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I just invested 115 hours in the game, and THAT was the ending?


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#1
katykuns

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It took me half an hour to complete it... it was easy... there were no creative twists and turns...

Where was the creativity that was put into Adamant and the Orlesian Court? Where was the suspense?

I didn't even get to see Dorian naked again.

Somebody hold me  :(


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#2
Urzon

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Well... To be fair, Cory was a bit of a disappointment all throughout the game already. Only showed up personally a couple of times, all of his carefully laid out plans were ruined by the Inquisitor, and all that just carried over into the final battle as well. Plus, I'm sure anyone with a tiny bit of a completionish bone in their bodies out leveled that fight at the end.

I kinda missing his Legacy fight after completing it the first time. :unsure:


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#3
katykuns

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Yes, I was level 23 haha... I completed nearly everything. I made sure we all had nice shiny new armour and weapons. So that didn't help. I agree, he was a let down through the entire game. I didn't think it would be a 'run up to him and hack him to pieces' kind of battle. 

Plus why did I recruit agents and companions and bolster up ally relations, and then only me and 3 of my companions fight Corypheus and the archdemon? Why did people die? I didn't see any kind of battle... or did they all just die under falling rocks? lol


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#4
Urzon

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Your whole army was still on their way back from fighting Cory's forces around Mythal's temple



#5
Fredward

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Yeah that final battle was just massively disappointing. And more than a little nonsensical. It felt very much like bits and pieces of something unfinished that were just thrown together like they'd hope no one would notice.


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#6
ravenesse

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I'm just glad it wasn't as annoying as killing Corypheus for the first time. That battle drove me insane.


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#7
Guest_Donkson_*

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There was promises of buns in here...

 

*Disappointed*


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#8
Beomer

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Cory peaks as a villain during the destruction of Haven. First I saw him emerge from the smoke I felt chills. "Pray I succeed, for I have seen the throne of the Gods and it is empty!". In that moment he outshines Loghain even, and I remember thinking wow, the ending is going to be awesome.

Sadly it wasn't.


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#9
Heimdall

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Cory peaks as a villain during the destruction of Haven. First I saw him emerge from the smoke I felt chills. "Pray I succeed, for I have seen the throne of the Gods and it is empty!". In that moment he outshines Loghain even, and I remember thinking wow, the ending is going to be awesome.
Sadly it wasn't.

His entrance is fantastic, but they really needed to maintain the sense of threat. Instead it gets whittled down over the course of the plot until he's a joke by the end.
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#10
Retro-bit

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Your whole army was still on their way back from fighting Cory's forces around Mythal's temple

I spent ages doing side quests after the temple, wtf were they doing? Taking a vacation there? O_o It was a cop out...

I also found it funny when the breach suddenly appears and Quizzy is like 'Either I close the breach now or it swallows the world'. Whoa you sure bro? I think the writers forget the rule 'show don't tell'
Cop out.
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#11
BabyPuncher

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Yep. It was pretty terrible.


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#12
katykuns

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Oh wow your post totally sums up every annoyance. I kept thinking when I approached Corypheus, he will disappear, and I will have to deal with a load of threats, then I will finally have an epic battle. Then I walked up to him, hacked and slashed until he was half health, killed a dragon and then killed him. Then I went back and had a really meh conversation with all the companions. I genuinely was gutted by the ending...


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#13
Mann42

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Like I've been saying, what it really needed was to end with a ensemble musical number. Better yet, a series of musical numbers.

 

The Inquisitor's allies on one side singing and dancing while Corypheus and his minions dance on the other side, west side story style, in an epic song and dance off. The two dragons break off into their own performances. Finally, a one on one dance off between the Inquisitor and Corypheus, ending with Corypheus getting served.

 

Then a duet between the Inquisitor and Solas as he cries over this orb. Finally, it cuts to the celebration at Skyhold, where each of your companions get their own chorus and dance number, ending with the Inquisitor and their love interest in one last romantic song in front of the sun rise to end it out.

 

EPIC.


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#14
Wulfram

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I spent ages doing side quests after the temple, wtf were they doing? Taking a vacation there? O_o It was a cop out...

 

I think the big mistake was allowing you to do side quests then.  If you play everything from the Arbor Wilds on as effectively one run on quest, it works considerably better.


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#15
Lukas Trevelyan

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"No creative twists or turns..."

 

 

 

ummm. wat. 


