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I just invested 115 hours in the game, and THAT was the ending?


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#101
TMA LIVE

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the-ending-of-mass-effect-3-was-widely-r


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#102
Lee T

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That's against the entire mechanic of Inquistion though, since the whole point of the game was to gather enough allies to overcome Corypheus. I liked the direction Bioware went with the end game, but not how it was executed. The idea of a massive coalition rising up against Corypheus is great, but the problem was that scale of the end game levels didn't feel large enough. The army you raised is barely represented in the Arbor Wilds, and the enemy army didn't feel very threatening either. Watching the cutscene for the Arbor Wilds got me pumped, but the level included nothing by sporadic skirmishes with small parties of allies and enemies. None of it felt very epic. As for the actual fight with Corypheus, I agree that it was handled very poorly. Not only was it anti-climactic, it was too convenient.


Reading that post gives me Me3 déjà vu, it worries me.

#103
Chiramu

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I also disliked how our Inquisitor was forced to be a social butterfly. What if we want our Inquisitor to suffer from social anxiety? I don't like the spotlight and our Inquisitor was forced to be the cool cat who walks in the party hall and chats with everyone. I just wanted to sit by the fire in the party hall with Cullen and cuddle for my ending :P.



#104
Uhh.. Jonah

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I see people just want an insane sensationalist ending as opposed to one that remains true to the story.
That's great, but the entire flow of the game was based on you stripping Corypheus of his power.


Reamining true to the story doesn't automatically make it good though. Essientally many, if not all RPG's, use the common trope of doing away with the antagonist's goonies with the protagonist also gaining power. Even then, they are still a formidable force by the end. Cory? Played off as if his tantrum interrupted the inquisitors lunch date. It's weak, unfulfilling, and forgettable.

The real climax happened at the Temple. The rest of the game was you cleaning house. He was done.


What climax? Me running around in the woods killing a couple enemies while my army is no where to be seen? I fail to see that as climatic. It's just another HLtA.

#105
Dseaver

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When I fought corypheus, he teleported away too far on the last platform, fell and killed himself. I didn't even get to kill him.

 

http://youtu.be/p-ZpQU2eJ3g?t=1m14s

 

(not my video, but same thing happened to me)


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#106
MrMrPendragon

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Lol Marauder Shields and the three Husketeers. I knew these guys would turn up here.

 

Hey at least ME trilogy was a wonderful experience right till the last minute, and even that part didn't sour my experience. DAI was just bad in a lot of places.


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#107
Monoservo

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for me well i am my own wors enemy i keep restarting keep making new characters my character list is long


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#108
Lee T

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for me well i am my own wors enemy i keep restarting keep making new characters my character list is long


As long as you're having fun. I always thought that developers gave too much importance to how many people "finished" a game. Not finishing the game does not mean you didn't have fun and didn't plan on getting the next game. I; for exemple, only finished ONE of my Oblivion playthroughs just weeks before Skyrim was out, about five years after I started playing it.
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#109
JosieRevisited

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This is something that they do need to address. In thinking about ME3 - it was basically the same thing. You've gotten the support of all these other species - Krogan, Turians, Asari, Quarian, even the Salarians are tough - but there was no actual epic battle scene. With all that forces you've gathered there should at least be a fight. The game kind of dissipates with a little whimper and a four man. Haven was more exciting than the end battle. 

 

 

As long as you're having fun. I always thought that developers gave too much importance to how many people "finished" a game. Not finishing the game does not mean you didn't have fun and didn't plan on getting the next game. I; for exemple, only finished ONE of my Oblivion playthroughs just weeks before Skyrim was out, about five years after I started playing it.

 

And this is what I meant when I talked about how Elder Scrolls games aren't the sum of their stories. They are an epic experience through and through that Dragon Age hasn't really captured, because there's so much gating behind story. At one point there's really nothing else you can do without advancing the storyline, so you're compelled to advance it. There's a formula here and I don't claim to know it precisely, but Bethesda nails it with every game. I like Dragon Age a lot, but they need to decide whether their characters are more important than filler and stop trying to do both (and stop gating behind it). 

 

Dragon Age II was a good story. There were some things that I hated - like how badly they beat up on Hawke and the repetitiveness of dungeons - but it felt epic and climactic and by the time you were done, you really felt like it was time to get the f out of dodge because everyone just... lost it. Everyone was insane and that city needed to burn to the ground.

