

It boils down to how you play, the way you play it, your only option is to not recruit it, which you do, I'm not sure what else you would want there, I think the options are reasonable. You don't want to deal with Qunari, you don't have to.  Having a Qunari war in this particular game, if that's what you want, would be too much. Things are all over the place as it is.



#28
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It boils down to how you play, the way you play it, your only option is to not recruit it, which you do, I'm not sure what else you would want there, I think the options are reasonable. You don't want to deal with Qunari, you don't have to.  Having a Qunari war in this particular game, if that's what you want, would be too much. Things are all over the place as it is.

 

Well, just to add, I think it's a shame to include a companion, but make them problematic like this for recruitment. It should come off naturally across all my characters. Not leaving me scratching my head.

 

The thread is about improving companion stories, but I think it goes beyond quests for Bull. It's his recruitment too. His whole premise. 



#29
ThreeF

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Well, just to add, I think it's a shame to include a companion, but make them problematic like this for recruitment. It should come off naturally across all my characters. Not leaving me scratching my head.

Hmm....makes you play different pt with different characters? Unless you are a person who plays only one type essentially. I'm fine with it more or less, in the same way that i'm fine with not getting into Solas romance, ever.

 

It would be interesting to see how not recruiting a character could bit you in the butt, though.



#30
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Hmm....makes you play different pt with different characters? Unless you are a person who plays only one type essentially. I'm fine with it more or less, in the same way that i'm fine with not getting into Solas romance.

 

I could do without him. I don't miss anything. I'm just saying.. I think it can be improved.

 

Instead of outright recrutiing him, I think it would work better if you met him in another quest, kind of like Dorian.. and you fought side to side against a bigger threat. This builds up a better camraderie right away.. and afterwards you get to talking. Meeting him on a beach to beat up some idiots isn't good enough to forget where he comes from.. there's no friendship or banter built up yet.


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#31
Dinerenblanc

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I could do without him. I don't miss anything. I'm just saying.. I think it can be improved.

Instead of outright recrutiing him, I think it would work better if you met him in another quest, kind of like Dorian.. and you fought side to side against a bigger threat. This builds up a better camraderie right away.. and afterwards you get to talking. Meeting him on a beach to beat up some idiots isn't good enough to forget where he comes from.. there's no friendship or banter built up yet.

Just want to say that your line about meeting at a beach to beat up some idiots gave me a good chuckle. Lol

#32
ThreeF

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Instead of outright recrutiing him, I think it would work better if you met him in another quest, kind of like Dorian.. and you fought side to side against a bigger threat. This builds up a better camraderie right away.. and afterwards you get to talking. Meeting him on a beach to beat up some idiots isn't good enough to forget where he comes from.. there's no friendship or banter built up yet.

Oh yeah that could  have worked, would potentially create a different dynamic though. 


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#33
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Oh yeah that could  have worked, would potentially create a different dynamic though. 

 

Cool.. 

 

I kind of also have ME2 in mind.. there were quite a few questionable recruits there for players. But they all had awesome setups that it worked out nicely for most.



#34
Dai Grepher

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Would have liked to see a one-on-one between Cassandra and Lucius. A scripted battle scene (different depending on what weapons Cass is wielding) where she has to be the one to end him. A back and forth between them about the order being a lie and Cass being bound to it. Then Lucius uses a grappling chain to bind Cass's sword arm, he goes in for the kill, Cass drops her sword into her free hand while discarding her shield (again, different if she uses other weapons) and then parries Lucius' sword and brutally cuts through his sword arm. His chain unravels from around her and hits the ground the same time as he does. He bleeds out in shock as the last thing he sees is Cass standing over him. The ground is bright red with his blood as it pours over the brick and through the grooves, a reference to the red lyrium that he helped spread. It could also end with blood splatter on the statue of Andraste and the rain washing it down like bloody tears on her face. Cole could have a line here saying that the corrupt blood washes clean. After some talk between Cass and the Inquiz, the scene is over.



#35
cJohnOne

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Wow there's more replies here than I expected.  The companions obviously stayed with me because I start out with 20 points in Charisma.



