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Is fade step valuable for a knight enchanter?


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#26
Poisd2Strike

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At level 17 so far I rarely use it.

 

I am wondering if it is a core skill to have or whether I should remove it for something else. 

 

When and under what scenarios is it valuable?

 

As KE, I find Fade Step (upgraded) to be invaluable.  This is especially true when you are fighting Dragons.  I tend to stay right next to the Dragon when it is on the ground, usually off to the side or behind.  My KE build is focused more on melee than ranged but I have some ranged capability.  Close proximity to the Dragon allows you to avoid the breath attack, although you have to watch for a tail sweep.  Staying next to the Dragon also allows you to avoid taking damage from its "vacuum / vortex attack".  That is the attack that pulls you in closer and damages you at the same time if you attempt to run away from it.  If you are already near the Dragon, you won't take any damage from that attack.  Also, as KE it helps to craft Armor and / or a Staff that generates Guard on Hit (+3 or +5).  It is even possible to use Heavy Armor (normally restricted to a Warrior), if you have the proper T3 Schematic and Materials and craft the Heavy Armor using Silverite, which is somewhat plentiful and can be easily farmed in Emprise Du Lion.  With decent Armor, Weapons and Skills, it is possible to solo the Dragons as KE on Nightmare difficulty without having to worry too much about healing and / or dying.  This is true even if you are a few levels below the Dragon...



#27
Coyote X Starrk

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I use fade step as an initiater to get a small amount of Barrier on my KE before I even swing my sword. 

 

That way if they happen to touch you before you go berserk on them it doesn't actually reach you. It also makes an excellent dodge due to the fact that you cover alot of ground in a very small amount of time. 

 

Also once you get the hang of the timing and distance you can start to aim it and curve your dash in order to strike more enemies. 



#28
Bigdawg13

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Prefer versatility to specialized norms. In DAO, played heavily armored Rogue Archer/ DW hybrids, ranged Arcane Warriors, and higher Will Warriors. Those were often stated as weaker designs also, but gameplay observations proved them quite viable.

For many games, I prefer a longer kill range. Being able to fell an enemy at distance or in melee quickly seems to be of value. Also am not as able to move quickly about the field due to poor eye-hand coordination, so Pause and Tac-Cam are used frequently. And while Fade Step can be useful, having access to other options proves more beneficial to me.

If running up or through something is of a priority, have at it. However, I find other spells more effective.

 

Oh I completely agree.  That is why I like the KE so much.  Spirit blade's niche is removing guard and barrier.  Frost step is great against fire elementals.  But I stay in melee range to keep my mana regen going.  The KE barrier lets you stand right there, toe-to-toe.  Being in melee and casting ranged mage spells are not exclusive.   You can drop an immolate on the enemy regardless of his location relative to your own.  But quite a few passives and abilities benefit by being in close.

 

If I wanted a dominantly ranged character, I would never choose KE.  Choose Rift Mage or Necromancer in a heart beat.



#29
Elhanan

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Oh I completely agree.  That is why I like the KE so much.  Spirit blade's niche is removing guard and barrier.  Frost step is great against fire elementals.  But I stay in melee range to keep my mana regen going.  The KE barrier lets you stand right there, toe-to-toe.  Being in melee and casting ranged mage spells are not exclusive.   You can drop an immolate on the enemy regardless of his location relative to your own.  But quite a few passives and abilities benefit by being in close.
 
If I wanted a dominantly ranged character, I would never choose KE.  Choose Rift Mage or Necromancer in a heart beat.


I generally keep the same Barrier activated by use of Chain Lightning and Energy Barrage along with passives. If an opponent closes, I can Fade Cloak and utilize Spirit Blade to do even more harm, can alternate said ranged spells if desired, and am also not lacking for Mana.

If I wanted a melee KE, I would have never crafted a ranged one. Chose to skip the other Specs for later, and I take daily aspirin to help avoid heart attacks.

#30
Bigdawg13

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I generally keep the same Barrier activated by use of Chain Lightning and Energy Barrage along with passives. If an opponent closes, I can Fade Cloak and utilize Spirit Blade to do even more harm, can alternate said ranged spells if desired, and am also not lacking for Mana.

