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DAI graphics and animations


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#76
Hurbster

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Bioware have not gotten hair or beards right so far on whatever engine they were using at the time. I don't expect that to change any time soon.


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#77
Poledo

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Maybe you need to rewatch those two scenes to see the differences.

 

DAI is not nearly fluid enough with the way the characters move, stand and interact with each other.

 

 

 

This right here! Look at the hair ffs, not just the facial animation but hair that looks like... well hair. The non lego kind. I could mentally gloss over and ignore all else if they could make hair decent!



#78
jayman

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Bioware doesn't use motion capture because there's too much dialogue. I believe Allan mentioned something like that. 

 

this is what I am thinking, never played Assassin game, not sure how the story log went for that game.. But Dragon age packs So much dialog into their games, they have to compromise on what stay and what goes when the final package is sent out live. That being said I would love them to add better graphics to facial animation, just not sure if they would have the space to do it  when powers to be say, gut down all that memory usage.



#79
hoechlbear

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this is what I am thinking, never played Assassin game, not sure how the story log went for that game.. But Dragon age packs So much dialog into their games, they have to compromise on what stay and what goes when the final package is sent out live. That being said I would love them to add better graphics to facial animation, just not sure if they would have the space to do it  when powers to be say, gut down all that memory usage.

 

I have no clue how games are created so if anyone has any idea feel free to enlighten me, but I find it interesting that a game like Assassin's Creed can have a fully open world with a HUGE detailed city with thousands of NPCs that go on about their lives, interact with each other, react to you and what you do and also manages to have amazing graphics, fluid animations and several hours of cutscenes as well. In the meantime, DAI's derps when you go into a tiny village with a few dozens of static NPCs. My computer is not the best out there but it meets the requirements to play this game, but every time I enter Redcliffe my game lags like crazy. 


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#80
perfect_victime

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Assassin's Creed can


Me neither iamthedreadwolf. When I first played AC I was wondering why other games didn't have this lvl of control without loosing graphics. I still like Bioware more than any other publisher, but there are things others do that I wish were implemented.

Personally I think it is about Art. John Byrne's Superman pushed all the right buttons for fans in the mid to late 80's, (Chuck Austen X-Men not so much) But in art there are those good at this and those better at that, and those who suck. Dragon Age 3 is not as pretty as AC3 but it is still a better rpg In My Opinion. So perhaps there are better computer graphic artist at Ubsoft, and better story tellers at Bioware. That is not to say the graphic artist of Bioware is bad. They are great IMO. Still there are always better artist out there John Romita Jr work is great then comes Todd McFarlane. Neil Adams the master then comes Jim Lee. It is the way of art

#81
blahblahblah

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In order for DA4 to have better animation quality is to drop the playable races entirely and focus more on human only protagonist but I don't think they will drop it soon. DA2 was lambasted for being human only. It's much easier for them to use motion capture in every cutscene.


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#82
Heidirs

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Dragon Age has definitely improved in terms of animations when comparing Origins to Inquisition. I imagine they will keep improving. Will they be as good as other titles? Maybe not. But there are other things to complain about.


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#83
Giantdeathrobot

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I have no clue how games are created so if anyone has any idea feel free to enlighten me, but I find it interesting that a game like Assassin's Creed can have a fully open world with a HUGE detailed city with thousands of NPCs that go on about their lives, interact with each other, react to you and what you do and also manages to have amazing graphics, fluid animations and several hours of cutscenes as well. In the meantime, DAI's derps when you go into a tiny village with a few dozens of static NPCs. My computer is not the best out there but it meets the requirements to play this game, but every time I enter Redcliffe my game lags like crazy. 

 

It achieves this by downscaling graphics from cutscenes to gameplay, and generic NPCs have much less detail on them than main characters. Said NPCs are also generated as the game needs them, rather than always present like in RPGs, they don't ''go about on their daily lives'', they walk in circles until you round a corner then the game despawns them. And as we saw in the case of AC:Unity, when their model goes wrong, it goes horribly wrong.

 

I mean, don't get me wrong, the cities in AC are impressive, but they don't do that by wielding a magic stick at their software. They use lots of little tricks that don't break immersion while making it far less taxing on the hardware.


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#84
Lord Bolton

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I really don't want to compare but even with The Witcher 3 from a smaller company (CD Project) have smoother animation than DAI:

Go and watch the newest gameplay. It's not that good, especially cinematic conversations.



#85
hoechlbear

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It achieves this by downscaling graphics from cutscenes to gameplay, and generic NPCs have much less detail on them than main characters. Said NPCs are also generated as the game needs them, rather than always present like in RPGs, they don't ''go about on their daily lives'', they walk in circles until you round a corner then the game despawns them. And as we saw in the case of AC:Unity, when their model goes wrong, it goes horribly wrong.

