After some tile fade experimenting, i am left wondering at how to use effectively this Nwn engine feature. So, i got these questions.
- When tilefading is on, my upper tileset parts are disapearing as planned, but... The invisible upper parts still projects shadows!!! The final effect is strange. Worse, i tried to do this with diverse Bioware original tilesets and they seem to have the same defect (10 years playing Nwn and i never noticed that one! ;-). I know how to completely erase the shadows in the ASCII models, but. What can i do to deactivate the upper part shadow when fade is on and automatically switch back when fading is off ?
- Another one: Is there any obscure way to control the tile fading with a script or by parameters in area properties ? My idea is to drive global Tile Fading On or Off when entering an area or trigger.
Thanks
CG





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