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I just invested 115 hours in the game, and THAT was the ending?


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#51
Wulfram

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The game was NOT just about ending Corypheus. It was about fixing the chaos in the world. 

 

 

Yeah, well we didn't really do much of that.  Corypheus should get most of the credit, we just swooped in and took advantage of the work of his henchmen.



#52
katykuns

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If the game isn't simply about ending Corypheus, they shouldn't have put it at the end of the game. I know it wouldn't have appeared half as bad if I had 1. Gone straight into it after Mythal, and 2. Not been overpowered. 

It shouldn't have been quite so... simple. Or at least the Dragon should have posed a bit more difficulty. I don't think I missed the point, perhaps my anticipation and my experience of other Bioware games made me expect a bit more of an epic boss fight.
 

I should add, I enjoyed a lot of the main quest, I loved the suspense of Haven, Adamant and Well of Sorrows bar a few niggles. I enjoyed the game a lot overall. It's just THAT ending...



#53
Giantdeathrobot

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I think a big way to improve it would have been to march on Haven with your army, only to have Corypheus lift the Temple to get you out of their reach while the dragon torches some of your soldiers. Avoids the ''your soldiers twiddled their thumbs in the Arbor while you went to the Hissing Wastes and back 5 times'' problem and re-affirms Cory as a threat.

 

I also think we should have battled him at Mythal's Temple, only for him to respawn once killed and almost kill the Inquisitor. The ending itself was OK, if not amazing, but the bigger problem is that Cory doesn't live up to his awesome entrance.

 

EDIT: Also, Josephine explicitely says that Corypheus re-opening the Breach would kill him, but he doesn't care anymore, so that part is not a plot hole. it also explains why the Orb shattered, Cory has spent its power tearing the Veil apart twice.


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#54
Aren

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Meredith's light saber battle was ridiculous.     Theres more to the story coming in the form of DLC.  

 

I suspect you will complain about DA4's ending too.

It depends on what kind of ending DA4 will have, if it's rushed like  this of course. 
No one have complained about the DAO ending for example because it was not rushed.


#55
Lilithor

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I have a strong feeling we're getting an expansion with something that culminates the end of the Inquisition and it relates to the Wardens splitting or Solas. 

 

Its funny how so many people miss the point of the game or do not know the meaning of "INQUISITION."

Miss the point =/= Not liking the point

You made it pretty clear (through months) you like the game. Thus it is easy for you to go on how it makes sense. But if you could get out of your Inquisition worship bubble you would understand that making sense or being accurate to the title absolutely makes no difference in a game pleasing you. The game could have been called Dragon Age: Popcorn for what matters. Or Dragon Age: Druffalo.

Which leads me to EVERY SINGLE POST YOU MAKE: You miss the point.

You are always talking about you and how you love the game, you quote people just to say they can't complain about Inquisition and how awesome Inquisition is, how the flaws aren't flaws. So, I would have to ask: Do you realize that people can like things you hate and hate thing you like or you managed to reach adulthood without realizing this?

Also: Do you understand that people thinking different from you does not mean they are wrong?

I wonder how is it that you feel like you can go on posting like you had the ultimate truth. Learn to respect other people opinion, people can say whatever they want about the game, and you don't need to act like an Inquisitor inquiring them about why and trying to prove them wrong. People perceive the reality differently, stimuli affect the pleasure parts of the brain differently, people build different structures of meaning in their minds and thus messages affect them in different ways, yet you seem to believe everybody should just agree Inquisition is amazing and have absolutely nothing wrong.

I really wonder, how much time does it take to understand that your preferences aren't shared with all human kind and that people are allowed to absolutely despise or hate thing you like or love. Now can you grow up and let people dislike things in Inquisition without having to face your Inquisition or is it too much to ask?

Corypheus is less megalomaniac than you.


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#56
BabyPuncher

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Whatever DLC BioWare releases is almost certainly going to have very little to do with Corypheus or the Breach.

 

And is thus irrelevant to the problem. Which is BioWare's utter failure to provide an ending with proper conflict and resolution. As I've said many times, the conflict of Inquisition is Corypheus and the Breach. Period. Not Solus. Not the Well of the Souls. Not any other nonsense. 


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#57
Rivercurse

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I had no real problem with the ending.  If I could have written it myself then yeah, sure, I might have made some changes.  But i'm not precious enough to think that they'd have appealed to anyone else except me.

 

I'm not saying I loved everything about DAI, but I've played approx 400 hours already, for £40, and i'm already planning my next playthrough.  I can't argue with the value for money.

 

Frankly, whenever I play Bioware's games I feel like i'm safely in the hands of master story-tellers.  I know that there's a plan, and I just can't wait to see what happens next.


