Aller au contenu

Photo

The Sword you get when you are officially named inquisitor at skyhold and the same sword you use to execute prisoners...


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
ThirteenthJester13

ThirteenthJester13
  • Members
  • 247 messages

Why can I use this badass blade in the wilderness. WTF. How do I get my hand on it?



#2
AxholeRose

AxholeRose
  • Members
  • 614 messages

I agree, but I also thought it was more of a ceremonial blade for formal purposes, like the Skyhold speech.  The Knight Enchanter Greatsword is the only weapon that comes close to looking like that, and is one of my favorite weapons for mid-game.

 

Spoiler


  • ThirteenthJester13 aime ceci

#3
Gothfather

Gothfather
  • Members
  • 1 399 messages

You can get the sword in the game. It is the same sword you get from 'Flames of the Inquisition Weapons' DLC which I think was a pre order bonus.



#4
Kelwing

Kelwing
  • Members
  • 843 messages

You can get the sword in the game. It is the same sword you get from 'Flames of the Inquisition Weapons' DLC which I think was a pre order bonus.

Not even close to the same sword. Hilt is completely wrong. Blade is also wrong.


  • Heimdall et Pokemario aiment ceci

#5
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

I was thinking that too, if we can't wield it, it'd at least be cool if it was on display above our throne or something


  • Aliceeverafter aime ceci

#6
B.A. Broska

B.A. Broska
  • Members
  • 276 messages

I believe it will be made available in DLC weapon pack 2


  • turuzzusapatuttu aime ceci

#7
Gothfather

Gothfather
  • Members
  • 1 399 messages

Not even close to the same sword. Hilt is completely wrong. Blade is also wrong.

 

The inquisition sword? It looked the same to me.



#8
ThirteenthJester13

ThirteenthJester13
  • Members
  • 247 messages

DLC pack 2. I never saw DLC pack 1



#9
TheExtreamH

TheExtreamH
  • Members
  • 438 messages

That sword can only be used for whacking off Heads, Not for fighting.



#10
Cael T.

Cael T.
  • Members
  • 55 messages

What I find more annoying regarding swords in DA:I is their class restriction:

 

My mage can take (and use/wield) swords in cut scenes, but in every other situation, the laws of game physics prevent him from even holding the hilt of the sword -- except for "spirit blades" where it's suddenly possible for my mage to hold that one (singular) hilt and wield that one (singular) sword.

 

How I miss the time in DA:O where I could actually roleplay my sword mage as I saw fit: a light armor wearing, one-handed sword swinging Spirit Healer (not Arcane Warrior). Yes, I sacrificed some arcane prowess to have enough umph (=strength and dexterity) to fend of foes in melee, but I sacrificed it gladly to play the mage I wanted to roleplay...


  • Marine0351WPNS, Dreamer, AmberDragon et 1 autre aiment ceci

#11
Zered

Zered
  • Members
  • 991 messages

The inquisition sword? It looked the same to me.

Check your eyes.

maxresdefault.jpg

 

vs

 

VoJmoYH.jpg



#12
MaxQuartiroli

MaxQuartiroli
  • Members
  • 3 123 messages

In many games ceremonial weapons cannot be used in combat because they have awful stats.. well... I think it's because they are supposed to be used only in few occasions and not for daily combat. I suppose this applies also for that sword.



#13
X Equestris

X Equestris
  • Members
  • 2 521 messages
If a schematic for that sword popped up in the Black Emporium or something, I would be a happy camper.

#14
d-boy15

d-boy15
  • Members
  • 1 642 messages

Refined Great-sword has the same hilt as ceremony sword but it is two-handed and only a common type weapon.

 

It's also the promo-material two-handed sword appeared in posters/game cover and many screenshots.



#15
ThirteenthJester13

ThirteenthJester13
  • Members
  • 247 messages

I agree, but I also thought it was more of a ceremonial blade for formal purposes, like the Skyhold speech.  The Knight Enchanter Greatsword is the only weapon that comes close to looking like that, and is one of my favorite weapons for mid-game.

 

Spoiler

The Refined Greatsword. Yes I almost did a tactician renewal when found this pup. Gave it to Blackwall instead.



#16
turuzzusapatuttu

turuzzusapatuttu
  • Banned
  • 1 080 messages

DLC pack 2. I never saw DLC pack 1

 

Sarcasm_tbbt.gif



#17
wepeel_

wepeel_
  • Members
  • 607 messages

What I find more annoying regarding swords in DA:I is their class restriction:

 

My mage can take (and use/wield) swords in cut scenes, but in every other situation, the laws of game physics prevent him from even holding the hilt of the sword -- except for "spirit blades" where it's suddenly possible for my mage to hold that one (singular) hilt and wield that one (singular) sword.

