I was thinking, if the company needs to put out a game every 3 years tops to recoup costs but this causes a drop in quality, how about just putting that time in smaller chunks with more content but each release is smaller than a whole game.
Like The Walking Dead games but the chapter being larger, like the different large quests of the game and the development time could be shorter but each stage of the game could be more fully developed without the devs breaking themselves trying to meet an unrealistic goal. Initial development would take 2-3 years, with the first module fully developed and the other modules planned out and already started. When the first one is released it staggers the dev time and if production is organized and managed efficiently than the company could have plenty of time to really put in all the work they needed for a fully fleshed game. The chapters could be priced a little lower and the devs could see if the game were successful and then continue on or adjust slightly to the market. As a side benefit it would also help with the pacing issue that the current game has.
I would wait 6 months to a year between each chapter if they were meaty enough. Then there's the added benefit of the companies having a steady revenue stream and keeping the level of interest high. As long as there was enough content and complexity.
I would have loved to see that whole setting up keeps idea fully implemented in the game instead of the anemic "choose your own drapes" deal that it devolved into.
Does any of what i just wrote make sense?





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