It's not about the the destination, it's about the journey.
I just invested 115 hours in the game, and THAT was the ending?
#76
Posté 08 mars 2015 - 04:45
#77
Posté 08 mars 2015 - 05:00
To tell you the true the end should be a lot more emotional or at least take longer. So yes I agree with the OP.
For example, the fade trick that sends Cory backfires and takes the Inquisitor there too. The Inquisitor than has a epic conversation with Cory about his motivations and how he come to be. In the end you can choose to kill him or leave Cory there.
I mean there is a ton of possible endings but they choose the most weak one, the reason it was probably the lack of time to do more.
- DragonNerd et katykuns aiment ceci
#78
Posté 08 mars 2015 - 05:10
My issue isn't the ending. I actually think the final battle was pretty cool (would have been cooler without companions KOTOR style though). The main issue is that after Haven I foil this guy's plans time after time. I whoop ass at Adamant, take Florianne to town in her own game, then annihilate his army at the Arbor Wilds. I think the game would have been better if he got the allegiance of Tevinter or Nevarra or both because with every major world power including the bloody Qunari declaring for the Inquisition poor Cory didn't stand a chance. Especially not when the Inquisitor's numbers only seem to grow with every battle (rivaling nations by the end) and Cory simply keeps loosing men (especially when my Inquisitor is striking wins in the Dales, and the Approach).
#80
Posté 08 mars 2015 - 09:10
That's great, but the entire flow of the game was based on you stripping Corypheus of his power.
Say what you will, the final fight being "anticlimactic" is working as intended. The real climax happened at the Temple. The rest of the game was you cleaning house. He was done.
I fail to see how the sequence anticlimactic in any case, it's a boss fight without killing trash on the way. People are funny.
- SolVita, SurelyForth, MonkeyLungs et 5 autres aiment ceci
#81
Posté 08 mars 2015 - 09:17
*snip to honour his sacrifice*
Unfortunately, Corypheus' boss battle wasn't nearly as good - nor did it last as long - as the one against Maurader Shields.
- Hazegurl aime ceci
#82
Posté 08 mars 2015 - 09:50
I think the game would have been better if he got the allegiance of Tevinter or Nevarra or both because with every major world power including the bloody Qunari declaring for the Inquisition poor Cory didn't stand a chance.
Having Tevinter/Nevarra declare war on the South would have major ramifications on the setting. They probably don't want that yet.
For example, the fade trick that sends Cory backfires and takes the Inquisitor there too. The Inquisitor than has a epic conversation with Cory about his motivations and how he come to be. In the end you can choose to kill him or leave Cory there.
You already had that discussion in Haven. What makes you think he'd share anything else after you damaged his "godlike" pride? ![]()
#83
Posté 08 mars 2015 - 09:59
Well Origins was also about gathering enough allies to overcome a powerful foe, but it still felt like you were up against incredible odds because of how grand and epic the final confrontation was. By the end, it really did feel like you were throwing everything you had at the enemy and coming out barely alive (or not at all). Meanwhile, by the end of Inquisition, I felt like I could have beaten Corypheus with a fraction of the resources I had available.
Even if Bioware really did want to show off the Inquisition as an unstoppable force by the end, they could have at least made it a bit more satisfying by having us actually storm Corypheus's home base. Maybe even giving us a "this is for Haven" line to throw at him. They might have thought it would be too much like the Adamant sequence, but come on. It's a medieval fantasy. You can never have too many invasion sequences.
I like how you replied to my initial statement, but ignored the rest of the post.
#84
Posté 08 mars 2015 - 01:55
#85
Posté 08 mars 2015 - 02:02
The first time I played through the game after going through that level I was convinced there must be a third act of story missions that would build up to the final battle. Or that the final battle would be an involved assault, like corphyeus attacks skyhold like he did haven and you deploy troops and companions to different levels of effectiveness depending on upgrades and side mission completion. For people who just happen to be completionists and manage to avoid most of the fighting in the temple unintentionally it's kind of a really abrupt ending.
#86
Posté 08 mars 2015 - 02:08
I guess I'm saying if they want to say corpyheus wasn't the main focus then they shouldn't have spent so much of the game focusing on him to the point we never interact with 90% of thedas outside of dialogue boxes.
#87
Posté 08 mars 2015 - 02:09
Unfortunately, Corypheus' boss battle wasn't nearly as good - nor did it last as long - as the one against Maurader Shields.
Marauder Shields actually killed me once. Corypheus didn't even damage my super OP Champion Inquisitor. I think Dorian is the only one that was even KO'd by Cory in my game.
#88
Posté 08 mars 2015 - 02:09
#89
Posté 08 mars 2015 - 04:30
It took me half an hour to complete it... it was easy... there were no creative twists and turns...
Where was the creativity that was put into Adamant and the Orlesian Court? Where was the suspense?
I didn't even get to see Dorian naked again.
Somebody hold me
To be fair, it was only deeply disappointing, which, compared with the soul-disintegrating abomination of stupidity and evil that was the ending of the previous Bioware game, is actually a marked improvement!
#90
Posté 08 mars 2015 - 04:35
How is Haven suppose to crumble further when it was buried by an avalanche and abandoned? Sorry, but that plot you quoted makes little sense.
Sorry, but your statement makes little sense if you actually saw the ending. Haven was buried in the middle of Inquisition, not crumbled. At the end of the game, Corypheus literally tears the ground and levitates it into the sky, only to come crashing down after his demise.
So explain how that doesn't count as crumbling further.
