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DAI graphics and animations


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#1
hoechlbear

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So I know a lot of people like DAI's graphics. The worlds do look rather nice. But... things still seem a bit too stiff for a 2014 game. The romance scenes are still very awkward most of the times, it's like watching ken and barbie make out. And dragon age is kind of known for its characters and how you can interact with them so I was expecting a bit more attention to details when it comes to these things. 

 

Spoiler

 

I'm wondering how the graphics for DA4 will be. Do you think it will look the same or will they improve it a bit? What would you want DA4 to look like?

 

I really like assassin's creed unity graphics, looks realistic but not too realistic, you know what I mean? And at least hair actually looks like hair, and kissing scenes and characters' posture in general look natural. 

 

Spoiler

 

I know Bioware's budget is probably not great but still. DA4 will probably come out in 2017, a little improvement in this department would be nice.



#2
Bob Walker

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I don't know. I have the impression that Bioware people are not that good with some kind of animations (mainly personal interactions), regardless of engine.


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#3
Kantr

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Rigging and making them look beliveable is hard work. I think they'll get better now they understand the frostbite engine.


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#4
Neoideo

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they need more motion capture and it will be ok.

About the game engine, they should be using the corresponding version of frostbyte (FB4)


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#5
SnakeCode

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Yeah Inquisition probably has the worst graphics of any next gen game I own (AAA titles anyway,) and I have some remastered games originally released on the PS3. I expect the graphics to be better for Dragon Age 4 because they will be focusing solely on the PS4/XBone/PC, instead of having to scale things back to accommodate the PS3/360. That being said, the visuals have never been one of Biowares strong point (thr DA team especially) so I wouldn't expect a huge leap forward.

 

Graphics can certainly enhance a game, but a game can still be a masterpiece and have mediocre visuals. I'm hoping Bioware can improve upon the storytelling and general game mechanics more so than improving the way their games look, but still, it would be nice.


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#6
Dseaver

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Having played the two games,I have to agree on dragon age cutscene animations being a little stiff; however, as far as graphic quality & optimization is concerned, DA:I was light years ahead.

 

The major different between the two screenshots are hairstyles lol


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#7
Fredward

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Look man, a little stiffness is good in kissing scenes.


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#8
Navasha

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Said pretty much this when the game came out.   Clearly Frostbite is an excellent landscape engine...  people... not so much.     I think the old engine used for DA:O and DA2 displayed faces and lip-syncing far superior to Frostbite.    We won't talk about the hands though....


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#9
Giantdeathrobot

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It's much, much easier to do mo-cap animations with preset actors in a cutscene that never changes than making animations for the hours upon hours of cutscene with the many variations in race, body type etc. that Inquisition has. AssCreed Unity in particular gets away because it doesn't use the same graphics and animation quality for cutscenes and gameplay (which is very noticeable, especially for the hair) while Inquisition does.

 

Besides, Frostbite 3 seems to be much less of a buggy system hog than Unity's engine is, so there's that too.

 

I do agree some animations look a bit stiff. But it's not a deal breaker. Here's hoping they do better on that front next time. Environment quality, however, was generally top notch.


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#10
hoechlbear

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The major different between the two screenshots are hairstyles lol

 

Maybe you need to rewatch those two scenes to see the differences.

 

DAI is not nearly fluid enough with the way the characters move, stand and interact with each other.

 

 


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#11
Elfyoth

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Drgaon%20Age%20Inquisition%20Paysages.jp

 

 

 

 

Now tell me this looks bad...

 

Anyway back to the animations, I like them, tho they could be better.


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#12
Fiery Phoenix

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BioWare's never really been big on the technical side, including graphics and animations. Inquisition is their best to date, and it still has many technical flaws compared to other AAA titles.



#13
hoechlbear

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Drgaon%20Age%20Inquisition%20Paysages.jp

 

 

 

 

Now tell me this looks bad...

 

Anyway back to the animations, I like them, tho they could be better.

 

If you read my post you'll notice I said "The worlds do look rather nice." Although I could post a few shoots of Assassin's Creed's environments as well and it would put DAI to shame. At least in my opinion. It doesn't even have to be AC, any other game that came out in 2014 look far better than DAI. Heck, even Inquisition looked far better in the alpha footage. But what bothers me the most is that you interact with these characters a lot, specially if you pursue a romance and everything seems so stiff and weird most of the times.


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#14
hoechlbear

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Said pretty much this when the game came out.   Clearly Frostbite is an excellent landscape engine...  people... not so much.     I think the old engine used for DA:O and DA2 displayed faces and lip-syncing far superior to Frostbite.    We won't talk about the hands though....

 

I didn't even mention the lip sync. It's pretty bad. Some characters more than others though. Like Leliana, what's up with her mouth? And the constant shine/grease in people's faces. lol



#15
catabuca

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I didn't even mention the lip sync. It's pretty bad. Some characters more than others though. Like Leliana, what's up with her mouth? And the constant shine/grease in people's faces. lol

 

The lip syncing was great in DA2. It was a real step back in DAI, not helped by the stuttering and lags a lot of people get in cutscenes.