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#58
BabyPuncher

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Frankly, whenever I play Bioware's games I feel like i'm safely in the hands of master story-tellers.  I know that there's a plan, and I just can't wait to see what happens next.

 

Yeah...because they've proven themselves so well in the past concerning this sort of thing?


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#59
Hazegurl

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The game was NOT just about ending Corypheus. It was about fixing the chaos in the world.  We had epic battles in the destruction of Haven and Adament.   It was common sense to not expect an epic battle with Corypheus since you destroyed most of his forces.

 

You are confusing the plot and the theme.

 

The Plot is the story, which is all about stopping Cory. This is what drives the characters to act. The main conflict.

The Themes of that story is the Inquisition as an organization, Religion, Progression, et al.

 

Two different things here. If the plot was all about the Inquisition itself and not Cory at all. Then they could have showcased that much better without adding him at all.

 

*cough* The cancelled DA2 Exalted March DLC *cough* would have been far more perfect for a story about the Inquisition alone while still handling the themes of religion, progression, fixing a chaotic world, and so on.

 

However, they chose Cory as their main plot and with that in mind it's not too much to ask for the writers to not resort to the "Pride as a downfall" villain cliche with a stapled together and anti climatic ending.


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#60
Rivercurse

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Yeah...because they've proven themselves so well in the past concerning this sort of thing?

 

Well, yeah.

 

I love Dragon Age, and I love Mass Effect.  Over the course of both series i've logged thousands of hours and I can't wait for what comes next in both.  So, yeah.


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#61
Dinerenblanc

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If the game isn't simply about ending Corypheus, they shouldn't have put it at the end of the game. I know it wouldn't have appeared half as bad if I had 1. Gone straight into it after Mythal, and 2. Not been overpowered.
It shouldn't have been quite so... simple. Or at least the Dragon should have posed a bit more difficulty. I don't think I missed the point, perhaps my anticipation and my experience of other Bioware games made me expect a bit more of an epic boss fight.

I should add, I enjoyed a lot of the main quest, I loved the suspense of Haven, Adamant and Well of Sorrows bar a few niggles. I enjoyed the game a lot overall. It's just THAT ending...


That made no sense, Sera. Start making sense.

#62
pickleeatingcontest

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My first playthrough took 120 hours where I completed EVERYTHING before taking on Corypheus. During that time I started picturing what the final battle would be, this is what I thought:

 

"Corypheus is making his final attempt to physically enter the fade at Haven. To ensure that nothing stalls this, he unleashes the last remnants of his forces towards Skyhold to delay the Inquisition. The forces from the Arbor Wilds make a mad dash back to Skyhold to defend it at all costs, while the Inquisitor and friends pursue Corypehus at Haven. We fight him traditionally (the way we actually do in the ending) but in his last effort to breach into the fade, he succeeds. The rift he opens is open long enough for the Inquisitor and party to pursue him. The rest of the battle is you pursuing Corypheus to the steps of the Black City. You finally kill him, take the Elven Orb, and use the anchor to open a rift back into Thedas. When you return, you use the power of the Elven Orb to finally seal the Breach properly, but in the event of the massive transferring of power, Haven crumbles further and the Orb is destroyed."

 

Now THAT would've been a great final mission. Where we actually see the Gates of the Black City, and fight Corypheus to the very center of the fade. Then as you return to Skyhold, you see the aftermath of its massive final battle with Corypheus' forces. Depending on your choices of rebuilding and outfitting it, it will either stand triumphantly or be completely decimated, casualties included.

 

Anyone else think this would've made for a proper ending?

 

Sort of like it. I'm in favour of **** hitting the fan in an apocalyptic sort of way though, where Cory inadvertently tears the Veil asunder in his desperation and rains hell on Thedas as he crumbles. Then, cliffhanger; leave it to the player to interpret the merging of the fade and the physical world as a gift, or a catastrophe. How intact you and your forces remain will depend on how you've dealt with the game.



#63
Dinerenblanc

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Sort of like it. I'm in favour of **** hitting the fan in an apocalyptic sort of way though, where Cory inadvertently tears the Veil asunder in his desperation and rains hell on Thedas as he crumbles. Then, cliffhanger; leave it to the player to interpret the merging of the fade and the physical world as a gift, or a catastrophe. How intact you and your forces remain will depend on how you've dealt with the game.


How is Haven suppose to crumble further when it was buried by an avalanche and abandoned? Sorry, but that plot you quoted makes little sense.

#64
DomeWing333

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Have to agree with this. A hero's journey should end with him or her snatching victory from the jaws of defeat against an insurmountable foe, not delivering one final curbstomp to someone after foiling his every move for most of the story. I'm pretty sure I chuckled out loud when all the advisors were contemplating how to locate and storm Corypheus's stronghold, only to have him, on cue, deliver himself right to our doorsteps.