#36
Dai Grepher

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The Iron Bull's personal quest was lame. First, he put Krem in charge of company B and thought he was giving them the easier target. But he didn't understand that both companies were there to HOLD the positions, not just take them. Company A may have had the harder target, but Company A had the Inquisitor and two other companions. Company A was overpowered. There should be an option to split the parties up so that The Iron Bull can lead his mercs (like at Adamant), while the Inquisitor leads his party.

 

Or, as a way of mitigating the consequences against The Iron Bull, there should be an option for the Inquisitor to sound the retreat himself. That puts responsibility on the Inquisition and absolves The Iron Bull in the eyes of the Qunari.

 

There could also be an option to use archery to help the Chargers from afar.

 

But basically, this whole mission was poorly planned from the beginning. It felt rushed and sloppily placed.


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#37
PsychoBlonde

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I would like to see something more about Iron Bull. If you don't romance him, after his companion quest you can't have any conversation with him that aren't "I like talking to you, boss". 

 

This bugged me, too.  Iron Bull in particular just needed MORE STUFF about him coping with being ex-Qunari, but all you really hear about it is if you take specific party members and get lucky and hear the specific banters.  Almost all of IB's interesting dialog was banter, it made me furious.  I seriously disliked IB's personal quest but I hate that "one of these must die" Virmire bullshit.  It's a narrative move that belongs in a book or movie (if there), not in a game, because in a game it becomes an arbitrary "choice" force-fed you by the devs instead of meaningful.  I also really dislike the "I like to drink and fight and screw" party animal type.  They're endemic in Bioware's games and they're always boring as snot, partly because I find this mentality completely boring in real life.  It takes no intellectual effort of any kind to enjoy drinking, fighting, or screwing, that's about the lowest possible level of enjoyment in the world.

 

I think Blackwall was problematic because almost everything that was interesting in him depended on a surprise that is no surprise the second time around.  It also would have been a lot better if you'd been able to meet some of the family or something--put a face on his evil actions.

 

Vivienne just bored me, and her personal quest was laughably inept.  Bring me the heart of snow white?  It's a WYVERN, I don't care if she's using it to make fake penis enhancement pills or prolong her own life, there's still just no reason NOT to hand over the heart to her because it's an ANIMAL.  There was just no reason to make any CONFLICT out of that, it was just a really stupid reference to make it SEEM like there was some kind of moral objection to killing the wyvern.

 

I don't really think the companions were BAD--it's the same "I wanted more talking!" problem.  But there's a budget for that sort of thing.



#38
Vader20

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One thing I'd like to see is a quest regarding Sera... It's annoying how she doesn't give a sh*t about her being elf and elves in general. A quest or something to make her more "elfy" or make her respect care for her people more. I would have loved to see something like this in the game if the INQ is an elf.


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#39
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Honestly, the problem isn't what's there, it's the amount of what is there. Really everyone needed about double the amount of personal screen time of what they got. Cassandra is really the only one who felt like she got everything she needed. (Perhaps Solas too, I tend to ignore him so I'm probably missing out on some stuff.) Also, I agree that the pacing is off for a lot of companions. Dorian is particularly hard hit by it since his personal quest is usually the first one you get.


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#40
Dinerenblanc

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One thing I'd like to see is a quest regarding Sera... It's annoying how she doesn't give a sh*t about her being elf and elves in general. A quest or something to make her more "elfy" or make her respect care for her people more. I would have loved to see something like this in the game if the INQ is an elf.

Uh no, that's the character she is. The game is about working with the choices you're given, not changing everything for the better because you're the mighty inquisitor. 

 

 

Honestly, the problem isn't what's there, it's the amount of what is there. Really everyone needed about double the amount of personal screen time of what they got. Cassandra is really the only one who felt like she got everything she needed. (Perhaps Solas too, I tend to ignore him so I'm probably missing out on some stuff.) Also, I agree that the pacing is off for a lot of companions. Dorian is particularly hard hit by it since his personal quest is usually the first one you get.

 

 

There's definitely an issue with Dorian if you choose to side with the Templars. It's just what happens with arc dependent characters. Cole also suffers from the same issues when you side with the mages. It's a shame since Cole and Dorian are two of the more interesting characters.



