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Has next-gen stalled?


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#1
Riven326

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Think back to the first time you saw Mass Effect. What about the first time you saw Oblivion? Do you remember that feeling? Those two games for me are what legitimized the next generation of consoles. They were exiting and doing new things that had not been done before. I still look back fondly on that time, and that is why the PS4 and Xbox One are so disappointing. It's like they've both stalled at the startling line. Where is the excitement for this new generation? Where are the games like Mass Effect and Oblivion, games that were not only a technical show piece, but legitimately awe-inspiring and fun to play?

 

Hopefully things will start to pick after this year's E3.


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#2
Liamv2

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Probably late this and next year. That's when the true game changers tend to turn up.



#3
Kaiser Arian XVII

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Next-gen will stink bad if 2015 games aren't able to save it.



#4
CrazyRah

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Considering most games meant for this gen are still in development. Change take time



#5
TheClonesLegacy

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Fun fact about Oblivion and Mass Effect.

They came out in 2006 and 2007.

The 360 came out in 2005 (And it's still kicking. Pretty good lifespan for a console)

 

And it took even longer for the PS3 (Released in 2007) to get titles worth a damn (2009, with the release of inFAMOUS and Uncharted 2)

 

We're in the same buffer period as last gen. Just give it another year you whiner.

It's been 2 years after the Wii U has come out, only now it's got some good titles on it.

 

****. This is like the 3rd of these threads I've seen come out.


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#6
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Oblivion doing new things? I don't know about all that. It's a fun game that looked exceptionally gorgeous at the time. I don't think it really brought anything new to the table. 


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#7
Liamv2

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Oblivion doing new things? I don't know about all that. It's a fun game that looked exceptionally gorgeous at the time. I don't think it really brought anything new to the table. 

 

Well it was probably the most detailed interactive world at the time. Though I can't remember what games came out that year.


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#8
Fidite Nemini

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Did Next- (or shouldn't we rather say Current-) Gen actually start the motor?

 

Can't stall much if it never took off.

 

 

I'm no console player so I'm most likely completely out of the loop, but even so you usually hear about it when something big goes on for console and I haven't heard anything. Well, except for Destiny, but that one was a big belly flop ...


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#9
Vortex13

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I'm no console player so I'm most likely completely out of the loop, but even so you usually hear about it when something big goes on for console and I haven't heard anything. Well, except for Destiny, but that one was a big belly flop ...

 

 

Tell me about it.

 

 



#10
X Equestris

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It always takes a little while for it to pick up steam. I imagine this year will be the year current gen consoles take off.

#11
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Did Next- (or shouldn't we rather say Current-) Gen actually start the motor?

 

Can't stall much if it never took off.

 

 

I'm no console player so I'm most likely completely out of the loop, but even so you usually hear about it when something big goes on for console and i haven't heard anything. Well, except for Destiny, but that one was a big belly flop ...

Indeed. I think the problem is not only do visuals not wow anyone to a big extent anymore but technological hardware leaps are also not changing the design of games to an extent where you have something completely refreshing. We're playing the same games we've been playing for years now in different skins. It may run a little smoother or look a little better but anybody not born in the last decade has done this dance already. 

 

Developers aren't really pushing the envelope, and that may be a big negative depending on who you are. I remember studying up on Kojima and how Metal Gear came about because the hardware he was using limited the amount of bullets you could have on screen. So he couldn't make a hectic action game. That's awesome. The dude created a genre because the hardware at the time was ass. Nobody's using the limitations or strengths of their development environment to challenge themselves like that, I think. Not on the console front anyway.


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#12
Riven326

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Fun fact about Oblivion and Mass Effect.

They came out in 2006 and 2007.

The 360 came out in 2005 (And it's still kicking. Pretty good lifespan for a console)

 

And it took even longer for the PS3 (Released in 2007) to get titles worth a damn (2009, with the release of inFAMOUS and Uncharted 2)

 

We're in the same buffer period as last gen. Just give it another year you whiner.

It's been 2 years after the Wii U has come out, only now it's got some good titles on it.

 

****. This is like the 3rd of these threads I've seen come out.

Oblivion came out only four months after the 360 launched. The PS4 and Xbox One have been on the market since November 2013.



#13
Vroom Vroom

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I think this year is when the motor will get started, but it'll be a slight and slow start. 

 

I say this because we've got 3 games that should be high quality getting ready to come out (a couple might have slipped my mind):

 

*The Witcher 3

*Arkham Knight

*Metal Gear Solid V

 

Beyond that I don't expect much, other than maybe the new Battlefront, but I feel like DICE is just going to take Battlefield 4 re-skin it and call it a day. 

 

I believe that anything good that gets announced at E3 won't be out until next year, so while the motor will get started this year, it'll probably stall and we won't be able to keep it running until 2016. In truth E3 and maybe even the Video Game Awards are when we are going to find out what sort of year this and next one will be. 

 

I'm not impressed so far. I've no exclusives on my Xbox One or PS4 that I feel like I had to have, every game that I got and enjoyed I could have picked up for the 360 and PS3. The only one that has truly blown me away was Shadow of Mordor. 



#14
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Oblivion came out only four months after the 360 launched. The PS4 and Xbox One have been on the market since November 2013.

Yeah I think the "excuse period" is over. Next-gen just needs to take this early L for being underwhelming



#15
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#16
TheClonesLegacy

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Oblivion came out only four months after the 360 launched. The PS4 and Xbox One have been on the market since November 2013.