#91
Posté 08 mars 2015 - 06:27
Cory peaks as a villain during the destruction of Haven. First I saw him emerge from the smoke I felt chills. "Pray I succeed, for I have seen the throne of the Gods and it is empty!". In that moment he outshines Loghain even, and I remember thinking wow, the ending is going to be awesome.
Sadly it wasn't.
The thing is Bioware was weirdly realistic about beating Corypheus. Instead of the usual fantasy and sci-fi nonsense of a superior military force with a clear chain of command just giving up after their leader dies we won a war of attrition against Corypheus at the organisational level.
Implementation wise I suppose the problem was that we had no setbacks after Haven but the fact Corypheus lost by the Arbor Wilds was IMO a cool reconstruction of the usual fantasy trope about military confrontation.
- SolVita, Heimdall, Mann42 et 5 autres aiment ceci
#92
Posté 08 mars 2015 - 06:28
I think the big mistake was allowing you to do side quests then. If you play everything from the Arbor Wilds on as effectively one run on quest, it works considerably better.
This problem basically comes up with In Your Heart Shall Burn too. Story-wise that quest occurred shortly after you recruit one pair of allies.
#93
Posté 08 mars 2015 - 07:35
I like how you replied to my initial statement, but ignored the rest of the post.
Your initial statement was the only thing I didn't agree with. It's not a problem with what Inquisition is trying to be. The core mechanic of Inquisition is pretty much the same as Origins, just on a bigger scale. The problem only arises because they scaled up the hero's forces, but left the enemy faction the same or even weaker.
#94
Posté 08 mars 2015 - 07:54
Meredith's light saber battle was ridiculous. Theres more to the story coming in the form of DLC.
I suspect you will complain about DA4's ending too.
And I suspect you will be there complaining about that person complaining about DA4's ending to lazy melca.
- Fireheart aime ceci
#95
Posté 08 mars 2015 - 08:10
It's not about the the destination, it's about the journey.
Wrong. Its about both.
#96
Posté 08 mars 2015 - 08:12
Game was more about Mythal. What an awesome copout.
All of DA has been about Mythal.
And Solas.
#97
Posté 08 mars 2015 - 08:16
They are at this really weird place with this particular franchise. They are coming off a game that had some really bad feedback, and an IP that it was supposed to "spiritually succeed" but that they did eventually have to move on from anyway. So here is what we ended up with:
1. Dragon Age II had too much repetition and laziness. So they added huge zones that feel empty but at least they can say they are there.
2. They wanted to somehow make these zones compelling, so they added a lot of filler to try to capture that feeling that games like Elder Scrolls have where you literally forget about the main quest because so many butterflies are crossing your path. They don't have this particular alchemical formula mastered yet. Random quests wasn't what made Elder Scrolls games what they are.
3. They forgot that one of the most compelling reasons to play a BioWare game is because of the rich interactions with your companions. I only played through with Sera and Josephine, but the fact that there isn't even really an ACKNOWLEDGEMENT from either that you are about to go face off with the end boss and possibly never return... Well that was pretty telling about how the final mission would play out. I expected some kind of cut scene before the end battle at least telling my character to be safe or whatever. So.... Yea right out of the gate it wasn't all that interesting. No one else seems to care, why should I?
It's not worse than ME3's was, but it's still pretty bad. The game itself is a lot of fun, but meh on the ending. Not epic.
- Lee T, Aren, DragonNerd et 1 autre aiment ceci
#98
Posté 08 mars 2015 - 09:31
I see people just want an insane sensationalist ending as opposed to one that remains true to the story.
So, popping up out of nowhere to inform the Inquisition of his whereabouts at just the right time, then jump cut to an unknown location where a section of the earth is randomly lifted into the sky, and then four man Cory with a pet dragon isn't an insane sensationalist ending?
Meanwhile, asking to use all the resources you've gathered during the entire game, the military force you've built through requisitions, quests, and decisions to fight a being you were told could actually succeed in becoming a living God is an insane sensationalist ending?

- Heimdall, Dutchess, Uhh.. Jonah et 3 autres aiment ceci
#99
Posté 08 mars 2015 - 11:11
I see people just want an insane sensationalist ending as opposed to one that remains true to the story.
That's great, but the entire flow of the game was based on you stripping Corypheus of his power.
Say what you will, the final fight being "anticlimactic" is working as intended. The real climax happened at the Temple. The rest of the game was you cleaning house. He was done.
I fail to see how the sequence anticlimactic in any case, it's a boss fight without killing trash on the way. People are funny.
Unbelivable this defence is just too weak...... this is just an excuse, the truth is that this ending is rushed, while the main plot is full of non-sense.
The true Climax was on the temple of Mythal? I found that part of the game as the most hilaryous.
Where was Corypheus?
He didn't seemed that interested in it until the player decided it was time to go to that area, but what if he got sick of waiting for the Inquisitor to finish the last of their fetch quests and put his plans in motion...? Oh wait, the timing is perfect because everything in the world revolves around the player. It's ridiculous... situations that can only be resolved in a single, very specific way through the use of a previously unheard of McGuffin are the worst kind of sloppy writing..
I'm not a fan of stories where there is a single, top-secret method that the protagonists must employ in order to succeed, especially when this top-secret method gets revealed completely out of nowhere, without foreshadowing beforehand or even a proper explanation at the time of the revelation. I mean, are they trying to say that the entirety of the game hinges on this magical pool of water?
#100
Posté 08 mars 2015 - 11:13
It's not about the the destination, it's about the journey.
ME3 fans say otherwise.





Retour en haut