#41
Tayah

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Honestly, the problem isn't what's there, it's the amount of what is there. Really everyone needed about double the amount of personal screen time of what they got. Cassandra is really the only one who felt like she got everything she needed. (Perhaps Solas too, I tend to ignore him so I'm probably missing out on some stuff.) Also, I agree that the pacing is off for a lot of companions. Dorian is particularly hard hit by it since his personal quest is usually the first one you get.

 

I think this is true for the advisers too. If you've played the previous games you know Leliana and Cullen to varying degrees but we'd never met Josephine before now and if you haven't played the previous games there's not much to get to know with Cullen and Leliana either. The pacing can leave you pretty much out of conversations with your advisers by the half way point too. It feels like all of the companions and advisers needed more connection to the world and plots going on than they got, I would have liked more time with them and quests related to them and less random fetch quests really.


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#42
cJohnOne

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You'd think we could come up with a least a couple story ideas even If I have to think of them myself.  ;)



#43
Saphiron123

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By not treating break 12 red crystals or kill 5 guys you never learn anything about as companion stories.

Like Cassandra wants you to kill these five guys across five maps, compare it to leliana's quest in origins - you meet the person Leliana wants dead, there's dialogue, reasons. Here you kill them and only get "Cassandra approves"

Where's their personalities? Where's the story behind it?

Even Varrick's deep road quest (which was closing a door in a tiny indoor map we've already seen, not an actual visit to the deep roads) was incredibly basic. At least it had some dialogue, but there's nothing I'll see the second time I didn't see the first.
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#44
Voodoo Dancer

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I would have liked the companions to have been introduced into the story and the game in a better way , sera fires an arrow at you ending with I want to join , viv invites you to a party .. I want to join , bull sends krem .. I want to join , I would have preferred that they took those beautiful new area's they created and giving us a companion quest in each one and having to convince them to join , maybe helping them with their personal stories , only the way Cassandra was introduced felt right and that was probably because of DA2 , even varric felt out of place .


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#45
pinkjellybeans

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I don't know how I would improve them since I'm not a writer but, in my opinion, the companions in DAI were very weak in general. The way most of them were introduced was really bad. Instead of trying to integrate them into the story (like Dorian or Cole if you side with either the templars or mages) they basically show up and in a 2 minute encounter they go "hey, so... I wanna join your thing because reasons".

 

They barely get any attention throughout the game, most of them had no connection to the main story at all, their personal quests are really weak and short, dialogue is really lacking, specially cinematic dialogue. Once you exhaust their dialogue, you can no longer talk to them for the rest of the game, they are completely forgotten. We can no longer give special gifts to them, which was something I always loved about previous games because it triggered a nice little cutscene, like Isabela's ship or the amulet of Alistair's mother. They barely react during encounters or when you're doing quests or exploring the worlds (the one I noticed that reacts more is Sera). They no longer start conversations with you, like when you went back to camp in DAO and they automatically start a conversation or when you went to the Hawke estate and there was someone waiting for you.

 

I think all of that put together made me not care for them as much as I would've liked to because it seems like they don't care for my Inquisitor either. They're just there... like they are part of my army and not my friends. The game doesn't give me enough opportunities to actually feel anything for them, which is a shame and another big disappointment about this game.


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#46
karushna5

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Alright, I feel they were mostly fine, especially the backstories, but some things I would change by character all knowing I have 20/20 hindsight.

 

Blackwall- Many Blackwall fans may disagree, but I found it disappointing. He was too safe. He did bad, but just enough to be bad and be forgiven. Also, his evil self had no tie to the plot. It would have been better I think if he was just a bit more ruthless before. Also, if he could be someone other than a Thom Rainer we just heard of it could have been a much more intense scene.

 

Cassandra- I have to admit I dislike little about her plot, and much more about her portrayal for entirely personal reasons. So I will just say I liked her a lot. Maybe less yeah you may not like being the Herald but too bad you have no choice.

 

Cole- I really would have loved a scene where he actually was almost turned into a demon, and that spurs his quest for one way or the other. I dislike it relied so much giving us what he did in the books. Too much of non game material was part of this game and it hurt him being a companion when taking that book as truth. He already did his journey and it was practically completed before we had him, and since Cole as a character doesn't speak clearly, any talk on his past was lacking. Some things like how he was a demon and not a spirit would have been nice, or even dealing with him without all the baggage of the books.