And Peter Jacksons King Kong The Official Game was a launch title for the 360. That was some next gen **** right there back in the day.

Blew my little 9 year old mind.

 

You're a whiner. Same as the 5 other people who made threads like this.

Confident enough to whine, but not to do anything about it. You want an amazing Next Gen experience?

Make it yourself. We live in a market where that's possible and Indie titles are given alot more respect.



#17
Vroom Vroom

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Developers aren't really pushing the envelope, and that may be a big negative depending on who you are. I remember studying up on Kojima and how Metal Gear came about because the hardware he was using limited the amount of bullets you could have on screen. So he couldn't make a hectic action game. That's awesome. The dude created a genre because the hardware at the time was ass. Nobody's using the limitations or strengths of their development environment to challenge themselves like that, I think. Not on the console front anyway.

We've entered the era of complacency. Big risks rarely pay off for developers anymore and usually end up with studios going bankrupt or being shut down (I'm not counting Maxis in this post, as I've felt this way for quite some time. No dead horse beating here :P)

 

We've reached the point to where video games are required to have multi-million dollar budgets and hundreds to thousands of people having a hand in their creation. The original Teenage Mutant Ninja Turtles game for the NES had 8 people in its credits, if I recall correctly, while Assassin's Creed Unity had 20-30 minutes worth of credits. I'm not an Indie games champion/endorser or anything, I've played few of them, but I feel like that is where people should look if they want a different/fresh/retro experience. They can afford to do it, because it is cheaper for them to make those games. They also don't have to suffer investors. 

 

This downward spiral of video games being near the same to each other is going to continue because development prices are going to continue to rise and those involved would rather go with what's safe and proven rather than what is unknown and could lead to the end of their careers. It sucks, it really does, but this is where we are at and where we are likely heading.


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#18
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Simple, they are comfortable. They haven't reached a stage where they need to push the envelope  Look at your favorite series, and compare the improvement from one series to the other. This is running on the same hardware btw. The standards have not improved to a position where they need to cut corners to squeeze out the performance out of these machines. We are still at a position where consoles are supporting previous consoles, these products released have to be scalable to a point where they can run smoothly on previous hardware and also run great on current systems.

 

Reminiscent of the strategy John carmack used on doom(doom can run on printer screens btw)

http://www.amazon.ca...e/dp/0812972155

 

When support for the previous systems stops, that is when we will have improvement. We are still in the transition stage and frankly it is not a big jump as compared to the previous generation transitions. 

 

If i can rant for a bit, we have to stop thinking graphical improvement is the only thing that can count as next generation.  We have other pieces of hardware that have been added to count as next generation. Example, the amount of RAM and CPU processing that would be needed for a game like shadow of modor without some weird optimization is great. This is why I think it is one of the most innovative AAA titles in a long time. The A.I to me is outstanding. That to me also counts as an element of next generation not just graphical infidelity. The standard HAS to increase.


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#19
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^Turing is that you???????



#20
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^Turing is that you???????


Lmao yes. I am now an assembly instruction

#21
SlottsMachine

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I think next gen is a myth. The way the industry is right now with how expensive it has gotten very few want to take any risks, either it terms of game design or in genre design (a genre specific game). That is as true now is it was before the new consoles. 


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#22
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We've entered the era of complacency. Big risks rarely pay off for developers anymore and usually end up with studios going bankrupt or being shut down (I'm not counting Maxis in this post, as I've felt this way for quite some time. No dead horse beating here :P)

 

We've reached the point to where video games are required to have multi-million dollar budgets and hundreds to thousands of people having a hand in their creation. The original Teenage Mutant Ninja Turtles game for the NES had 8 people in its credits, if I recall correctly, while Assassin's Creed Unity had 20-30 minutes worth of credits. I'm not an Indie games champion/endorser or anything, I've played few of them, but I feel like that is where people should look if they want a different/fresh/retro experience. They can afford to do it, because it is cheaper for them to make those games. They also don't have to suffer investors. 

 

This downward spiral of video games being near the same to each other is going to continue because development prices are going to continue to rise and those involved would rather go with what's safe and proven rather than what is unknown and could lead to the end of their careers. It sucks, it really does, but this is where we are at and where we are likely heading.

They could go with what's unknown at a reduced budget. Publishers and developers are paying out of their ass to make games we've played before because the environment demands it. What if it didn't? What if publishers didn't mind scaling back their marketing and development budgets? What if they tempered their sales projections so that games that only did okay weren't utter financial failures to the big wigs. We could be in a more creative space in the mainstream.

 

But it as you say, if gamers want that creative void filled then the indie scene is where it seems to be at.


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#23
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I think next gen is a myth. The way the industry is right now with how expensive it has gotten very few want to take any risks, either it terms of game design or in genre design (a genre specific game). That is as true now is it was before the new consoles. 

And then you ask yourself, what's the point? What was the point of increasing the expense because you're developing on new hardware and your games are gonna take even longer to make with even bigger budgets but you can't even take advantage of it to a meaningful extent?


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#24
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And Peter Jacksons King Kong The Official Game was a launch title for the 360. That was some next gen **** right there back in the day.

Blew my little 9 year old mind.

Damn you're young. What are you? Like 15? Good old high school days.



#25
SlottsMachine

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And then you ask yourself, what's the point? What was the point of increasing the expense because you're developing on new hardware and your games are gonna take even longer to make with even bigger budgets but you can't even take advantage of it to a meaningful extent?

 

Dem graphics tho.