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#1
riveratt

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i would like to see coop mode even if just 2 ppl and 2 others


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#2
AmberDragon

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Sorry but why? You already have multiplayer, no need to force a coop mode down everyone's throats too. I really wish people would stop trying to shoehorn coop and multiplayer into every single game, it would ruin this game to have coop like it messed up Assassin's Creed Unity. Nothing more annoying imo than finding a chest or something only to be told you have to find a team to get it. There are plenty of good coop games out there without making every other game coop.  :angry:


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#3
luism

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Baldurs gate 1 and 2 had coop people like playing with their friends that's why.
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#4
GoldenAngelHeart

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I think I would stop playing if it ever became Co-op. You have multi-player, isn't that enough? 


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#5
MyKingdomCold

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Yeah and there's multiplayer for that. Can't really see how co-op would work in a single player game.
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#6
AmberDragon

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Baldurs gate 1 and 2 had coop people like playing with their friends that's why.

Yes and I am guessing it was really popular that's why Bioware stopped including it. Multiplayer is enough, if you want coop go play a game where it fits instead of trying to force it where it doesn't fit. :)


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#7
DarkAmaranth1966

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Why, want to trade games with friends and play each other's saves? There is file hosting for that, upload and download the saves, assuming you are all on the same patch and, have the same deluxe or DLC content. Don't try to force co-op into the single player game, DAIMP is enough.


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#8
durengo

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since baldurs gate 1 and 2 as rpg  had  a co-op storyline system i would say it doesn't count to say that a co-op mode  would destroy a rpg or that a co-op system cant be a part of a rpg.

 

where is the problem if a friend of you play as sera , blackwall , cassandra , iron bull or one of the other companions while you play as inquisitor with him together the whole storyline.

 

you are anyways  with a group of companions the most time together.. why cant there be a option to replace the companion ki through more players?

 

party banter could be like it is .party banter mustn't be affected if a player take control over a companion.and if you play alone then they will be ki companions like before.

 

and about  the question why someone would like to play with his friends? are you serious?

 

i think that we can't compare the multiplayer part we have in dai with a story co-op mode both are totally different.



#9
Sartoz

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i would like to see coop mode even if just 2 ppl and 2 others

You mean like ME3 MP?... where you can start your own server?... this I like.



#10
luism

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All these bioware representatives telling us what fun should be
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#11
Eelectrica

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An optional co-op mode would be awesome.



#12
AmberDragon

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All these bioware representatives telling us what fun should be

I am not a Bioware representative, just because I dislike seeing single player games ruined by coop being forced into them. Seems so far the majority disagree with you and we have all done it without calling you names so why start calling people who disagree with you Bioware representatives. 

 

Also aren't you trying to tell people what fun should be by trying to force coop into a game that has already had multiplayer forced into it!  :angry:


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#13
durengo

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Also aren't you trying to tell people what fun should be by trying to force coop into a game that has already had multiplayer forced into it!  :angry:

if you use the word 'force' thousand times more ... then it sounds serious after a while.

 

if you think and feel that the game are forced to get  a co-op modus then its ok .. but your point of view.

 

i think that nothing gets forced.. we just talk about possibilities.



#14
Jeffry

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Forced co-op mechanics would be bad. But what the hell would be bad about BG2 style co-op? In BG2 one could just play the normal game with 5 NPCs (which was the standard), one could play the game with 1 to 6 player made characters in his party if he so wished and one could play with a friend and fill the rest of the party with NPCs (or more player made characters). I think that co-op was pretty awesome. No reason to bash the OP for wanting to play a game with a friend or two.

 

Sorry but why? You already have multiplayer, no need to force a coop mode down everyone's throats too

 

Nobody talked about a forced co-op here, you brought it up without the OP mentioning it and then attacked his post based on that. Nice straw man you created there and judging by the amount of likes your post has received, some people even fell for it. Was the co-op in BG2 forced? No. Many people didn't even know about the co-op and how it worked. And nobody was bothered by the presence of said co-op, it didn't take away anything from the game for anybody.