 

I just didn't get the feeling that Corypheus was that big a deal. 



#110
Forsythia77

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In four full play throughs I've out-leveled the game each time (I'm on  #5).  And each successive play through is faster than the previous one.  My first one was right around yours - 119 hrs.  The last one as a KE Cory didn't even get any of his laser beams out on me I took him out so quickly.  In the current one I'm at approximately half the time and level 21.  I'm a completionist so not finishing all the quests bugs me - even that damn Halla quest, which I hate.  Some of the quests disappear if you don't finish them before killing Cory, so I find myself compelled to do them beforehand.

 

Now I'm sad we don't get to see Dorian naked again (I'm right before the final battle, having finished the arbor wilds).  I played as a guy just so I could romance him.  *sigh*  You know what, I romanced Cullen twice, I can romance Dorian again. 


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#111
Vortex13

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I was really hoping for an endgame similar to DA:O, where my major decisions would affect my army composition, and all of my companions would participate in the grand finale in some capacity. The cutscene leading up to the Temple, the siege of the Grey Warden Fortress, the attack on Haven, all of these gave off the sense that this epically pitch battle was about to go down, and that all of the Inquisitors forces and allies would be put to the ultimate test, but in the end they all boiled down to the PC and their 3 companions with some smattering of NPCs fighting around the maps.

 

 

 

I do appreciate BioWare actually showing us our forces (somewhat) in the missions; it was at least better than Priority: Earth in ME 3, but it still paled in comparison to the Battle of Denerium. Summoning Werewolves or Dalish Archers really didn't have a huge impact on the gameplay of that level, but it did add to the immersion of your particular play through. My choice to enlist the aid of the Golems instead of risking dwarven lives was represented in-game when I summoned the magical constructs to the battlefield. In DA:I, I only ever see generic Inquisition forces, and even though the Inquisitor arguably held more power than the Warden, I had even less control over my forces (read none) in battle. 

 

 

Ignoring the various forces under your command, DA:I is still lacking in terms of companion involvement when it comes to the important battles. In DA:O you have all of your companions present to help hold the gates of Denerium, in ME 2 you have the Suicide Mission incorporating all of your squad mates and their various skills and talents throughout the climax of that game. DA:I only ever has three companions present in the major conflicts; you never see Dorian and Cole defending allies while Iron Bull and Sera charge into a group of Red Templars, all while you and Cassandra, Varric and Solas mount an offensive against Coryepheus. 


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#112
Monoservo

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As long as you're having fun. I always thought that developers gave too much importance to how many people "finished" a game. Not finishing the game does not mean you didn't have fun and didn't plan on getting the next game. I; for exemple, only finished ONE of my Oblivion playthroughs just weeks before Skyrim was out, about five years after I started playing it.

i have had a lot of fun and usely the reason i also keep finding joy in the game is my head begins to tell a new story :) im trying out an elf female but have difficulty picking out what she should be 2 handed Warrior or Mage , both could be sexy to look at nice buttocks on famales :D



#113
Iakus

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Didn't have to do something awful to Thedas in order to "save" it.

 

Got to beat the bad guy and go home.

 

Sounds like a win to me.  Better than certain other recent games.



#114
AxholeRose

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His entrance is fantastic, but they really needed to maintain the sense of threat. Instead it gets whittled down over the course of the plot until he's a joke by the end.

 

Corypheus is the worst general/commander/leader ever.  The only thing he did best was manipulate people by corrupting them ie Alexius, Lucius, the templar officers.  In terms of strategy and tactics he is a complete n00b.  



#115
Zjarcal

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I didn't even get to see Dorian naked again.

Somebody hold me  :(


Blame Dorian for blowing it all up too early.
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#116
Teddie Sage

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I think the moment we learned that Solas was behind everything cheapened Corypheus as a villain.



#117
Farangbaa

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I think the moment we learned that Solas was behind everything cheapened Corypheus as a villain.


Just like the discovery that Flemeth was behind everything ruined DA:O?

I seriously don't understand this reasoning. So Cory was only the big bad evil cause Solas allowed him to be.. so what? He was still trying to kill everyone.

#118
Iakus

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I think the moment we learned that Solas was behind everything cheapened Corypheus as a villain.

Eh, not really.  Solas was foolish in who he lent his toys to, but he wasn't really behind everything.  It was still Corypheus determind to become a god or destroy Thedas trying.

