Aller au contenu

Photo

My Review of Dragon Age:Inquisition


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
CatZee

CatZee
  • Members
  • 3 messages
Hi guys! 
 
I don't usually post on forums much but I have just completed Dragon Age:Inquisition and wanted to give a "brief" review/impression of the game.
 
I played Origins and DA2 many times over and I really loved both games (both on PC), not ignorant of their faults, however, just for clarity sake lol, before I get attacked.
 
Coming to Inquisition, I expected great things, and I guess for most part, I was not disappointed.
 
The visuals are absolutely fantastic! Up there with the best, for sure!
Characters, voice acting, environments and dungeons all impressed me a lot. The game basically "looks" really amazing and I have to admit that I am a graphics ****** so this was truly pleasing to me.
 
I share a PC with my roommate. It is a good PC and the game runs as smooth as butter.
 
However, there are some aspects of this game that has me very confused and often has me scratching my head thinking "what on earth were the devs thinking???"
 
So let me begin to unpack this a little bit...
 
 
Tactical Camera
 
As a keyboard and mouse gamer, I loved how the previous games played. I used tactical camera a lot of the times and kind of missed it in DA2, but actually, it was not completely missing since you were still able to pause and issue commands. Just didn't zoom out like Origins.
 
And then this monstrosity...
 
I mean....REALLY??? Who designed this? I am convinced whoever is responsible for this, never ever played Origins.
It is very counter-intuitive first and foremost because you can't directly control any of your toons in real-time. 
Instead we have this pin-and-thread shenanigans going on. I just shake my head every time I attempt to use it.
 
Why oh why could this not have been programmed to work the same as in Origins? It worked fine!
 
It is very unfortunate and an obvious decision to favour those playing with a gamepad.
But as a result, it is making an entire level of gameplay inaccessable to me.
I ended up mapping the hotkey someplace out of the way and disabled auto tactical in my settings when zooming out. 
 
I will just forget about this "tactical camera" completely, I guess.
 
 
Key mappings and controls
 
I purchased a Logitech G502 specially for this game.
 
The first thing I always do is go into keybindings and set my preferences. 
To my utter amazment, I was completely unable to map any commands to my mouse buttons.
I don't think I quite understand this ommission.
Who creates a RPG game and not allow people to map mouse buttons? This is absolutely amazing.
 
I understand that the game was "ported" to PC. That much is evident. But I specifically bought the PC version of this game for a reason!
In this day and age, we should not have to question if a PC game will actually support PC peripherals. 
Bioware, you should be ashamed of deceiving me like this! This is the single most disappointing aspect of this game.
 
As a result of this, it is actually not an enjoyable experience playing this game. I have tried playing it with a gampad, but that too feels "wrong" to me.
 
Was the game not marketed as a "PC gamer's" game? I am sure I saw a video at some point stressing this point...
 
 
Game UI
 
The tactical camera and the missing keymapping options made me pay more attention to the overall console feel of the game and this was further accentuated by the UI. Wow...
I mean, I have seen some terrible UI's in my time, but this surely takes the cake!
Even for a "console" game this UI is very poorly designed. And much more so for PC.
 
 
 
There are many other niggly things such as the inability to actually "walk" in the game (yes I know, they added a walk option later on) but the fact that these things were missing at all, worries me.
Are we not dealing with "veterans" in the gaming industry? I would not even expect these ommissions and poor design choices from an Indy or Startup developer, much less from Bioware.
 
Look, the game has some really great things going for it, but they are overshadowed by problems pertaining to actually "playing" the game.
Isn't that supposed to be a very important thing when developing a game, making sure it "plays" well?
 
This game, in my humble opinion, certainly does not play well at all for someone using a keyboard and mouse. In fact, it plays the worst by far, of all the Dragon Age games. 
And that really leaves me feeling very disappointed in Bioware.
 
I hope I am not alone in feeling this way...I feel like Bioware deceived me and lied to me about what this game would be for me, a PC gamer.
 
Maybe they are working on improvements, but as the game is in it's current state, I can't even conceive of starting a second playthrough.
 
Wow, Bioware...I am really disappointed. Not becasue you created a bad game. But because you sold me a very poorly ported PC game.
 
Unless these issues are promptly addressed in patches, will I buy another Bioware game?
Definitely NOT!  :(

  • Darkly Tranquil, ThePhoenixKing, elrofrost et 1 autre aiment ceci

#2
Dubya75

Dubya75
  • Members
  • 4 598 messages

Pretty much agree with you on all counts. And you will find that these are in fact some of the main concerns regarding the PC version. There is even a post Bioware made in the News and Announcements section called "PC Community concerns". 

 

Thought I'd let you know since you seem to be new here.