 

As for the shine - some people have shiny skin. I love the different complexions in the game.



#16
Fireheart

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That second spoiler pic is from Assassin's Creed? Damn, that is gorgeous. Almost looks like real people. :o I feel like playing now just for the graphics haha. It would be great if Dragon Age could look that good in the future. I suspect it would be hard to do though, because of the non-realistic races like Qunari and Elves, and Dwarves are pretty much small humans, so they should be easy to make more realistic like humans.



#17
Fireheart

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Also, yeah the animations are a little bad. Has anyone noticed in DAI, when a character turns to walk away, but their body turns first and their head last? At first I thought it was because the character was kinda glaring back at me because I said something they didn't like, but then I noticed characters doing it who I thought I didn't warrant any "glaring" from them. It's really very weird. Also the wicked grace scene with everyone playing. I've only ever seen this on YT, but the characters looked sooo stiff. Like, the worst graphics/animation I've seen in a game. Especially Iron Bull's face when he laughs, it doesn't match up, same for Cassandra but her expression wasn't that bad.

Like from 2:21 to 2:29

 



#18
ThreeF

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Also, yeah the animations are a little bad. Has anyone noticed in DAI, when a character turns to walk away, but their body turns first and their head last? At first I thought it was because the character was kinda glaring back at me because I said something they didn't like, but then I noticed characters doing it who I thought I didn't warrant any "glaring" from them. It's really very weird. Also the wicked grace scene with everyone playing. I've only ever seen this on YT, but the characters looked sooo stiff. Like, the worst graphics/animation I've seen in a game. Especially Iron Bull's face when he laughs, it doesn't match up, same for Cassandra but her expression wasn't that bad.

All the expressions are uniform, ie the animation for laughing is the same for all the characters, it's the same with all  other expressions.



#19
Amirit

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All the expressions are uniform, ie the animation for laughing is the same for all the characters, it's the same with all  other expressions.

 

They really, REALLY need to update their library of body\face animation. Some moves can be tracked down as far as JE or KOTOR, I think. Looks bad on modern models, repeats for everyone and everywhere and not even always fitting the context of the dialog.


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#20
Dseaver

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Maybe you need to rewatch those two scenes to see the differences.

 

DAI is not nearly fluid enough with the way the characters move, stand and interact with each other.

 

 

Fantastic comparison videos, thank you.



#21
ThreeF

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They really, REALLY need to update their library of body\face animation. Some moves can be tracked down as far as JE or KOTOR, I think. Looks bad on modern models, repeats for everyone and everywhere and not even always fitting the context of the dialog.

Yep, which I think has more to do with time constrains than skill, the romance scenes that have unique movements are often much more tuned up.



#22
Riven326

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Said pretty much this when the game came out.   Clearly Frostbite is an excellent landscape engine...  people... not so much.     I think the old engine used for DA:O and DA2 displayed faces and lip-syncing far superior to Frostbite.    We won't talk about the hands though....

Nonsense. Have you played Battlefield 4? The people and their faces look amazing in that game. It's BioWare that is the problem, not a next-generation game engine with all the bells and whistles one could ask for.


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#23
hoechlbear

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Also, yeah the animations are a little bad. Has anyone noticed in DAI, when a character turns to walk away, but their body turns first and their head last? At first I thought it was because the character was kinda glaring back at me because I said something they didn't like, but then I noticed characters doing it who I thought I didn't warrant any "glaring" from them. It's really very weird. Also the wicked grace scene with everyone playing. I've only ever seen this on YT, but the characters looked sooo stiff. Like, the worst graphics/animation I've seen in a game. Especially Iron Bull's face when he laughs, it doesn't match up, same for Cassandra but her expression wasn't that bad.

Like from 2:21 to 2:29

 

 

Man, that entire scene though. I didn't say anything because I know most people like that part but I was cringing the whole time. The way they all speak one at a time and laugh at a joke 20 seconds later is just so bad. I know they were trying to show all the characters and their reactions individually, but it looks so  staged and forced that way. It's a shame they couldn't make it look more natural, because the dialogue is great on that scene.


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#24
Lukas Trevelyan

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Bioware doesn't use motion capture because there's too much dialogue. I believe Allan mentioned something like that. 



#25
rashie

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I think its a animator issue and not an engine one. Bioware have never been good with getting cutscene interaction looking good, ME3 is the same way and that thing is on unreal engine 3.

 

Man, that entire scene though. I didn't say anything because I know most people like that part but I was cringing the whole time. The way they all speak one at a time and laugh at a joke 20 seconds later is just so bad. I know they were trying to show all the characters and their reactions individually, but it looks so  staged and forced that way. I really can't come up with a better word than "stiff" though. It's a shame they couldn't make it look more natural, because the dialogue is great on that scene.

This as well, that scene felt very forced to me.


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