(TOPIC)
I created this topic because people keep mentioning offhand in multiplayer as if it affects anything.
So to clarify this let me start by saying OFFHAND only exists in campaign which is exactly why you see the word OFF-HAND in the status screen. However in multiplayer OFFHAND ceases to exist. So in the case of daggers, both daggers get used equally and deal damage according to each one separately, and one does not take precedence over the other.
This is proven by using an upgraded poison weapons (Infected Wounds) with 2 blade of Red Birth equipped (One having a 148 damage, the other having 149 damage).
When poison weapons is activated with the Blade of Red Birth the infected wounds gives each dagger a 25% bonus damage. So 25% added to 148 equals which means the blade of Red Birth that did 148 damage is now doing 185 damage, and the blade of red birth that does 149 damage, is now doing 186.25 damage. That's just from activating poison weapons and not even attacking.
When you actually hit with an attack you, wind up doing 46.56 poison damage per second from the Blade of Red Birth that does 149 damage, and 46.25 poison damage per second from the Blade Of Red Birth that does 148 damage.
Giving a total of 92.81 poison damage per second and this does not factor in Stealth and flanking bonuses the attack you used. Add in the flanking and Stealth bonuses, and entire total goes up to about 156-300 poison damage per second.
The overall point here is that if OFF-HAND existed, the poison per second damage numbers on the screen would even be remotely close to 156 in fact they would be under 100.
To shorten this whole thing, I can just say the word OFFHAND does not exist anywhere in Multiplayer which proves offhand doesn't exist in multiplayer. If it did it would say OFFHAND just like it does in campaign.





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