I feel bad for all the people who...
#1
Posté 27 janvier 2010 - 02:48
#2
Posté 27 janvier 2010 - 02:55
Modifié par Hihogmass, 27 janvier 2010 - 02:57 .
#3
Posté 27 janvier 2010 - 03:05
Easily a candidate for GOTY.
#4
Posté 27 janvier 2010 - 03:12
I am enjoying it, but I'm still quite let down.
#5
Posté 27 janvier 2010 - 03:15
#6
Posté 27 janvier 2010 - 03:59
#7
Posté 27 janvier 2010 - 04:10
Another thing I don't like is purely cosmetic but it's annoying that Shepard always wears his helmet.
#8
Posté 27 janvier 2010 - 04:11
Just cause there arn't as many skills, the inventory system is pretty much gone and the combat is more involved doesn't mean its no longer an RPG.
#9
Posté 27 janvier 2010 - 04:20
#10
Posté 27 janvier 2010 - 04:44
LyonVanguard wrote...
I don't care what genre this game is. If there was a genre called "****g Badass" ME2 would be at the top of the list.
QFT.
Absolutely.
#11
Posté 27 janvier 2010 - 05:39
Modifié par Dellingr, 27 janvier 2010 - 05:41 .
#12
Guest_SkullandBonesmember_*
Posté 27 janvier 2010 - 05:45
Guest_SkullandBonesmember_*
Veen130 wrote...
What makes an RPG?
As defined 13 years ago? Final Fantasy 7. As defined by the evolution of capability of modern video games? Heavy Rain.
#13
Posté 27 janvier 2010 - 05:57
Surberus wrote...
It This is not the second chapter of the original Mass Effect; this is a very different game that happens to have the same characters/setting.
This is how I feel. Why delete/change SO many things from the previous game. Even if you didn't consider the first game a RPG, the elements that made the first game what it was(the inventory, infinite bullets, health bar (I hate the new red veiny damage indicator around my screen... I can't see crap!), the Mako driving, the open-ish aspect of walking around places like the Citadel) aren't fixed... they're GONE.
#14
Posté 28 janvier 2010 - 02:10
#15
Posté 28 janvier 2010 - 02:11
LyonVanguard wrote...
I don't care what genre this game is. If there was a genre called "****g Badass" ME2 would be at the top of the list.
This.
#16
Posté 28 janvier 2010 - 02:14
I believe you meant to say: "As defined 13 years ago? Fallout." 1997 and everything.SkullandBonesmember wrote...
Veen130 wrote...
What makes an RPG?
As defined 13 years ago? Final Fantasy 7. As defined by the evolution of capability of modern video games? Heavy Rain.
http://en.wikipedia....ut_(video_game)
Modifié par Mister Mage, 28 janvier 2010 - 02:26 .
#17
Posté 28 janvier 2010 - 02:24
LyonVanguard wrote...
I don't care what genre this game is. If there was a genre called "****g Badass" ME2 would be at the top of the list.
Indeed. It's this kind of game when you finish, you ask yourself "Why aren't there more games like that on the market?"
C'mon Activision or any other big publishers, give us moar of almost the same! xD
#18
Guest_FleaFan69_*
Posté 28 janvier 2010 - 02:56
Guest_FleaFan69_*
#19
Posté 28 janvier 2010 - 03:00
voltron001 wrote...
Surberus wrote...
It This is not the second chapter of the original Mass Effect; this is a very different game that happens to have the same characters/setting.
This is how I feel. Why delete/change SO many things from the previous game. Even if you didn't consider the first game a RPG, the elements that made the first game what it was(the inventory, infinite bullets, health bar (I hate the new red veiny damage indicator around my screen... I can't see crap!), the Mako driving, the open-ish aspect of walking around places like the Citadel) aren't fixed... they're GONE.
They did all of this to make it more shooterish to please that bigger market, figuring they had Dragon Age at the same time for the RPG-oriented crowd.
Granted, ME2 is a fun game, but a bit too shooterish for me. I'm still enjoying it, though.
Modifié par novaseeker, 28 janvier 2010 - 03:00 .
#20
Posté 28 janvier 2010 - 10:04
Veen130 wrote...