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#65
Dinerenblanc

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Have to agree with this. A hero's journey should end with him or her snatching victory from the jaws of defeat against an insurmountable foe, not delivering one final curbstomp to someone after foiling his every move for most of the story. I'm pretty sure I chuckled out loud when all the advisors were contemplating how to locate and storm Corypheus's stronghold, only to have him, on cue, deliver himself right to our doorsteps.


That's against the entire mechanic of Inquistion though, since the whole point of the game was to gather enough allies to overcome Corypheus. I liked the direction Bioware went with the end game, but not how it was executed. The idea of a massive coalition rising up against Corypheus is great, but the problem was that scale of the end game levels didn't feel large enough. The army you raised is barely represented in the Arbor Wilds, and the enemy army didn't feel very threatening either. Watching the cutscene for the Arbor Wilds got me pumped, but the level included nothing by sporadic skirmishes with small parties of allies and enemies. None of it felt very epic. As for the actual fight with Corypheus, I agree that it was handled very poorly. Not only was it anti-climactic, it was too convenient.
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#66
pickleeatingcontest

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Didn't mean just Haven, I meant everything, across Ferelden, Orlais, Free Marches, as far as we can see. And, like I said, having two dimensions merge into one isn't necessarily perceived as a failure or victory, nor does it need to be depicted as a crumbling of Haven. 

 

As for what a hero's journey should be, or what victory is, would be a matter of opinion. Corypheus was the supposed to the embodiment of evil in DA:I, but I can't help but feel like Cassandra and Bull were the only characters who had their image of themselves tested by the events of the game in a meaningful way. 



#67
MonkeyLungs

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The FINAL BATTLE could be improved upon but I still like it. I also liked how the final showdown went straight to the showdown and didn't make me trudge through all kinds of stuff to get to it.

 

I WOULD have liked for ALL the companions to be involved somehow though ...

 

As for the ENDING, I liked it ... Star Wars ending, sweet, and it made me feel good inside. I like happy endings in fiction ... life is already full of misery and heartache and despair and death and betrayal I don't need a bunch more in my video games.


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#68
pickleeatingcontest

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....Watching the cutscene for the Arbor Wilds got me pumped, but the level included nothing by sporadic skirmishes with small parties of allies and enemies. None of it felt very epic. As for the actual fight with Corypheus, I agree that it was handled very poorly. Not only was it anti-climactic, it was too convenient.

 

I have to agree with this though. The end fight with Corypheus, and his death, was incredibly unsatisfying, taking in the scope of the entire rest of the game. It's perhaps ironic that Cory's one of the few characters in the game who has his image of Godhood tested time and time again only to be beaten back down. But his end was anti-climatic for a lack of climax to begin with. 



#69
pickleeatingcontest

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@MonkeyLungs 

 

Hah, I suppose. It's nice to have a happy ending every now and again. Maybe I'm just in the mood for some tragedy atm.



#70
Monoservo

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well i just say end of part 1 uhh what was it now return of the jedi ?



#71
CoM Solaufein

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Cory was all show and no go.



#72
B.A. Broska

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Plus why did I recruit agents and companions and bolster up ally relations, and then only me and 3 of my companions fight Corypheus and the archdemon?

 

Well you had to fill in 115 hours somehow, I guess at least the agents provide your party a slight buff as insignificant as it is so I suppose there is that?



#73
B.A. Broska

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In that moment he outshines Loghain even

 

Not exactly much of an achievement



#74
DomeWing333

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That's against the entire mechanic of Inquistion though, since the whole point of the game was to gather enough allies to overcome Corypheus.

 

Well Origins was also about gathering enough allies to overcome a powerful foe, but it still felt like you were up against incredible odds because of how grand and epic the final confrontation was. By the end, it really did feel like you were throwing everything you had at the enemy and coming out barely alive (or not at all). Meanwhile, by the end of Inquisition, I felt like I could have beaten Corypheus with a fraction of the resources I had available.

 

Even if Bioware really did want to show off the Inquisition as an unstoppable force by the end, they could have at least made it a bit more satisfying by having us actually storm Corypheus's home base. Maybe even giving us a "this is for Haven" line to throw at him. They might have thought it would be too much like the Adamant sequence, but come on. It's a medieval fantasy. You can never have too many invasion sequences.



#75
elrofrost

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Yeah well, for a demi-god he sure was a push-over. I beat him at level 16. Skipped entire zones cause I got tired of grinding and just wanted to kill him. And get it over with.

 

I expected to be wiped out. Nope. He was dead in under 20 mins.

 

The only part of the battle I liked was when he was done, and he made one final call to Dumat. For help. And got nothing. And died. How sad.