Acccording to Mike Laidlaw, the focus is on Multiplayer. Which to me, means ensuring micro-transactions are used as much as possible. One way to do this is patching exploits. This is followed by MP DLCs.
Here is how I see their priorities:
1. fix exploits and MP issues
2. Develop DLCs for MP (ie: add new "arena type" content ), followed by DLCs for SP gamers.
3. If they have time, fix performance issues.
4. If they have more time, fix PC specific issues, though not the major ones
5. Fix xbox 360 / PS3 performance issues... <--- very very low priority.
Patch 5, contains a DLC that is being presently beta tested. Reports indicate that the patch(es) take one step forward and two steps back. Certain Amulets of Power disappear, followed by a hotfix to make them re-appear... patches will reset your graphics options to default and you have to re-tweak them , pre-patch 5 saves don't load...meaning beta testers have to create a new char(s) or a throw away char for testing purposes.... I hope you get the idea of how a beta test works. Yes?
It seems, from the patch problems, that the game is extremely sensitive to code changes. Add a skeleton staff now supporting DAI because the rest moved on to help with ME4 and you now know why it takes so long for anything meaningful to get done.





Retour en haut







