Anyone else miss these roleplaying skills? In DAI they revamped the dialogue wheel so that you only get special options if you have the right perks, or companion in your party. and even then it's only just some unique dialogue, and maybe you get to recruit an agent, an outcome that probably would have occurred regardless.
I was doing the Agrarian Apostate quest again in the Hinterlands and my first thought was Bioware missed a trick here. Instead of it being a simple fetch quest, ie go to the marker on your map, kill the templars, loot the ring, return it to owner. We should be able to initiate dialogue with the two templars, and have the option to
A.) kill them and take the ring back
B.) coerce them into giving up the ring (and then have the option to lie to the widow that you killed them)
C.) side with the templars somehow, and either lie to the widow or kill her
A very simple mechanic that would reduce a large portion of the mundane fetch quests in this game and make them a bit more interesting. Even better would be if you get caught with your lies later in the game (ie every choice matters).
After finishing the game, going through the conversations really feels like a chore because you already know what happens and nothing will change the outcome. Thank god they included the skip function or I'd gouge my eyes out going through the dialogue.





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