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#16
Lumix19

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I actually thought the ending really fit Corypheus' character though it was a bit abrupt. He thinks he's a god so he's too proud to run and hide like Leliana says he should. Instead tries to take you on one on one and it fails as it must. Really it does make sense story wise.
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#17
duckley

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For me the final battle was just right... but then again diobolically hard, prolonged battles aren't my thing. To me the ending was not the Cory battle ... the end of the game was Solas/Flemeth - and that took my breath away///


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#18
XEternalXDreamsX

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It was almost a polar opposite of ME3's ending (which was fine with me). I think being an awesome hero for a change was refreshing for me. It didn't feel like I was suddenly unstoppable. Instead, we were badass from post-Haven.
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#19
Arvaarad

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I think the big mistake was allowing you to do side quests then. If you play everything from the Arbor Wilds on as effectively one run on quest, it works considerably better.


Agree. In between the Arbor Wilds and the last battle, don't restock on tonics and grenades, don't build up focus, don't switch for a fresh team. Talk to everyone at Skyhold, do Morrigan's stuff, and immediately do Doom Upon All the World. Let any attrition from What Pride Had Wrought carry over to the final battle, as if it's one long Denerim sequence.
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#20
Eyes_Only

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I was hoping that I would have to battle through a vast army of darkspawn/venatori/mages/red Templars or something. I fully expected to arrive at the Temple of Sacred Ashes and be faced with a Denerim DAO style final fight. Where I could call upon agents or armies I had gathered and have them fight at my side. Instead the only epic thing about the whole fight was watching the dragons battle in the sky. Even the raising of the temple towards the breach seemed to suggest the devs did this so it explained why it was just you and no one else helping your team fight. Obviously they couldn't climb up.

 

But alas... even DA2 had better battles. Including the Knight Commander Meredith's fight. Those statues were no joke.


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#21
Al Foley

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I think the big mistake was allowing you to do side quests then.  If you play everything from the Arbor Wilds on as effectively one run on quest, it works considerably better.

Exactly.  Of late with the exception of DA 2, BioWare games really divides their ending into two seperate quests.  The whole thing with the Arbor Wilds was the beginning of the end, the first part.  You had the big battle you had the consequences, you had big creative twists, it was awesome.  


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#22
Unpleasant Implications

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Yup! Hope you enjoyed your $60 purchase and will continue to purchase $10-$15 DLC mini-continuations of the story to REALLY finish it all off.
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#23
L. Han

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Pretty much any 'epic' moment in DA:I pales in comparison to any key moment in DA:O.

 

Heck, even the battle for Denerim felt more epic. Even though most of the units you can summon in (Redcliff soldiers, mages/templars, werewolves/elf mages, etc) were pretty useless.

 

Although on the more serious note, DA:I has more effort in the ending compared to other AAA games. Others usually just end by making you play a game of Simon Says (QTE). I guess most studios figured that most people do not play to the end, so they focus on other areas and leave the end-game parts in the backseat.


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#24
rigron

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Yes



#25
ElementalFury106

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My first playthrough took 120 hours where I completed EVERYTHING before taking on Corypheus. During that time I started picturing what the final battle would be, this is what I thought:

 

"Corypheus is making his final attempt to physically enter the fade at Haven. To ensure that nothing stalls this, he unleashes the last remnants of his forces towards Skyhold to delay the Inquisition. The forces from the Arbor Wilds make a mad dash back to Skyhold to defend it at all costs, while the Inquisitor and friends pursue Corypehus at Haven. We fight him traditionally (the way we actually do in the ending) but in his last effort to breach into the fade, he succeeds. The rift he opens is open long enough for the Inquisitor and party to pursue him. The rest of the battle is you pursuing Corypheus to the steps of the Black City. You finally kill him, take the Elven Orb, and use the anchor to open a rift back into Thedas. When you return, you use the power of the Elven Orb to finally seal the Breach properly, but in the event of the massive transferring of power, Haven crumbles further and the Orb is destroyed."

 

Now THAT would've been a great final mission. Where we actually see the Gates of the Black City, and fight Corypheus to the very center of the fade. Then as you return to Skyhold, you see the aftermath of its massive final battle with Corypheus' forces. Depending on your choices of rebuilding and outfitting it, it will either stand triumphantly or be completely decimated, casualties included.

 

Anyone else think this would've made for a proper ending?


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