 

And yeah, we already have a multiplayer - a mindless grind against 3 types of enemies on 3 maps with slow progression, ridiculous RNG, unbalanced characters and microtransactions. Excellent.


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#15
AmberDragon

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Forced co-op mechanics would be bad. But what the hell would be bad about BG2 style co-op? In BG2 one could just play the normal game with 5 NPCs (which was the standard), one could play the game with 1 to 6 player made characters in his party if he so wished and one could play with a friend and fill the rest of the party with NPCs (or more player made characters). I think that co-op was pretty awesome. No reason to bash the OP for wanting to play a game with a friend or two.

 

 

Nobody talked about a forced co-op here, you brought it up without the OP mentioning it and then attacked his post based on that. Nice straw man you created there and judging by the amount of likes your post has received, some people even fell for it. Was the co-op in BG2 forced? No. Many people didn't even know about the co-op and how it worked. And nobody was bothered by the presence of said co-op, it didn't take away anything from the game for anybody.

 

And yeah, we already have a multiplayer - a mindless grind against 3 types of enemies on 3 maps with slow progression, ridiculous RNG, unbalanced characters and microtransactions. Excellent.

Shame you didn't bother to read the rest of the post, but then if you had and quoted it your post attacking me falls flat.  Nice troll technique, see I can make baseless allegations too. ;)



#16
Eelectrica

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I am not a Bioware representative, just because I dislike seeing single player games ruined by coop being forced into them. Seems so far the majority disagree with you and we have all done it without calling you names so why start calling people who disagree with you Bioware representatives. 

 

Also aren't you trying to tell people what fun should be by trying to force coop into a game that has already had multiplayer forced into it!  :angry:

Plenty of games have optional co-op. doesn't affect the single player game. Most recent one I can think of is Divinity:Original sin.

Before that, BioWare had BG, BG2, NWN, NWN 2 (Obsidian game, but still based on BioWare's NWN).

Originally DA:O had an MP element, I guess it got cut to focus more on the SP side, or perhaps they couldn't get it going as well as they would have liked.

The Original ME game had co-op which was also cut. ME's MP component got turned into the Pinnacle Station DLC.

 

So yeah it's possible. Especially as the FB engine is built for MP on a large scale. Perhaps by the 3rd DA game using the FB engine they'll be ready to add it.

Next game might still be too soon.


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#17
Poisd2Strike

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where is the problem if a friend of you play as sera , blackwall , cassandra , iron bull or one of the other companions while you play as inquisitor with him together the whole storyline.

 

you are anyways  with a group of companions the most time together.. why cant there be a option to replace the companion ki through more players?

 

There could potentially be a few problems.  How would combat work with co-op?  Would your friend, who controlled Cassandra, be able to bring up the Tactical menu during combat?  Would your friend be able to change the active quest and / or choose where to travel on the Map?  Also, would he or she be able to sell items to / buy items from one of the in-game vendors?  Although in theory having a co-op story option for DAI might be interesting, several factors would have to be adequately addressed before such a mode could be implemented.  Personally, I would not want my friend to be able to buy or sell anything; especially if it was a unique or crafted item.  But maybe that is just me...



#18
MyKingdomCold

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Or would the friend be able to pick who they wanted to control? Like if you, the main character were a warrior, and the others picked Cassandra, Iron Bull, and Blackwall. The party would be a little unbalanced.

#19
durengo

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There could potentially be a few problems.  How would combat work with co-op?  Would your friend, who controlled Cassandra, be able to bring up the Tactical menu during combat?  Would your friend be able to change the active quest and / or choose where to travel on the Map?  Also, would he or she be able to sell items to / buy items from one of the in-game vendors?  Although in theory having a co-op story option for DAI might be interesting, several factors would have to be adequately addressed before such a mode could be implemented.  Personally, I would not want my friend to be able to buy or sell anything; especially if it was a unique or crafted item.  But maybe that is just me...

how does combat work in the multiplayer we have already for the game? co-op modus combat could  work like  the same.

 

since into the  multiplayer mode (we have for the game)  every player can bring up his own tactical menue during combat ... could it works the same into a co-op storyline mode.