 

I mean, don't get me wrong, the cities in AC are impressive, but they don't do that by wielding a magic stick at their software. They use lots of little tricks that don't break immersion while making it far less taxing on the hardware.

 

 

Why couldn't Bioware do something like that then? You can't interact with 80% of the NPCs in DAI, they are just standing there most of the times and they all look the same. If they keep this up, we will never see a proper big city in this franchise because they can't manage to have more than 10 NPCs on the screen at a time. Val Royeaux was the most depressing thing ever. A city that is supposed to be grand and beautiful and one of the largest city in Thedas and all we got was a pathetic little market with a handful of people here and there. Something I was so excited to see and it ended up being my least favorite place. After all the empty worlds in DAI, we NEDEED a map with a big city to explore. 

 

If we go north in DA4, we'll probably go to Tevinter maybe Antiva, and because of the way they make their games we will never see a proper detailed city that do these places justice and we'll just keep getting empty worlds with nothing but wilderness.



#86
BraveVesperia

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I have no clue how games are created so if anyone has any idea feel free to enlighten me, but I find it interesting that a game like Assassin's Creed can have a fully open world with a HUGE detailed city with thousands of NPCs that go on about their lives, interact with each other, react to you and what you do and also manages to have amazing graphics, fluid animations and several hours of cutscenes as well. In the meantime, DAI's derps when you go into a tiny village with a few dozens of static NPCs. My computer is not the best out there but it meets the requirements to play this game, but every time I enter Redcliffe my game lags like crazy. 

 

 

It achieves this by downscaling graphics from cutscenes to gameplay, and generic NPCs have much less detail on them than main characters. Said NPCs are also generated as the game needs them, rather than always present like in RPGs, they don't ''go about on their daily lives'', they walk in circles until you round a corner then the game despawns them. And as we saw in the case of AC:Unity, when their model goes wrong, it goes horribly wrong.

 

I mean, don't get me wrong, the cities in AC are impressive, but they don't do that by wielding a magic stick at their software. They use lots of little tricks that don't break immersion while making it far less taxing on the hardware.

This. Also worth pointing out that (as far as I'm aware) Assassin's Creed doesn't have different races, creature builds, magic effects, dialogue options or choices, a roster of companions, a dozen huge maps, character customisation. So I imagine they can take the time/money to do other things.



#87
Giantdeathrobot

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Why couldn't Bioware do something like that then? You can't interact with 80% of the NPCs in DAI, they are just standing there most of the times and they all look the same. If they keep this up, we will never see a proper big city in this franchise because they can't manage to have more than 10 NPCs on the screen at a time. Val Royeaux was the most depressing thing ever. A city that is supposed to be grand and beautiful and one of the largest city in Thedas and all we got was a pathetic little market with a handful of people here and there. Something I was so excited to see and it ended up being my least favorite place. After all the empty worlds in DAI, we NEDEED a map with a big city to explore. 

 

If we go north in DA4, we'll probably go to Tevinter maybe Antiva, and because of the way they make their games we will never see a proper detailed city that do these places justice and we'll just keep getting empty worlds with nothing but wilderness.

 

As the poster above me said, ressources. Cities are basically all AssCreed has to offer, with the exceptions of 3 and Black Flag which had outdoor environments and the sea respectively (which is why Black Flag is my favorite game of the series by quite a large margin). All other AC games take place almost exclusively in cities, so it needs them to look good and feel good. Origins and Inquisition both mostly happened in the wilderness or the Deep Roads, so they gave less thoughts to cities. Skyhold, I assume, got most of their time when it comes to settlements, and it's varied and filled with people enough to look pretty good.

 

I do agree Val Royeaux should have been far more grand. A market square to represent the greatest city of the south? Meh. But I have always prefered large outdoor environments to cities so I'm not too bothered, and I felt Inquisition did them right myself.



#88
mindw0rk

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It looked fantastic in trailer. But in reality it appeared to be only just fine.



#89
o Ventus

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Yeah Inquisition probably has the worst graphics of any next gen game I own

That's a good one.



#90
Unpleasant Implications

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Can they do a handshake? I remember them talking about perfecting handshake animations during ME3's marketing.

#91
LPain

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Overall I am quite pleased with the way the animation works, however few things pop in mind:

 

- Why does the initial kiss always go to either nose or cheek (Alistair did it in DA:O but it was fixable with mod, with Fenris it was "hiiigher, hiiigher, nope, to the left, Waaarmer..just so!" and now Dorian snogs your nose or cheek)- following kisses in other scenes look fine, first one is just always a disaster. I feel apologetic when it occurs "I swear, I've licked lamp post before!". That AC kiss is deadly!

 

- That Wicked Grace. Such a lovely scene, but the laughter animation and the delays between the delivery make it very awkward. It not the end the world, but its a shame. It is such a powerful scene otherwise.