 

How I miss the time in DA:O where I could actually roleplay my sword mage as I saw fit: a light armor wearing, one-handed sword swinging Spirit Healer (not Arcane Warrior). Yes, I sacrificed some arcane prowess to have enough umph (=strength and dexterity) to fend of foes in melee, but I sacrificed it gladly to play the mage I wanted to roleplay...

 

Easily solved, there are mods to remove class restrictions on both weapons and armour, works almost flawlessly. Rogues are still the only class that can equip bows.



#18
theauthority

theauthority
  • Members
  • 56 messages

The whole "you can't use this armor or use that weapon with a given class" is a relic from PnP RPGs, namely D&D who stereotyped classes.

 

I understand that it sorta created a balance when it came to RPGs for computers/consoles, but I always thought it is time to let it go. Just have combat-oriented classes get more bonuses from armor and weapons, and give the others freedom to gear up as they like. Of course wizards' melee will suck compared to warriors' but at least they can defend themselves when out of spells.

 

Also, D&D conventions are so ingrained in most RPGs that it almost takes away any fun because you know mages will get staves/robes, warriors will wear plate/big weapons, rogues will get leather, etc. Nothing ever changes.



#19
wepeel_

wepeel_
  • Members
  • 607 messages

The way I see it it's just a result of a ruleset not emulating real life in full detail. D&D handled this by way of encumbrance, fatigue and simuilar functions that someone who has devoted his life to magic and mental studies is likely to experience when suddenly equipping full plate and adventuring in it (though of course this gets offset by 18 STR/CON/DEX wizards).

Dragon Age and most modern CRPGs have always had much more superficial/convenient rules: all characters always move exactly as fast, no one gets tired, if swimming is allowed at all you can swim just fine in full plate with a greataxe on your back, and so on. Everyone is assumed to be equal, and rather than having the rules result in performance differences when attempting to do something your character has no experience with, the game just won't let you.

 

The adage that your fighting style and level of training will dictate what kind of equipment and armour you carry - especially in a medieval/fantasy setting - still seems to mostly hold true, even if it's not an absolute. Even so, there are mods for it.



#20
Macha'Anu

Macha'Anu
  • Members
  • 211 messages

The whole "you can't use this armor or use that weapon with a given class" is a relic from PnP RPGs, namely D&D who stereotyped classes.
 
I understand that it sorta created a balance when it came to RPGs for computers/consoles, but I always thought it is time to let it go. Just have combat-oriented classes get more bonuses from armor and weapons, and give the others freedom to gear up as they like. Of course wizards' melee will suck compared to warriors' but at least they can defend themselves when out of spells.
 
Also, D&D conventions are so ingrained in most RPGs that it almost takes away any fun because you know mages will get staves/robes, warriors will wear plate/big weapons, rogues will get leather, etc. Nothing ever changes.


House rules ftw. If it fits the character and story world we use it.

#21
Aliceeverafter

Aliceeverafter
  • Members
  • 157 messages

Check your eyes.

maxresdefault.jpg

 

vs

 

 

there was a real theme thing going on there ... like making all the curtains match :D



#22
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

The whole "you can't use this armor or use that weapon with a given class" is a relic from PnP RPGs, namely D&D who stereotyped classes.

This is a big part of why I favour classless systems.

That said, DAO had classes, but the gear wasn't class-limited.

#23
capn233

capn233
  • Members
  • 17 239 messages

This is a big part of why I favour classless systems.

That said, DAO had classes, but the gear wasn't class-limited.

 

No class restrictions work alright if there are adequate penalties for doing crazy things.  Of course DAO had the attribute prerequisites which also limited gear along class lines to a large extent, ignoring something like Combat Magic cheating the system.



#24
PhotoJenn8

PhotoJenn8
  • Members
  • 647 messages

I saw a pic of a Qunari Ben-Hassrath using the Inquisitor's ceremonial blade in Trespasser.

 

Screenshot photo credit: Rhidor

Thread I found it from: Where Bad Screenshots Go To Die

 

Spoiler



#25
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

No class restrictions work alright if there are adequate penalties for doing crazy things. Of course DAO had the attribute prerequisites which also limited gear along class lines to a large extent, ignoring something like Combat Magic cheating the system.

Attribute requirements make a ton of sense.

I think a classless system would have worked in DA, as well. You just had to make magical ability really expensive, only selectable at level 1, and have all mage abilities use it as a prequisite.