ME2 Normandy was baller.
ME3 Normandy was all dark and poopy.
ME1 Normandy was dark and poopy, but not as dark and poopy as ME3 Normandy. Plus it didn't have loading screens, which was the best. Nothing breaks immersion like a damn loading screen.
ME2 Normandy was baller.
ME3 Normandy was all dark and poopy.
ME1 Normandy was dark and poopy, but not as dark and poopy as ME3 Normandy. Plus it didn't have loading screens, which was the best. Nothing breaks immersion like a damn loading screen.
An explanation that never made sense to me. So if the sensors are taken out or are malfunctioning/jammed this universes military ships become helpless drifting targets because the military higher-ups thought teaching their soldiers how to keep themselves and the who-knows-how-expensive piece of military hardware safe and intact was important. In no reality does that fit any logical line of thinking.
Edit: On further reflection it does make sense if it falls under one or both of these conditions. 1-Ship is black(most in ME aren't). 2-Ship is a fighter dropship gunship or other small short range ship.
You're greatly underestimating the sheer vastness and darkness of space. If the Normandy is running silent around Jupiter and an enemy craft is skulking around in orbit of Saturn, there's no way for either ship to get a visual on each other, unless they just so happen to point a very high powered telescope directly at their current position, and that's provided that the ship's surface is currently reflecting enough light for it to show up, which a black surface is not even guaranteed to remedy either. Against these conditions, simply being twice the size of a ship like the Normandy is meaningless. Heck, there are ships far larger than this that end up with stealth technology by the end of the trilogy.
Greater size would presumably mean more power usage which would either limit your ability to remain in stealth or force you to carry more heat sinks that'd add weight and thus hurt performance.
Greater size would presumably mean more power usage which would either limit your ability to remain in stealth or force you to carry more heat sinks that'd add weight and thus hurt performance.
None of these things are actually an issue for the SR2 though, since the drive core is actually proportionally larger in this ship than it was in the SR1. According to Adams, the stealth system in the ship is also improved over the original.
None of these things are actually an issue for the SR2 though, since the drive core is actually proportionally larger in this ship than it was in the SR1. According to Adams, the stealth system in the ship is also improved over the original.
Advancing tech may compensate for the greater size, but the same tech could presumably have been used on a smaller vessel to provide greater advances in performance and ability to operate under stealth.
Perhaps, and while it may be an example of Cerberus' excess, in the end it still outperforms the SR1 in every respect but one: planetary landing.
You're greatly underestimating the sheer vastness and darkness of space. If the Normandy is running silent around Jupiter and an enemy craft is skulking around in orbit of Saturn, there's no way for either ship to get a visual on each other, unless they just so happen to point a very high powered telescope directly at their current position, and that's provided that the ship's surface is currently reflecting enough light for it to show up, which a black surface is not even guaranteed to remedy either. Against these conditions, simply being twice the size of a ship like the Normandy is meaningless. Heck, there are ships far larger than this that end up with stealth technology by the end of the trilogy.
Well I'm going by a game I played, which I know isn't the best source, that no matter how big or small a ship was you could get a visual. You just had to look for starlight being inturupted when the ship passed between you and the stars, but in that game ships were black to help them blend with their background. In ME only the Normandy's and to a lesser extent the Reaper's had a paint scheme that imitated their background. Turian, Salarian, and Alliance ships were all collored in way's that easily contrasted them from their surounding's. I'm argueing from more my strategic thinking of all previous space combat games I've played, and most had basic fighting craft easily seen due to lack of camoflage while there were many times I started playing defense alot because a stealth ship was stalking me so instead of my electronic detection systems I had to hope I'd notice these small easy to miss cues to where my hunter was so I could hopefully make him the hunted(which I could forget a bout if he decided to stop moveing).