I feel bad for all the people who...
#76
Posté 28 janvier 2010 - 06:07
While much is changing, story, gameplay, and design will continue to determine whether an interractive experience is fun and worthwhile. Personally, I disliked DAO b/c I felt it was unispired, cliche and RPG lite. ME2, though is very close to what I was hoping for--an immersive, scifi experience with fun combat. I don't consider ME2 similar to Halo or Gears of War because the story and characters do not take a back seat to the action.
#77
Posté 28 janvier 2010 - 06:18
Hot Juicy Pie wrote...
It's not that it doesnt have RPG elements, it's that all the definitive RPG elements from the first game that made this title huge have been either removed or dumbed down. This game is a copp out designed with casuals in mind. They had no desire to please the veteran players because they already knew they could get our money. The only similarity this has to the first game is the title on the box.
This exactly. I truly hope they did'nt just assume the harcore ME1 fans like myself would play anything that said "Mass Effect" but this certainly is a letdown. I liked the micro elements in the first game, I enjoyed going into the inventory menu and changing things even if it was abit tedious. Why did'nt they just make the menu easier to use? Could have easily been done but instead they decided to remove it altogether, bad decision IMO.
ME1 was truly a great game and has us all hooked. Why in the blazes would they change the formula so much??? I guess to hook all the straight shooter fans and gain more sales but it has killed the excitement I had for rolling through this one and getting prepared for ME3.
#78
Posté 28 janvier 2010 - 06:20
It's almost the same system, minus the extra healing and lockpicking trees. Those have been moved to the research and upgrades system.
#79
Posté 28 janvier 2010 - 06:21
Thompson family wrote...
Re: "Dumbing down"
Look, I've played "Jutland," which is as micro as anything. I've played "Oblivion," of course. And IL-2 Sturmovik, where I had to choose prop pitch, for crying out load. My next game purchase will be "Rise of Flight," supposedly one of the most accruate — and complex — flight sims around. Heck, I complied a book of a player's guide on how to use horse archers in Medieval II: Total War called "Hunters All Their Lives."
Great gobs of micromanagement doesn't faze me — when there's a point to it.
That said, I've done things like switch ammo types in the middle of a battle a LOT more in ME2 than I ever did in ME1. That's because the systems simpler, smoother and a lot more elegant than switching to an inventory screen and:
1. Clicking on the gun you're or want to use.
2. Clicking on the ammo slot.
3. Finding the ammo you want amoung the several dozen types you haven't bothered to convert to omni-gel yet and double-clicking that.
4. Hitting the "return" button.
5. Hitting the "resume" button.
... and repeating as necessary. It was better to just load inferno ammo and blaze away.
You have to take cover to heal up anyway. Make the changes you want then.
I couldn't agree more about the ammo
All I did was use one of the generic DOT ammos in ME1 so I wouldn't have to go to the menu anymore
It took until I played on the hardest difficulty for me to actually use biotics or tech abilities in ME1
In ME2, I switch ammo often during a battle, and I use my squadmates' abilities as soon as their cooldowns are up.
#80
Posté 28 janvier 2010 - 06:22
#81
Posté 28 janvier 2010 - 06:23
Xeromedes wrote...
On the topic of stat management, is there really much difference between using 30 points to unlock 4 abilities (2 of which are just upgrades on the first ability), or using 10 points to unlock 1 ability and 1 specialization choice, while upgrading the first ability?
It's almost the same system, minus the extra healing and lockpicking trees. Those have been moved to the research and upgrades system.
I agree
The new system is much more concise.
Fewer choices that matter more > more choices that mean less
#82
Posté 28 janvier 2010 - 06:25
Grimgor79 wrote...
Hot Juicy Pie wrote...
It's not that it doesnt have RPG elements, it's that all the definitive RPG elements from the first game that made this title huge have been either removed or dumbed down. This game is a copp out designed with casuals in mind. They had no desire to please the veteran players because they already knew they could get our money. The only similarity this has to the first game is the title on the box.
This exactly. I truly hope they did'nt just assume the harcore ME1 fans like myself would play anything that said "Mass Effect" but this certainly is a letdown. I liked the micro elements in the first game, I enjoyed going into the inventory menu and changing things even if it was abit tedious. Why did'nt they just make the menu easier to use? Could have easily been done but instead they decided to remove it altogether, bad decision IMO.
ME1 was truly a great game and has us all hooked. Why in the blazes would they change the formula so much??? I guess to hook all the straight shooter fans and gain more sales but it has killed the excitement I had for rolling through this one and getting prepared for ME3.
Honestly I think this game is so much better that it is really hard for me to know where you're coming from
And I LOVED ME1 enough to complete it like five times on the 360 and buy it again on the PC and complete it twice again right before ME2 came out.
Modifié par Vandrayke, 28 janvier 2010 - 06:27 .
#83
Posté 28 janvier 2010 - 06:33
I'd much rather get a single "10% damage" upgrade on occasion than have to loot, carry around, and sell 23 "100 damage" items before I got a "110 damage" item.
#84
Posté 28 janvier 2010 - 06:56
Vandrayke wrote...
And the "dumbed down" idea blows my mind. It's not difficult to sift through a huge inventory and put the item in your hand that has the highest number, it's tedious.
I'd much rather get a single "10% damage" upgrade on occasion than have to loot, carry around, and sell 23 "100 damage" items before I got a "110 damage" item.
I completely get where your coming from and can see why you would like this one more. I guess the reality is I like the tedium of ME1 and was hoping for more. Perhaps I'm more of an old-school RPG fan, I dont even like the new Final Fantasy games that are being made. I totaly prefer the tedium of turn-based or semi-turn based combat (FF VII) instead of real-time like FFXII. I know FF has nothing to do with ME but it's just another example of the type of tedium I like.
ME2 is not a bad game, just not at all what I was expecting.
BTW... I love looting 500 crates and carrying it all around and selling it. I'm a goody/stat/number fanatic so that was awesome IMO.
Modifié par Grimgor79, 28 janvier 2010 - 07:01 .




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