  • CatZee aime ceci

#3
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
The TacCam makes perfect sense if you plug in a controller; the TacCam, along with the menus, and the 8 slot action bar were all clearly tailored to it's limitations. The sad truth is that the game seems to have been designed for console first with PC a distant afterthought. That's why so many staple PC functionalities were missing at launch and are still being patched in 4 months later. Even so, as this point, there is little hope of any meaningful change to TacCam. The best you can do is get CheatEngine so you can at least zoom the TacCam out more. As for replays, I'm in the same boast as you, I just can't see myself slogging through it again.
  • Dubya75 et CatZee aiment ceci

#4
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages
I think DA2's controls were worse.

And I like DAI's Tac Cam. The controls are just like the camera in the Total War games; driving the camera with WASD frees up your mouse to control the pointer.

The console Tac Cam is far more limited than on PC because of the cursor being tied to the camera - I love that the PC doesn't do that (thus allowing you to select enemies at much greater range).
  • CatZee aime ceci

#5
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

The best you can do is get CheatEngine so you can at least zoom the TacCam out more.

The Tac Cam zoom was already added, though not well. You select your zoom setting in options and then that's the one you get, with no way to control it during play.

I'd much rather a camera I could move freely.
  • Dubya75 et CatZee aiment ceci

#6
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages
Mobile DP

#7
CenturyCrow

CenturyCrow
  • Members
  • 675 messages

I first bought Dragon Age: Origins for the PS3. It didn't take too long before I bought another copy for the PC. Then got to enjoy all the great mods available. So up to DA 2 and all of Mass Effect, all my play was PC. However, having to install Origin for Mass Effect 3 was a big downer for me and got rid of it as soon as I was done with Mass Effect. When DA:I came out I waited a long while before deciding IF I would get it. After reading reviews and forums, it looked like the PC version wasn't well received, had lots of problems (and being left-handed, key mapping is a big deal for me), I decided I still didn't want Origin and definitely didn't want the new DRM crap either. So I got the PS4 version.

 

The artists and writers have created a great game world. But instead of playing the game and fighting Corypheus, I'm struggling with the game controls just to get there, even with a controller. It's a big step backwards from how much control and scripting of companions was possible with DA:O.

 

I do wonder if this is an issue with the Frostbite game engine. Possibly it's more suited to an action/shooter game rather than for the type of RPGs that BioWare have been producing (and we expect). So while I'm impressed and quite engaged with the game world and the advanced graphics, I'm disappointed that the controls have not kept pace as well.


  • CatZee aime ceci

#8
CatZee

CatZee
  • Members
  • 3 messages

I do wonder if this is an issue with the Frostbite game engine. Possibly it's more suited to an action/shooter game rather than for the type of RPGs that BioWare have been producing (and we expect). So while I'm impressed and quite engaged with the game world and the advanced graphics, I'm disappointed that the controls have not kept pace as well.

 

I'm sure the change to Frostbite 3 must have been quite a steep learning curve for the developers having to rebuild everything from the ground up.

But this game was in development for what.... 4 years? It looks like they managed quite successfully to build a lot of stuff, but forgot about the PC version.

 

Gosh, let's hope they hold on to what they have done with this so far as a basis for Dragon Age 4 (if that will happen), instead of trying to re-invent the wheel (sorry for that tired old saying) like they kind of did in DA2 and most evidently in DAI.

 

The way I see it, progressing through a series of games in a franchise should be approached much more carefully, retaining those features that worked in the previous games. 

Identifying those things should really not be hard with this vocal bunch of Dragon Age fans, right?

 

It just blows my mind how certain things like the tac cam can be such a far cry from what worked flawlessly in the past. Seems irresponsible and silly to me.

 

Keep what works. throw out or re-work what doesn't. Progress!



#9
elrofrost

elrofrost
  • Members
  • 660 messages

I think DA2's controls were worse.

No. Combat, in general, was far better in DA2. IMHO. The game in general was too. DAI beats DA2 graphically. But that's about it.


  • Dubya75 et Darkly Tranquil aiment ceci

#10
Dubya75

Dubya75
  • Members
  • 4 598 messages

No. Combat, in general, was far better in DA2. IMHO. The game in general was too. DAI beats DA2 graphically. But that's about it.

 

Agreed! I actually really enjoyed DA2's combat. 

Not so much in DAI.



#11
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

No. Combat, in general, was far better in DA2. IMHO. The game in general was too. DAI beats DA2 graphically. But that's about it.

I can't agree with you there. I found DA2's combat for too fast and difficult to control, and the mechanics were uninteresting.

Honestly, DAO had the best combat in the series so far.

#12
elrofrost

elrofrost
  • Members
  • 660 messages

Well I agree about DAO somewhat. DAO is more - well it feels more turned based.You have way more time to catch your breath. DA2 is very fast. But for a class, like a rogue, it was a dream. 

 

DAI is seriously lacking in the combat feel. It's just so blah.