Meh. Nintendo's making money off the Wii U and amiibo, and a **** ton of money off of the 3DS. Just because the console isn't selling as much as they'd hope won't make them pull a Saturn-Dreamcast fiasco and ****** off the +9 million fans that own a Wii U and love it. If anything, what they "have to do" is not freak out and do something that will be seen as a betrayal by their base aka stop supporting the Wii U entirely after 3 years and some months.
The Wii U? That console of which there are still several million unsold ones in storage, waiting to be shipped to stores which are already having trouble getting them off the shelves? We're already way past a mere Saturn scenario here, and the only remaining question is how their Dreamcast will turn out.
And I know they're making money off of Amiibo, I even said so in my previous post. They're simply Nintendo's way of milking their whales. But you know as well as I do that it's a sad thing for a platform holder's biggest money maker to be a bunch of physical dlc figures.
And the 3DS is still chugging along nicely, sure, but the handheld market will continue to shrink. Practically every kid nowadays has a tablet or phone - hand me downs if necessary - on which they can play everything their hearts desire: Minecraft and Fifa being two easy examples. There's an entire generation of kids out there growing up never having known Nintendo at all, and that's on top of the Playstation and Xbox generations to begin with. There's no turning back the mobile revolution, and Nintendo knows this; hence why they're now joining them before being more thoroughly beaten into the ground.
The way I see it, this next gen will go as follows: Nintendo will have three "seperate" platforms, all using the same account (finally, thank god for DeNA):
-NX, their traditional handheld and console, now sharing a single software library
-Mobile, which will be focused on more quick and accesable fun
-Virtual Console, which should become a service onto its own on Android/iOS, PC and Set Top Boxes (Android powered for the most part)
You'll see the traditional dedicated gaming device demograph shrink further and further, to about 30 to 35 million users for both. So that's slightly above Gamecube/Xbox numbers for both Nintendo's handheld and console. In a vacuum this might be enough to break even, maybe even make a profit off of their whales with Amiibos. Also note that this handheld will barely have any third party support left, even Japanese: there's no longer any exclusive Castlevania's being made, no Capcom games but Monster Hunter, Square and Atlus will likely move the rare few jrpgs left to mobile/STB and PC... the only one I can't accurately predict is Level-5, which still sees enough success on handheld (in Japan mainly) to have a choice in the matter.
But as I was saying, it won't be operating in a vacuum: mobile gaming will continue to grow and take handheld marketshare from Nintendo, gaming capable STB's have just become a thing and will do the same to a lesser extent, Japan as a whole has begun to notice that the PC (Steam, to be precise) has become a viable place to sell traditional console games as well... but beyond that, Nintendo's shareholders will also notice not only that, but that their own DeNA mobile venture and universal Virtual Console have become more profitable than the NX dedicated gaming division. It is this dichtomy that will be the direct downfall of Nintendo as the platform holder you know an love.
To be more specific, shareholders will call for even more change upon recognizing this, at which point Nintendo's traditional gaming resources will be redirected in either or both of the following ways:
-Go all in on the more profitable mobile venture
-Go full third party with the traditional gaming division onto other dedicated (and maybe less dedicated) gaming devices
The benefits of the former should be obvious to them, whereas the latter will have them return to a Wii-like scenario: everyone will once again own the platform Nintendo releases its games on, so there's the potential to sell Mario Kart Gen 10 (or 9) to up to 35 million people, like MKWii did. Or for a 2D Mario game to surpass 25 million again.
You honestly think they'll give a damn about those mere 9 (by then maybe 10) million who couldn't even get a console to sell anywhere near as well as individual Wii software titles did? The current 9 million are the ones who will swallow whatever Nintendo feeds them anyway; they'll keep coming back no matter what.
If the Wii U Zelda appears on the NX console It will be one of two ways
- A "Remastered" edition which is really popular with other publishers re-releasing PS3/360 games on the PS4/XBone
- A straight E-Shop release like they are doing with select Wii Titles like Metroid Prime Trilogy, Punch-Out, Super Mario Galazy 2.
However we need to wait and see what the controller design will be and if the system will be backwards compatible with previous controllers as that can really affect porting if the game relies on a lot of Wii-U specific features.
Such a Remaster would make sense for Sony or several other devs, but Nintendo doesn't dabble in re-releases in that exact fashion. Straight e-shop release also wouldn't make much sense, as the Zelda core has always been willing to pay top dollar for the series.
Like most of Nintendo's own titles, the game won't really use the console's gimmick in any meaningful manner, meaning that it's easy to just map the controls to another controller. Hell, it could even be that the delay to get it on NX actually prevents them from implementing further Wii U/gamepad exclusive features. Either way, don't expect it to not be a dual-release like Twilight Princess was at the very least: the game is already not showing at E3 this year, it's not at any point in time going to be a Wii U exclusive game anymore.
Please do accept the latter and move on from that point, lest you suffer later on.