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Tomb of Horrors devil head


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#1
Tchos

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I wanted to try something I'd seen Kalister do before -- making a high relief for a wall.  Unfortunately his description of the process was a little sparse, and the screenshots are long gone, but I found some tutorials on Youtube and tried it out.  This took me all day, but it was my first time doing something like this, and I had to restart the process several times after a few false starts.  Eventually I found the "Cut" option under Edit Geometry in the Polygon subheader of the Editable Mesh modifier, and I used that for most of it, along with moving vertices around.

 


  • rjshae, 4760 et Nagual_NWN aiment ceci

#2
Nagual_NWN

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Great.



#3
kamal_

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Stick your hand in it's mouth, I dare ya!



#4
rjshae

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That looks terrific! A definite visual highlight.



#5
PJ156

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That does look good Tchos, I'm guessing, if it were big enough and you drop the lower jaw below ground level it would make a very cool and some what scary door?

 

PJ



#6
Tchos

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Well, I think it would actually be a shame to use it for anything other than the traps in the Tomb of Horrors module, where it was used in three places as a potential crawlspace / air vent.  It's such an iconic and famous trap from D&D history, it should not be used casually, except as a very conscious tribute.  For generic use, I'd have to make a more generic face.

 

Speaking of "faces", BTW, I forgot to mention for those interested that this is 517 faces/triangles.



#7
TheSigh

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Looks kinda like these demon doors in Fable.

 

Lovely work! :)



#8
Dann-J

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Scaled down, it'd make a very kinky urinal. :)

 

As a trap, it'd be useful for spells like Wail of the Banshee, War Cry, or Tasha's Hideous Laughter.