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DAI and the Problem with RPGs (not a complaint thread)


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#26
Lilithor

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Why there isn't a Drinquisition about people saying "Rose-tinted glasses" about Origins? Or "Origins had the same amount of fetch quests"? Or "stats dones't matter since you only pumped the main stat anyway"? Or "auto-build is not dumbing down"? Or "you can make your build with your equipment"? Or "why would someone need more than 8 active skills"? and so on...

A lot easier to die due to kidney failure.


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#27
AlanC9

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Why there isn't a Drinquisition about people saying "Rose-tinted glasses" about Origins? Or "Origins had the same amount of fetch quests"? Or "stats dones't matter since you only pumped the main stat anyway"? Or "auto-build is not dumbing down"? Or "you can make your build with your equipment"? Or "why would someone need more than 8 active skills"? and so on...


If you want this in the Drinkquisition thread, why aren't you posting it to the Drinkquisition thread?

#28
AlanC9

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I don't see a reason for a backdrop to be just as large as the zone itself, that is overkill on backdrop and as such is wasted.


Depends on how you want the area to look, of course. If you can find a convincing way to limit the player's FOV, then the backdrop can come in pretty close.

#29
Dinerenblanc

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Depends on how you want the area to look, of course. If you can find a convincing way to limit the player's FOV, then the backdrop can come in pretty close.


The problem with that way of thinking is that you're restricting your vision before it's fully realized. Focus on creating a backdrop that's most faithful to what you had in and mind and worry about the technicalities afterwards. It's not about what you can't do, it's about finding a way to do it.

#30
Lilithor

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If you want this in the Drinkquisition thread, why aren't you posting it to the Drinkquisition thread?

Because I don't, I'm asking why there is not, not saying that I want. Drinquisition, even if it were against Inquisition, is/would be the thing I despise the most in this forum.



#31
AlanC9

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The problem with that way of thinking is that you're restricting your vision before it's fully realized. Focus on creating a backdrop that's most faithful to what you had in and mind and worry about the technicalities afterwards. It's not about what you can't do, it's about finding a way to do it.

 

That is exactly how we end up with huge unplayable backdrops. Which I'm personally OK with.



#32
AlanC9

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Because I don't, I'm asking why there is not, not saying that I want. Drinquisition, even if it were against Inquisition, is/would be the thing I despise the most in this forum.

 

Gotcha. Well, the answer to your question is pretty simple. Either nobody in that thread feels the way you do, or somebody does and it's already in the thread. I haven't read enough of the thread to know which is the case, but I presume it's the former since you sounded pretty sure that such a post doesn't exist.

 

But what's wrong with Drinkquisition?



#33
Saphiron123

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I didn't find any of the things you listed fun and they gave me no joy. Does that mean you're wrong? No more than the person you quoted, they're called subjective opinions. :? Origins may have had fetch quests but nowhere near the amount of fetch quests in DA:I. Also DA:O never required us to go pitch tents, herd druffalos, hunt bears, and other random chores to progress through the story or world (not to mention the fact that each area had a plot purpose and the fetch quests were things you could do along the way rather than being the only thing in most areas).

 

It still surprises me every time I hear someone talking about how they like the DA:I fetch quests. There are a lot of things in this world that I may not have an interest in (ex: Nascar, quilting, etc...)but I could see how someone would find those things interesting or fun from a different perspective. The DA:I fetch quests will never be one of those things. I can't understand why people like them.

This, the inquisitor has to do so much crap. don't get me wrong, i enjoyed seeing he dragon and giant duking it out, but that was scripted and one of the VERY few interesting things on the map. Most of DAI is empty. Hell, the hissing wastes doesn't have a single living NPC on it who isn't in your army. Not one. And the cut and paste enemy mobs don't count, because they have no dialogue or personality.

DAO never did that. there were enemy heavy regions like the mountain leading to the Urn, but there was dialogue, unique companion banter about the area and in response to the dialogue, cinematic scenes introducing the villains and both good and evil options for resolving the area.

That's what I expect from dragon age, but we usually just got big areas with 90,000 great bears, and quests from scraps of paper on the ground.

The dragon fights were pretty sweet though.


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#34
Saphiron123

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This, the inquisitor has to do so much crap. don't get me wrong, i enjoyed seeing he dragon and giant duking it out, but that was scripted and one of the VERY few interesting things on the map. Most of DAI is empty. Hell, the hissing wastes doesn't have a single living NPC on it who isn't in your army. Not one. And the cut and paste enemy mobs don't count, because they have no dialogue or personality.

DAO never did that. there were enemy heavy regions like the mountain leading to the Urn, but there was dialogue, unique companion banter about the area and in response to the dialogue, cinematic scenes introducing the villains and both good and evil options for resolving the area.

That's what I expect from dragon age, but we usually just got big areas with 90,000 great bears, and quests from scraps of paper on the ground.

The dragon fights were pretty sweet though.

And may I just add, find 48 copies of Varrick's book? Really?

This from the Dev who once made a quartermaster laugh at you in Ostagar when you asked to help him find a suit of chainmail, and told you that you had better things to do.

Past bioware is making fun of current bioware.


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#35
Diegonius

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In any case, there are plenty of wonderful side quests, and what's more: those quests have their own map/region! (just like in good ol' BG2).

I liked discovering Fairel's Tomb or the quarry of Sahrnia (though more variety in the enemies encountered would have been nice).
I liked exploring The silent ruins and Valammar. I enjoyed reaching the top of Citadelle du Corbeau.

I loved fighting the hand of Korth after making my way trough the undead, or reaching the other side of Coracavus. I specially loved these because they had a "final boss" I can remember.

Those are just a few examples.

 

The problem, I think, is neither the absence of meaningful quests, nor the existence of "fetch" quests. The main issue I think we all found is that most of those quests had no "epic ending", nor an impact on the story.
The reason I remember the fallow mire is because I went there to investigate an abduction and found a tough boss with a name at the end. The reason I remember the Storm coast is, ironically, because I went there to investigate what had happened to my patrols and killed the leader of the murderers (despite the fight being as easy as it was).

A good quest requires an introduction (a letter, an informant...), some encounters to build up the story and provide further information and a big strong boss at the end, to make it both challenging and rewarding.

It's totally okay (and even necessary, I would dare to say) to include fetch quests, even simpler ones with only and introduction and a final combat. But if you want players to feel like they are saving the world, give them a backgound story and a final boss more often than not.

Edit: I forgot "diplomatic" quests, mainly based on dialogue and interactions. Those are also necessary and interesting.

 

 

That's not wasted space; that's the back drop!  It the rest of the world you can see from the zone rather than having everything fade into fog 10' from your nose.  It's there for a reason, just like it was there in Origins.

 

If they don't want me to go into a certain area, make it impossible for me to reach it (or at least, so difficult that most players won't reach it). Or add a nice effect, like those sandstorms.

Don't drop a f***ing invisible wall. Don't make me have a sudden blackout (that's only acceptable for rivers or falls that would kill our characters).
 



#36
Dutch

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Too bad many brainwashed and half-witted individuals love the way the game is set up even though it's mechanically inferior to its predecessors. GOTY awards and idiots praising this game will encourage Bioware to continue making these fetch quest filled games with a disperesed storyline, lack of npc interaction/cinematic dialogue, and poor rpg mechanics!
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