I've been playing role-playing games for over twenty years. You know, the table-top ones that are the grandfather of Final Fantasy and Fallout. The ones that defined the term RPG itself long before computers and consoles tried to emulate them.
A role-playing game is about playing the role of a character - stepping into their shoes, thinking in their place, seeing things from their point of view, and feeling their emotions. Not only feeling involved, as if watching a movie, but being able to act on it and truly decide how the character was going to deal with any situation. Stats, classes, levels, character improvement and so on are a significant, but incidental part of the general definition, but some role-playing games do without some or all of these and remain, fully, role-playing games. Games that feature all of the incidental characteristics but do not involve "playing a role" as defined above, are not role-playing games. Playing a role or not playing a role makes one game better than another - role-playing is not inherently superior to other forms of games - but on a game table, what makes a game role-playing is playing the role.
* Note that the *rules* of a role-playing games can be (and have been) used to fight purely tactial battles - just like you could use a spreadsheet program to write your mom a letter.
I've also been playing console and computer "RPG"s for almost as long as they have been around. The first ones (Pools of Radiance, 1988) tried to replicate the tabletop RPG experience as close as a computer allowed - and realized full well that actual "role-playing" was pretty much not happening. Still, they were great games that evolved into the stat-driven genre, which led into Final Fantasy and Dragon Quest over in Japan, and to the and the classic Brian fargo and Bioware games over here. As JRPGs shifted towards involved storylines, pregenerated characters with predetermined emotions and dialog became the norm, and "RPG" monicker came to mean stats and levels. That was fine, as everyone knew the difference, and actually playing a role on computers and consoles was not on the radar anyway. We call a sports games that, even though the NES Ice Hockey had very little to do with the real-world experience of playing hockey.
Except something happenned - somewhere along the line, a handful of studios, which knew better than most what role-playing was supposed to mean in the first place, managed to start creating games where "role-playing" actually can happen. Specifically in that regard, I'd call Jade Empire the crowning achievement of the gaming industry so far, with the original Deus Ex a close second. Note that neither game was too big on numbers or equipment, but you *play the role* of your character. We're not 100% there yet, but it's getting a whole lot better.
Now, the tricky part is terminology -- we seriously need a new term -- CCRPG comes to mind:
classic Co(mputer/nsole) Role-Playing Game, to define the levels and stats games we (all?) love.
It pained me to lose the term shooter (which referred to R-Type and Gradius) to the FPS and TPS genres, and have to switch to using an altermnate term (Shoot-em ups) so that people would see the distinction. I liked when I could say Shooter and people would ask Horizontal or Vertical. I'm still getting over it, actually. The best shooter ever is Einhander - Halo and Call of Duty are still "just" FPS to me, which is not valid subcategory of shooter (which doesn't make the games any less good - I just don't let them steal the term just yet)
I think RPGs are there now. We need a term for the CCRPGs to define them as a subcategory of RPGs, which is really just getting grandfathered in because of its origins. The category already specializes further into JRPG. But it is senseless to claim that a game where you get the actual "play a role" part isn't a RPG for lack of the early genre's incidental characteristics. Whether that game exists yet is a matter for another discussion entirely, but if it doesn't, it will.
I want more CCRPGs, or whatever we call them. I also want more "Playing a role" games. The two have been branching off FAR from one another ion recent years, with too much time spent opimizing character builds and equipment (which I love) to really get into "playing the role" (which I also love),. What I would especially like, however, is clear terminology to distinguish which is which, and stop one category being an unfortunate trap to people looking forward to the other.
So, the question is, "Is ME2 (or ME1) a RPG?", and the answer is "It's closer to being an RPG than the reference games used for the litmus test are, but that tests all the wrong stuff, so meh. Hey, let's branch off the definition of RPG a bit instead of bickering pointlessly amongst ourselves."
Long first post, nay?
For the record, from my perception, you are controlling Mario or Lara or Cloud or your WoW character, but you BECOME Commander Shepard. I know I do, even though she's a girl.
Modifié par Archon Shiva, 28 janvier 2010 - 02:29 .