 

Dorian- I think a lot of people love Dorian because he was done perfect. He had a stake in the plot more than most, he was involved, he was complex, and thank god he actually explained himself unlike most of the characters in the game who always seems to half talk so there was never an explanation. If anything, I find it frustrating that perhaps the first Dragon Age character where the correct answer is being reconciled with his family, is him. The correct answer for Dorian according to ambient conversation is reconciliation which is a bit messed up, also it is the only way to continue the scene. I would have preferred a bit more confrontation with the father, and less like it is an intervention.

 

Iron Bull- The problem with Iron Bull was the Qun was so far away. It would have been nice for one Qunari camp (like the dalish camp but all Qunari soldiers) could have solidified his presence. The game was a bit of a data dump at times so if he could be centered outside of Lore as to what he was part of it would have been nice.

 

Sera- She talks in riddles, and I love her, but for players you sometimes need to spell it out for them on what and who a character is. Everytime she explains anything it is more "I don't know I just do" also, perhaps a big part of her life was  very barely explained by her relationship with her "mother figure" She just learned how to shoot. She just started up with being a Red Jenny. And the Friends just sort of work. Her entire character would work better is she actually made clear to the player what she is about. Personally I think she is an Elven God, but if she was so mysterious she could never be clear about her past, then she may have been better as an NPC. Also what is with the pathological hatred of elves?

 

Solas- He made the game anticlimatic and he rarely explained what he was about. The more we learn the more it feels like the character was a puppet and he was pulling the strings. Maybe explain things. At least explain how the plot is working. Some things like the Well and Abelas was meaningless without more context. He was there to provide more context but often made it more surreal. Like Sera, be clear or be a non companion. The fact he also disliked the Dalish just made it difficult to take a major part of the world seriously.

 

Varric- His heart was with Hawke and he never really explained what is with him and Bianca to the point that as much as I like him, he didn't add much to the game. He was there to talk about Lyrium and Hawke (who was part of a different game) and he didn't really add anything to the game itself.

 

Vivienne- She could have been much more than the talk on how mages and Templars should act or not. Too much of the game were characters subbing in for codexes or plot dump. Vivienne wasn't allowed to be a full character. Not enough with her lover, not enough to cement her identity outside a mage who has ideations of political power. She often seemed onesided and can't help but feel she lacked characterization in general. Anything, preferably stories about the court both ludicrous and tragic would have been nice. Also humanization outside being a madame de fer would have been nice too.  


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#47
DanteYoda

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I found Vivienne and Cole to be far worse and very boring companions, i've not read any books but for me Cole was pretty unbearable..

 

Alright, I feel they were mostly fine, especially the backstories, but some things I would change by character all knowing I have 20/20 hindsight.

 

Blackwall- Many Blackwall fans may disagree, but I found it disappointing. He was too safe. He did bad, but just enough to be bad and be forgiven. Also, his evil self had no tie to the plot. It would have been better I think if he was just a bit more ruthless before. Also, if he could be someone other than a Thom Rainer we just heard of it could have been a much more intense scene.

 

Cassandra- I have to admit I dislike little about her plot, and much more about her portrayal for entirely personal reasons. So I will just say I liked her a lot. Maybe less yeah you may not like being the Herald but too bad you have no choice.

 

Cole- I really would have loved a scene where he actually was almost turned into a demon, and that spurs his quest for one way or the other. I dislike it relied so much giving us what he did in the books. Too much of non game material was part of this game and it hurt him being a companion when taking that book as truth. He already did his journey and it was practically completed before we had him, and since Cole as a character doesn't speak clearly, any talk on his past was lacking. Some things like how he was a demon and not a spirit would have been nice, or even dealing with him without all the baggage of the books.

 

Dorian- I think a lot of people love Dorian because he was done perfect. He had a stake in the plot more than most, he was involved, he was complex, and thank god he actually explained himself unlike most of the characters in the game who always seems to half talk so there was never an explanation. If anything, I find it frustrating that perhaps the first Dragon Age character where the correct answer is being reconciled with his family, is him. The correct answer for Dorian according to ambient conversation is reconciliation which is a bit messed up, also it is the only way to continue the scene. I would have preferred a bit more confrontation with the father, and less like it is an intervention.

