Hi All,
Does anybody know which SEF is applied to an object when a trap is detected?
I need to customize some trap detections and this would help save some time.
Many Thanks,
Lance.
TRAPPED GLOW - Which SEF Used?
Débuté par
Lance Botelle
, mars 06 2015 06:10
#1
Posté 06 mars 2015 - 06:10
#2
Posté 06 mars 2015 - 10:52
Possibly it's a hard-coded modification of the placeable's luminance values? As with the highlight mode for selectable objects.
#3
Posté 06 mars 2015 - 11:13
Much of trapping is hardcoded.
#4
Posté 07 mars 2015 - 08:50
Hi Guys,
Hard-coded .... That makes sense ... So, I need to look at making my own equivalent SEF by the looks of it.
Thanks for the feedback,
Lance.
I found I can use the VFX_DUR_GLOW_LIGHT_RED to quite good effect.
Hard-coded .... That makes sense ... So, I need to look at making my own equivalent SEF by the looks of it.
Thanks for the feedback,
Lance.
I found I can use the VFX_DUR_GLOW_LIGHT_RED to quite good effect.





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