If I wanted a melee KE, I would have never crafted a ranged one. Chose to skip the other Specs for later, and I take daily aspirin to help avoid heart attacks.

Good to know that those mana regen passives are a complete waste.  Thank you.



#31
Elhanan

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Always willing to help someone expand their POV. You're welcome!

#32
Forsythia77

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I must play my KEs weird.  I never use it.  Like, never.  I respec'ed to get rid of it in my most recent game.  I usually hit my enemies with the ice spell that freezes (the name escapes me) them from afar then immolate them with my lone fire spell and run in for the kill, or stasis lock if I'm close then spirit blade the crap out of them.  KE:  Your doin it rong.  Oh well.  It seems to work for me this way.



#33
sillymonkboy

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There isn't a wrong way to play in a single player game. There are ways to play that take more or less advantage of a class or specialization's unique capabilities, but these aren't the only ways to play. As long as you are having fun the rest is window dressing.

#34
Legion of 1337

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Then as I said, KE is wasted on you.

This is blatantly false. Keeping your barrier up while still attacking at range makes you even more unkillable. You can just stand there firing your staff and casting as projectiles basically bounce off you. You don't have to really move around, so winter stillness can kick in and you can just spam **** all over the place. And if anyone gets close to you (assuming you don't catch them in a disruption field and kill them there), then you just fade cloak blast + spirit blade.

 

You're basically an immovable magic turret that can't be flanked or ganked up close.



#35
WillieStyle

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Mobility skills are so useful in this game and Fade Step is the best one. I don't understand how any Mage would skip it let alone Knight Enchanters. Even ignoring the frost damage, the ability to avoid damage, and move into position to make optimal use of Fade Cloak is invaluable.
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#36
WillieStyle

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The best thing about mobility skills like Fade Step and Combat Roll is that they cancel autoattacks animations, allowing you to avoid AoE attacks from Bears, Hurlock Alphas etc more effectively.

Of course, once I figured out how to get Fade Step to hit enemies multiple times, I fell in love with it even more.
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#37
Kurt M.

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This is blatantly false. Keeping your barrier up while still attacking at range makes you even more unkillable. You can just stand there firing your staff and casting as projectiles basically bounce off you. You don't have to really move around, so winter stillness can kick in and you can just spam **** all over the place. And if anyone gets close to you (assuming you don't catch them in a disruption field and kill them there), then you just fade cloak blast + spirit blade.

 

You're basically an immovable magic turret that can't be flanked or ganked up close.

 

That isn't the point. Necromancer does a better job at keeping you alive (or at least continuously being resurrected) while boosting your ranged offensive capabilities, and what you say is nothing a Rift Mage with Fade-Touched Silverite couldn't achieve (Necromancer as well). Like if there aren't tons of ways of making a character unkillable in this game.....and anyway, a Mage should avoid taking damage at all.

 

As much as my KE is a mix of ranged and melee, if you use that melee less than 25% of your time, then it's just wasted. It's the same for any class who doesn't use his class-specific powers.



#38
Elhanan

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Mobility skills are so useful in this game and Fade Step is the best one. I don't understand how any Mage would skip it let alone Knight Enchanters. Even ignoring the frost damage, the ability to avoid damage, and move into position to make optimal use of Fade Cloak is invaluable.


Am not as able to use mobility abilities as much as other Players; prefer Fade Cloak as an escape, and does perhaps five times the damage, I believe. Then, the trio of Storm spells (or perhaps others) in conjunction with those passives allow one to better control combat overall; not only self.

Fade Step is useful, but hardly mandatory.

#39
Bigdawg13

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Mobility skills are so useful in this game and Fade Step is the best one. I don't understand how any Mage would skip it let alone Knight Enchanters. Even ignoring the frost damage, the ability to avoid damage, and move into position to make optimal use of Fade Cloak is invaluable.


I agree wholeheartedly. Fade step is pretty much mandatory for any mage I play. I've tried going without it and I spend too much time either being knocked down or running around screaming like my hair is on fire.
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