 

would she or he be able to sell and buy items from ingame vendors? sure !.why not?

 

if the inquisitor player can all do that .. why must it be different for a second player who control a companion?

 

must your friend be able to change the active quests or to choose where to travel on the map into a co-op mode? no.! ..he just must follow the inquisitor.the inquisitor player choose where to travel.

 

 

 

Or would the friend be able to pick who they wanted to control? Like if you, the main character were a warrior, and the others picked Cassandra, Iron Bull, and Blackwall. The party would be a little unbalanced.

the whole time i was runing around and killed dragons only with warrior companions on my side... and i was a rouge.i guess about balance no one must care into dai aslong you have good gear and enough heal portions.

 

and yes a friend should be able to control the companion he like to control...and if you think its unbalanced then make a big group with you as inquisitor and   your friend as his choosen companion and take another ki companion  or two with you (they have a different class as you and your friend because of a better balance of the group).

 

it should be also no problem if you play with 3 friends together... each friend can control one companion into the group.

 

as example: one friend control blackwall .. the other  friend play as  vivienne  and the last friend play as varric.



#20
Jeffry

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Shame you didn't bother to read the rest of the post, but then if you had and quoted it your post attacking me falls flat.  Nice troll technique, see I can make baseless allegations too. ;)

 

It was meaningless to quote the rest of your post, since it followed the "forced co-op" argument and was therefore moot. If you think pointing out informal fallacies in argumentation is trolling...

 

1316713879_castle_reaction.gif

 

Once again and slower this time - OP only wished for a co-op to be able to play with a friend, you attacked his argument, saying forced coop would ruin the game. Do you see where and why you were wrong? You attacked OP's post based on something he has not even mentioned. Your whole argumentation was flawed because of this.


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#21
Poisd2Strike

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how does combat work in the multiplayer we have already for the game? co-op modus combat could  work like  the same.

 

since into the  multiplayer mode (we have for the game)  every player can bring up his own tactical menue during combat ... could it works the same into a co-op storyline mode.

 

must your friend be able to change the active quests or to choose where to travel on the map into a co-op mode? no.! ..he just must follow the inquisitor.the inquisitor player choose where to travel.

 

would she or be able to sell items from ingame vendors? sure !.why not?

 

if the inquisitor player can all do that .. why must it be different for a second player who control a companion?

 

I have never played DAMP, so I cannot speak from personal experience how that works.  However, from what I have heard bringing up the Tactical view does not pause the game for the other 3 players.  If you are playing with only 1 other person but have a party of 4 characters, that means 2 of the characters are AI Controlled.  How would you issue specific commands for those 2 AI Controlled characters, if you are playing co-op with one other person?  Granted, this probably would not be an issue, if you were able to play co-op with 3 other players (so that no party members were being AI Controlled).

 

As to your second point.  If you have no issue with one of your friend's potentially selling an item (intentionally or by accident) that you actually want back to an NPC vendor (without your consent), then that is fine for you.  However, I know that I personally would not want one of my friend's to be able to buy or sell items at an in-game vendor.  And I would bet that many (if not most) players would feel the same.  IMHO, if you were hosting a co-op game and I joined you, I should not be able to sell one of your items back to an in-game vendor or use your gold to buy an item from an in-game vendor.  If I could do that, what would stop me from buying several of the more expensive decorative items and substantially decreasing your gold reserve?  Likewise, you could potentially do the same to me, if you were to join a co-op game that I was hosting.  This is a potential issue that should be addressed prior to making an online co-op version of DAI available.  I have no issue with the idea in theory, as long as certain potential issues are addressed first...



#22
DarkAmaranth1966

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Play with friends as companions = DAIMP, it's already here, we don't need the whole game turned into an MMORPG. There are enough of those out there. Leav Dragon Age Dragon Age. You want dragons and rifts and, mages, elves, Grey skinned giants and such in a MMORPG - Go play Rift the game. (and yes Rift is a good game, I play it too but, I don't need or want every game I play to be multi player forced on me.)