 

- One of the things I cannot unsee is that conversation about Cory being both darkspawn and magister with Dorian. His mouth goes all rabies there. Reminds me unfortunately like a moving sex doll really (not bad at all of course. Dolls are good! But still..).

 

Disclaimer: And to add the small print so that I cannot be attacked due to totally unrelated environmental racism: Landscape is pretty in Inquisition, and I very much enjoy playing it.



#92
SwobyJ

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The dragons are fantastic.

 

I'm very pleased with Bioware on that.


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#93
Giantdeathrobot

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The dragons are fantastic.

 

I'm very pleased with Bioware on that.

 

Oh yeah, those were impressive. The animations and sound are absolutely top-notch. Kudos to those who worked on that. I especially love at the beginning of the fight, when they rake the ground with their claw then bellow to intimidate you. Inquisition might have pretty ugly hair, but at least it has the best dragons in gaming, so that's something right?


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#94
SwobyJ

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Oh yeah, those were impressive. The animations and sound are absolutely top-notch. Kudos to those who worked on that. I especially love at the beginning of the fight, when they rake the ground with their claw then bellow to intimidate you. Inquisition might have pretty ugly hair, but at least it has the best dragons in gaming, so that's something right?

 

It REALLY is something.

 

Bioware needs to know that they hit as much as they missed, with this game. When people are criticizing DAI, they're doing it from the heart. Because we know DAI did a lot RIGHT.


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#95
Unpleasant Implications

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It REALLY is something.
 
Bioware needs to know that they hit as much as they missed, with this game. When people are criticizing DAI, they're doing it from the heart. Because we know DAI did a lot RIGHT.


I dunno... That's some pretty... Bare competition...

Also, can you you elaborate in your second statement?

#96
perfect_victime

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It REALLY is something.
 
Bioware needs to know that they hit as much as they missed, with this game. When people are criticizing DAI, they're doing it from the heart. Because we know DAI did a lot RIGHT.


Except for the peeps that complain just to whinge or get an argument going. I always assume those are what people call Trolls, but I have been wrong before when using blog savvy. But some people just want to yank a chain. They have no real critic. I loved ME3 except for the ending. Sure there was this and that as well but all could be over looked because it was great, until the ending. I am also one of those that feel DA:2 wasn't all that bad, sure it wasn't great, but it wasn't so bad it was unplayable. I really cared about all my Hawkes. I will admit to being in the minority on that though. Most of you peeps are smarter than me.
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#97
Naphtali

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I would also point out that there is more cinematic in that trailer than there is actual game play. As with the first two Witcher games you can knock out the main story is 10 hours, if you do all the side quest 20-30 hours. The protagonist in the first two games were the same guy, and not only did you have any control over what gender he is, you couldn't change his appearance. The Witcher offers you the choice of being a butthead, or a nice guy. Very little effects the world with any consequence.

As an RPG Dragon Age is lightyears better than Witcher. And add up all the things you can't change in Witcher, and the shortness of the story, is there any wonder why they can afford to make it looked more polished? Saying this you might think I don't like the Witcher. Wrong, played the first two games several times. Maybe put 200 hours into each. That's being generous.

Dragon Age: Origin 900 hours, Dragon Age: 2 500 hours, Dragon Age: Inquisition just passed 800 hours.

My close friends I game with, say those are fair periods of time in their game playthroughs as well.

Sorry OP, I shouldn't have flamed your post. Just felt I had to stick up for Bioware. Sorry

 

Slander and out right lies from a simple mark, not worth much reply but worth adding to ignore list
 



#98
Melyanna

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I'll take the stiffy animations of DA:I happily at any time, if that means we can have games with that many important NPCs and choices.

The latest AC had prettier animations (at least of the main characters and in cut-scenes only), but it doesn't offer the same amount of customization and interaction with NPCs (it's not even close).

 

It would be amazing if the team could get rid of the shininess and fix the harsh lighting though.
(Gee, this last sentence sounds incredibly entitled... I just mean that if one day a patch came up - or a new game came up  - without the shiny, I would think it's great that they fixed it).


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#99
In Exile

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I have no clue how games are created so if anyone has any idea feel free to enlighten me, but I find it interesting that a game like Assassin's Creed can have a fully open world with a HUGE detailed city with thousands of NPCs that go on about their lives, interact with each other, react to you and what you do and also manages to have amazing graphics, fluid animations and several hours of cutscenes as well. In the meantime, DAI's derps when you go into a tiny village with a few dozens of static NPCs. My computer is not the best out there but it meets the requirements to play this game, but every time I enter Redcliffe my game lags like crazy.


AC games generally only have 1-3 locations that do that and they run very simple scripts they've been perfecting since AC1. That's very different from what Bioware is doing esp. since their software harkens back to 2D games where NPCs weren't meant to do more than either walk from A-B or be stationary. They never fixed this issue when others were making more worker ant like NPCs and now 2 decades later the gap is very obvious.