 

Iron Bull- The problem with Iron Bull was the Qun was so far away. It would have been nice for one Qunari camp (like the dalish camp but all Qunari soldiers) could have solidified his presence. The game was a bit of a data dump at times so if he could be centered outside of Lore as to what he was part of it would have been nice.

 

Sera- She talks in riddles, and I love her, but for players you sometimes need to spell it out for them on what and who a character is. Everytime she explains anything it is more "I don't know I just do" also, perhaps a big part of her life was  very barely explained by her relationship with her "mother figure" She just learned how to shoot. She just started up with being a Red Jenny. And the Friends just sort of work. Her entire character would work better is she actually made clear to the player what she is about. Personally I think she is an Elven God, but if she was so mysterious she could never be clear about her past, then she may have been better as an NPC. Also what is with the pathological hatred of elves?

 

Solas- He made the game anticlimatic and he rarely explained what he was about. The more we learn the more it feels like the character was a puppet and he was pulling the strings. Maybe explain things. At least explain how the plot is working. Some things like the Well and Abelas was meaningless without more context. He was there to provide more context but often made it more surreal. Like Sera, be clear or be a non companion. The fact he also disliked the Dalish just made it difficult to take a major part of the world seriously.

 

Varric- His heart was with Hawke and he never really explained what is with him and Bianca to the point that as much as I like him, he didn't add much to the game. He was there to talk about Lyrium and Hawke (who was part of a different game) and he didn't really add anything to the game itself.

 

Vivienne- She could have been much more than the talk on how mages and Templars should act or not. Too much of the game were characters subbing in for codexes or plot dump. Vivienne wasn't allowed to be a full character. Not enough with her lover, not enough to cement her identity outside a mage who has ideations of political power. She often seemed onesided and can't help but feel she lacked characterization in general. Anything, preferably stories about the court both ludicrous and tragic would have been nice. Also humanization outside being a madame de fer would have been nice too.  

Very well put and "almost" exactly how i feel, Sadly Cass was quite safe for me too, "safe" really does explain these companions well..

 

So safe it was boring.


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#48
Nette

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I would like more scenes like Cullen's chessgame with the other companions. Scenes where you can get to know them better and flesh out the quizzys personality.
 
Like shooting the plush winged nugs that Krem makes out of the trebuchets with Bull and the chargers, meating Rhys and Evangeline with Cole, sparring with Cassandra, painting or eating frilly cakes with Solas, brainstorming with Varric about his next book, shopping or decorating Skyhold with Dorian and Viv or just sitting in a group and talk over a drink...idk small stuff like that would be great.

I would also like it if they participated in the story more with comments and actions.

Also in DA awakening they had "talkpoints" out in the field. Like if I pressed on a statue or another point of interest, a conversation would start. Would be fun if there were more places like that in DAI (there are some in the Temple of Mythal).



#49
theauthority

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One thing I'd like to see is a quest regarding Sera... It's annoying how she doesn't give a sh*t about her being elf and elves in general. A quest or something to make her more "elfy" or make her respect care for her people more. I would have loved to see something like this in the game if the INQ is an elf.

 

This.

I've romanced Sera twice - it's all good and carefree but there is no way to make her change a couple of opinions (though she makes an exception if the Inquisitor is a mage, her banter states that).

It is less prominent if you romance her as human/qunari/dwarf, but as an elf it's grating for it is "her way or the highway", there's no compromise.

I still like her character. Somewhere I read she's akin to Bart Simpson, which is very fitting.

 

For all her sternness, Cassandra was much more accommodating.

 

Sometimes I miss the rival romances in DA2, like having Merrill come to her senses about the Eluvian or changing Isabela into a - somewhat - better human being.



#50
cJohnOne

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A mighty symbol for warriors has been acquired by the Inquisition.  This symbol is called 'flask of Oghren'. Such a Relic calls out for a tournament of fighters.  The winner of which will swear undying loyalty to the Inquisition.  Legend has it that the flask also gives +1 Constitution but that's probably a story.