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#23
AmberDragon

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It was meaningless to quote the rest of your post, since it followed the "forced co-op" argument and was therefore moot. If you think pointing out informal fallacies in argumentation is trolling...

 

1316713879_castle_reaction.gif

 

Once again and slower this time - OP only wished for a co-op to be able to play with a friend, you attacked his argument, saying forced coop would ruin the game. Do you see where and why you were wrong? You attacked OP's post based on something he has not even mentioned. Your whole argumentation was flawed because of this.

Wow insults as well as trolling and inability to read and understand a post. I did t attack the op I made a statement which I went on  clarify as being my opinion. But I guess in your rush to attack and troll you failed to read ... you are the sort of person on BSN that I wish could be blocked. I suggest you run along until you learn what imo means, or perhaps someone can teach you to use Google so you can look it up. In the meantime don't bother to respond to me until yoh learn how to read and comprehend, because I won't be wasting anymore time on a troll like you. Goodbye.



#24
AmberDragon

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Play with friends as companions = DAIMP, it's already here, we don't need the whole game turned into an MMORPG. There are enough of those out there. Leav Dragon Age Dragon Age. You want dragons and rifts and, mages, elves, Grey skinned giants and such in a MMORPG - Go play Rift the game. (and yes Rift is a good game, I play it too but, I don't need or want every game I play to be multi player forced on me.)

Very well said.  :)


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#25
durengo

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I have never played DAMP, so I cannot speak from personal experience how that works.  However, from what I have heard bringing up the Tactical view does not pause the game for the other 3 players.  If you are playing with only 1 other person but have a party of 4 characters, that means 2 of the characters are AI Controlled.  How would you issue specific commands for those 2 AI Controlled characters, if you are playing co-op with one other person?  Granted, this probably would not be an issue, if you were able to play co-op with 3 other players (so that no party members were being AI Controlled).

 

As to your second point.  If you have no issue with one of your friend's potentially selling an item (intentionally or by accident) that you actually want back to an NPC vendor (without your consent), then that is fine for you.  However, I know that I personally would not want one of my friend's to be able to buy or sell items at an in-game vendor.  And I would bet that many (if not most) players would feel the same.  IMHO, if you were hosting a co-op game and I joined you, I should not be able to sell one of your items back to an in-game vendor or use your gold to buy an item from an in-game vendor.  If I could do that, what would stop me from buying several of the more expensive decorative items and substantially decreasing your gold reserve?  Likewise, you could potentially do the same to me, if you were to join a co-op game that I was hosting.  This is a potential issue that should be addressed prior to making an online co-op version of DAI available.  I have no issue with the idea in theory, as long as certain potential issues are addressed first...

lets talk about the multiplayer part of dai:

 

every player has his own inventory .. you can buy and sell only that what you got (loot) that has no effect to the other player and his personal inventory.

 

the classes into the multiplayer from dai have standart gear.. like a weapon .. a armor piece .. this gear cant be sold.only loot can be sold and you can buy things with the gold  that you found  or with the gold you can get if you sell loot.

 

into the co-op mode it could be the same.

soon as a player take control over a companion he get a own inventory with standart gear.....this gear cant be sold and the companion would wear it.if the player gets better gear he can wear it.. the standart gear remain into the inventory.there should be also a trade option between the players. the inquisitor player should be able to give to a friend that what the inquisitior didnt wanna have or need.

 

another option would be :.. soon as the player take control over a companion he can use his own inventory from his personal singleplayer part of the game....he would be able to use all gear he got into his singleplayer main game for the co-op story mode ...in that case if he already played the singleplayer part once.

 

if i play together with one friend into a group with some ki or ai companions as well and i click on the tactical view then it will be pause for me and the ki or ai companions but not for my friend.it could be that my friend keep on to fight  alone during the battle until i'm done to give commands to the  ai companions.if my friend gets problems because he fight alone then he can retreat himself.

 

my friend shouldn't be able to give the ki or ai companions commands.... only the inquisitor should do that.

this would prevent issues ...about different commands they could  given  from different people at the same time