 

Or, as Mordin might have said "Not guilty.  But responsible"


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#119
Dieb

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When I fought corypheus, he teleported away too far on the last platform, fell and killed himself. I didn't even get to kill him.

 

*pats on shoulder, smiles reassuringly*

 

There's a place for you in the Drinkquisition, friend.



#120
ThreeF

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When I fought corypheus, he teleported away too far on the last platform, fell and killed himself. I didn't even get to kill him.

that is too awesome, I can't stop laughing, ahahaha.



#121
SomeoneStoleMyName

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Cory was awesome up until Haven. 

 

It feels like they allowed the janitor to write Cory and the main story after that point. 

Like other people said there is no real threats. Your companions are never in danger of dying. Your stronghold or forts are never in danger of attack or being recaptured etc.

The biggest sins is:
 

1: No real conversation options with Corypheus
2: Cheesy and OUT OF CHARACTER BEHAVIOR of Cory in the latter half of the game
3: No options for a power hungry darker main protagonist, I was forced into being a goofy "knight in shining armor" against my will.

Also you can not dispand or destroy the chantry. You can not use your mark to enter the black city yourself for whatever IDIOTIC reason that is. 

The latter part + the ending was a major disappointment. 

Bioware: Hire whoever made the "Hordes of the underdark" expansion for NWN the next time (for the writing crew).

Note: Still a fantastic game. But people who want to roleplay  darker and more opportunistic power hungry manipulative machiavellian characters are completely shafted. And whoever wrote Cory and main story (latter half) has zero imagination and should be fired as a writer for one dimensional, linear and straight out boring and unimpressive work which has no place in an AAA game. 



#122
happy_daiz

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I thought the boss fight with Coryphy-face was more difficult in Legacy, tbh. That one actually took planning, and presented almost too much of a challenge. This one took like ten minutes, tops. And most of that was cutscenes.

 

I kept thinking, wow, did he forget all of his tricks between DA2 and DAI? If he had pulled out some of that stuff, it would have been way more cohesive. Instead, it was like they had someone else originally pegged as the Big Bad, and tossed him out for Corypheus at the last minute.


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#123
elrofrost

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Just like the discovery that Flemeth was behind everything ruined DA:O?

I seriously don't understand this reasoning. So Cory was only the big bad evil cause Solas allowed him to be.. so what? He was still trying to kill everyone.

What it means is that I would've liked to deal with Solas. or at least, have him explain. I mean, he lied to you, to everyone, for thosands of years. And he caused all of it.. and he just slips away?

 

I'd preferred to stab him in the throat.



#124
Urzon

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I thought the boss fight was more difficult in Legacy, tbh. That one actually took planning, and presented almost too much of a challenge. This one took like ten minutes, tops. And most of that was cutscenes.
 
I kept thinking, wow, did he forget all of his tricks between DA2 and DAI? If he had pulled out some of that stuff, it would have been way more cohesive. Instead, it was like they had someone else originally pegged as the Big Bad, and tossed him out for Corypheus at the last minute.


Just goes to show you that Dumat was/is stronger than Fen'Harel, or he just gave out better gifts because Legacy!Cory > Inqis!Orb!Cory.
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#125
Cyberstrike nTo

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The game's complete. The story of Thedas isn't. You're stating the obvious while putting it in a negative light. Rather silly. You going to complain that they gonna charge you for DA4 too?

---

@OP

Let me put this way. The Temple of Mythal is the Landsmeet mission, the consequence of the choice is the Redcliffe sequence, and the Corypheus fight is the Denerim siege. The main difference is that your army is used at the beginning to stall Corypheus from succeeding, as opposed to defending Denerim and giving your Warden a shot at the Archdemon at the ending. You climb stairs to the boss in both games :P

Canonically speaking, the events occur in rapid succession. However, like the Redcliffe segment in DAO, the game allows you to do your own thing on your own time.

Also, as some have already said, the fight being a short showdown makes sense given that Cory was too proud to hide and regain strength after you foiled his plots time and time again.

Regarding an easy fight, it's simply how it is when your character is super powered at that point after doing everything,

If this isn't enough for you, then allow me to point out that you spent 115 hours on a game. That's more than makes up for 60$. There's no need to point out the time or money you spent as if that's some sort of justification. Feel free to resell it to make some return of investment.

 

 

Quoted for truth.