What makes an RPG? Being able to create your own character and customize him with equipment, make your own choices that effect the world around you and have the freedom to go where you want and do what you want. Mass Effect 2 has all of this so it is an RPG.
Er, no. Seriously, I'm getting a little annoyed by the seemingly willful misinterpretation of RPG here. Look, carrying a gun around does not make a game a TPS or FPS. If I suggested such a thing seriously, I'd be rightfully laughed off the internet. So why do we take it for granted that there is more to the definition of a "shooter" than simply shooting things, but then turn around and blithely suggest that the entire genre of RPGs can be adequately summed up by "making choices"?
There's a lot of variety in RPGs, of course, but as a genre it has identifying characteristics that can't be simply handwaved away as "go where you want and do what you want." The most depressing thing about the whole ME2 launch, for me, has been how few serious critics even acknowledge the major shift in gameplay, typically writing off a huge change in style and philosophy as something like a minor tweak. In this case, BioWare has "minor tweaked" out most of the aspects of the genre that led me to the original game in the first place.
It's not that ME2 is a bad game, it's just that it's a huge departure, IMO. Whether or not its an improvement is, of course, a matter of personal preference, but it's certainly no longer a style of game that appeals to me. I suppose I shouldn't really be surprised, though, since I've seen an increasing number of games that really fail to fulfill any traditional RPG criteria get uncritically lumped in with the genre on the basis that they have a few quick-time events with multiple outcome possibilities, or a branching storyline (Borderlands being another key example). I sound grumpy, I know, and I don't want to upset anyone who legitimately enjoys ME2, but considering that RPGs are pretty much the only genre I really have any interest in or skill with, it's a sore point for me.
#21
Posté 28 janvier 2010 - 10:06
Booster008 wrote...
I agree... it's definitely still an RPG but it's still a TPS.
Easily a candidate for GOTY.
Handheld wants to cry because of this post it is the only post Handheld has seen so far that correctly terms the game as a TPS.
Handheld gives you an internet hug.
#22
Posté 28 janvier 2010 - 10:10
They obviously don't understand the concept of role-playing. Well, there are -and there were, there always will be- some people who think that role-playing means point spending. Which is blind, stupid.
#23
Posté 28 janvier 2010 - 10:17
hawat333 wrote...
Agreed.
They obviously don't understand the concept of role-playing. Well, there are -and there were, there always will be- some people who think that role-playing means point spending. Which is blind, stupid.
Couldn't have said it better myself.
I love ME2 and it's because when I play I feel like I AM Shepard and I'm actually IN this universe. Sure the mini-games may get boring after a while (I still like them) but it just adds to the whole experience in my opinion. And that's what an RPG is to me. Being able to BE the character I'm playing. I've never played a shooter FPS or TPS that made me think I really am the main character. That's just my opinion, of course :-)
Modifié par Systemlord Baal, 28 janvier 2010 - 10:18 .
#24
Posté 28 janvier 2010 - 10:17
SkullandBonesmember wrote...
As defined 13 years ago? Final Fantasy 7. As defined by the evolution of capability of modern video games? Heavy Rain.
Oh, god no. I'm sort-of interested in Heavy Rain, but it's not an RPG, and it's not even seriously being advertised as such.
The problem here is that a game like Final Fantasy VII (or Fallout, for that matter) plays in a fundamentally different manner than a game like Heavy Rain (or Call of Duty, or Grand Theft Auto 4, or insert-whatever-non-RPG-you-want-here. You can, and did, have story-centric action games back in 1997. Technical capabilities have certainly improved in the intervening years, but the changes have been mostly superficial: better graphics, better sound, etc. There was no technical impediment to having a quick-time event-driven combat system back in 1997, and there was no technical impediment to having a shooter with a story back then, either.
I find this attitude sort of condescending, really. Old-school RPG mechanics may not be your cup of tea, but the design mechanics behind the original Ultima, Wizardry, Might and Magic, Dragon Quest, Final Fantasy, Baldur's Gate, Fallout et al. were not merely early and imperfect attempts to create a modern-style action-driven title. There was a legitimate appeal of that style of game, and just because it's currently out of vogue change that fact.
#25
Posté 28 janvier 2010 - 10:17




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