SurfaceBeneath wrote...
As a serious fan of RPGs of all kinds, my favorite being Baldur's Gate 2 and Planescape: Torment, I am just afraid I have to disagree with you here. Serious gaming journalists universally mention how the game has been streamlined and in some ways simplified... they all almost all agree that these changes make the game much better for it.
This is kind of my point, and exactly why I've found this whole launch rather depressing. The trend towards ever-more action-oriented RPGs isn't a new one, and ME2 isn't even the worst offender in recent memory (I'm looking at you,
Borderlands...), but the most noticeable change, to me, has been that the battle system now relies on reflexes I don't have and don't care to develop. ME1 certainly leaned more heavily on my limited action-gaming skills than, say,
Baldur's Gate (which in turn required quicker-thinking than, say,
Might and Magic V, or the first few
Wizardry games), but also incorporate enough traditional RPG mechanics (what you seemingly derisively dismiss as "roll-playing," but I would describe as one of the fundamental features of the role-playing game genre) that I found the experience worthwhile and rewarding.
The sequel, frankly, doesn't. I won't attempt to place an objective value-judgment on it: you and the majority of reviewers may find the new combat system superior. I might even agree with you that certain flawed aspects of the original have been successfully addressed (poor combat AI, broken cover system, etc.). But the fact that the system is now almost completely based on player skill and incorporates no "roll-playing" whatsoever means that it is a fundamentally different thing. And with any change of that magnitude, like it or not, there are going to be folks like me who get left behind. I respect that you find ME2 "better in every way," and I agree with you in certain regards (story and character-wise, certainly). But I can't agree with you.
Roleplaying to me has always been about the experience... not the rules that inform the game.
My attitude there is that such a broad definition of the genre effectively strips the term of any useful descriptive power. It's not that I don't value the ability of a game to put me in its protagonist's shoes, it's just that there's no reason that a good book, movie, or (if you're looking for less deterministic plot development) video game of any other genre can't do that just as effectively. While the overall experience is certainly a part of it, "RPG" means something beyond such vagaries, IMO.
I respect your opinion, however I cannot help but wonder if so many people that are upset at the game went in with their feelings of the game already made. And upset is the word... no one seems to "not enjoy" the game or think it's "a bad game". But because of something that they prized about the first game being stripped back or even just altered a little, they feel personally betrayed by Bioware for some reason. Even if the overall effect is earning the game universal acclaim from critics everywhere.
Two things: first of all, "universal acclaim" doesn't really enter into the picture once I've bought and played the game. Reviews help me decide if I'm interested or want to invest my time and money into a title, but once that decision has been made, they don't do much other than give me warm fuzzies inside. And I certainly don't feel "personally betrayed" by BioWare: they did what they felt made for a good game, as was their prerogative. More power to 'em.
But yes, I am upset with the game. I'm upset with the game because I was expecting something very different from what I actually got, which is the point I'm trying to make here. I liked the first game, in part, because of the combat mechanics, which I found challenging without being frustrating, based on my own skills and style of play. It was of a style ("rollplaying," if you insist) that I found comfortable and entertaining. I didn't expect the sequel to be identical in that regard, but I expected it to be recognizable. In my opinion, it's not. If Nintendo had modified the
Doom engine to replace the demons with goombas and put a little portrait of Mario in the HUD and then released that game as
Super Mario 64, a lot of people would have been seriously disappointed. Not because the game was bad, but because there are certain things you expect from a Super Mario game, and
Doom isn't it. And if people were really looking forward to the next "Mario game," the disappointment is all the greater. And it's greater still if the change results in a game that is no longer entertaining to a given player.
That's manifestly not the same thing as saying that it's a bad game, just that it's not
my kind of game.
The problem is, people have expectations, and they have pride, and those aren't always easy to drop. I know for a fact that you can hate something even given no real reason for it and even if it is utterly brilliant, as you're watching or listening or playing to it, your mind convinces itself that there's no real art there. The game needs to be enjoyed on its own merits, and after a person has beaten it and had time to really decide what worked and what didn't, then have a retropective with the first game.
Well, that's just it. If ME2 didn't have the ME name, I would have likely passed it by entirely. That I have been giving it a chance is a testament to how much I enjoyed the original (and, to a lesser extent, my faith in BioWare as a developer). In order to reflect upon it after completion, I need to be able and willing to beat it. And since I find the entire combat system both obnoxiously difficult and unrewarding, it's not looking like I'll be able to do that. So at this point I may not have a choice other than to shelve the game and just accept that the ME series left me behind.
C'est la vie, I suppose.