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I just invested 115 hours in the game, and THAT was the ending?


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#126
Linkenski

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I think the ending was set up for failure either once we closed the Breach pre Haven's destruction or once I realized there was no "the plot thickens" moment after you get to Skyhold.

 

It feels like within that explosion in the beginnig of the game lies the entire mystery of the plot and we just spend the rest of the story tying up the knots and answering questions and once we reach the end... there's not anything interesting left.

 

...and with the plot that Cory was looking to become a god, it's too friggin vague. The whole nature of godhood in Dragon Age is purposefully kept ambiguous and unrevealed (until the final, 5th installment I believe) so to have the entire threat of the story rely on gods and godhood when we have no way of knowing whether it even exists or not makes it pretty shaky... and therefore we desperately needed some clarification or indication that Corypheus posed a real threat and wasn't just some fanatic chasing a fake myth.



#127
happy_daiz

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I think the whole gathering of your troops thing during What Pride Had Wrought was premature. I mean, the music, the sense of urgency, blah blah blah, it just... it was too early. Why on earth would everyone gather there? Everyone? So Morrigan could drink from a well? 

 

If they had saved that big crescendo for the final battle, it would have felt much more epic. More like the finale of a game.

 

Instead, you do some random stuff with Morrigan/Flemeth, then some other stuff, when suddenly you're told that your troops are still in the Arbor Wilds, which is why you have to fight Coryphy-nuts on your own. That's silly. They found a hand-wave for that at Adamant Fortress. They could have done the same for the final battle.

 

By that point, you're kinda like, "am I post-game?' because the sense of urgency really isn't there anymore.


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#128
mopotter

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It was almost a polar opposite of ME3's ending (which was fine with me). I think being an awesome hero for a change was refreshing for me. It didn't feel like I was suddenly unstoppable. Instead, we were badass from post-Haven.

:D   Yes.  I did not hate the ending.  It works for me and I'll replay it for years to come.  

 

I would like more information on some things, and hope for some dlc stuff to the over all story.



#129
Fireheart

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the-ending-of-mass-effect-3-was-widely-r

Well I've never played ME so I don't know what this is supposed to mean... I have heard that the ending is incredibly bad, so there was dlc to rectify it, but yeah... You lost me. 


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#130
Hazegurl

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Well I've never played ME so I don't know what this is supposed to mean... I have heard that the ending is incredibly bad, so there was dlc to rectify it, but yeah... You lost me. 

You don't have to be familiar with the ME 3 ending to get it. It simply means that the destination is just as important as the journey. A terrible ending can and does ruin movies and games.


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#131
Twilight_Princess

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I honestly thought the party was a meant to give the player a false sense of complacency because the REAL ending was about to happen...and then it didn't.


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#132
AxholeRose

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Well I've never played ME so I don't know what this is supposed to mean... I have heard that the ending is incredibly bad, so there was dlc to rectify it, but yeah... You lost me. 

 

http://knowyourmeme....arauder-shields

 

and the comics..  when i read them he only had like 6 issues.

 

http://koobismo.devi...rt.com/gallery/



#133
9TailsFox

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Well I've never played ME so I don't know what this is supposed to mean... I have heard that the ending is incredibly bad, so there was dlc to rectify it, but yeah... You lost me. 

Ok imagine this one of the worst ending of all games in existence. One ending with 3 different colours explosion. Ending so bad Bioware get 3 colours cupcakes from fans. And they even relesd free DLC to "explain" because of course we to stupid to understand it. How can sane person understand this pothole filed bs. And Extended cut DLC was just middle finger. Oh and we have casper not so friendly ghost, new character introduced in last 10 min., who manage to destroy all 3 games.

Spoiler

ZrHPY.jpg


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#134
In Exile

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I think the ending was set up for failure either once we closed the Breach pre Haven's destruction or once I realized there was no "the plot thickens" moment after you get to Skyhold.

It feels like within that explosion in the beginnig of the game lies the entire mystery of the plot and we just spend the rest of the story tying up the knots and answering questions and once we reach the end... there's not anything interesting left.

...and with the plot that Cory was looking to become a god, it's too friggin vague. The whole nature of godhood in Dragon Age is purposefully kept ambiguous and unrevealed (until the final, 5th installment I believe) so to have the entire threat of the story rely on gods and godhood when we have no way of knowing whether it even exists or not makes it pretty shaky... and therefore we desperately needed some clarification or indication that Corypheus posed a real threat and wasn't just some fanatic chasing a fake myth.


That's every single Bioware plot since mass effect (or DAO which they technically wrote first). JE and KoTOR had twists and later act switches but that was it.

#135
Zerc

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End? Thou haveth not yet witness the true end.


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#136
Poledo

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The ending was after the credits, not the final fight.

 

Mages, Templars, Cory, Wardens, blights.... you only know see what the underlying theme has been all along. The Inquisition was just meant to set the stage and tie up loose ends from the past 3 games.



#137
luism

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I remember the first time I beat da I i made a fist pump gesture. But much farther down south then a normal fist pump.

#138
Poledo

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I remember the first time I beat da I i made a fist pump gesture. But much farther down south then a normal fist pump.

 

You went for the "danglebag"? (as Sera would say)



#139
turuzzusapatuttu

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The ending was after the credits, not the final fight.

 

And this can be applied to ME3 too.



#140
Iakus

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Well I've never played ME so I don't know what this is supposed to mean... I have heard that the ending is incredibly bad, so there was dlc to rectify it, but yeah... You lost me. 

You got it right there "the ending was incredibly bad".  So bad that the joke is that Maruader you face at that part of the endgame is trying to "save "you from the ending by killing you (it's effectively the last creature you fight in the game) 

 

Which is why I have to shake my head at complaints about DAI's ending.  Weak?  A little.  Sure.  But I think that speaks to the second half of the game losing focus with all the grindy side missions.

 

It doesn't hold a candle to ME3's.  That made me wish I'd never started the trilogy. 



#141
Barry-Allen

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I wouldn't call it a bad ending, but it is really anticlimactic. The fact that you build up an army to battle Corypheus near the end, only to have him arrive on your doorstep and fight your few squadmates was dumb. It was cool to see me send Atrocitus back to the Space Sector 666 with my GL ring, though.

#142
Fireheart

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I wonder what was so bad about ME3's ending. I had a friend explain it to me, and it didn't sound bad, just sounded very depressing. I'd play myself but I hate shooters, oh well.


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#143
MonkeyLungs

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I love the ending and this game ... did I already say this?

 

Bioware are so AMAZING I love their games.

 

NOBODODY even comes close to the way these (Bioware) games make me feel. There are a couple franchises out there with some gameplay that eclipse Bio gameplay but for pure feels and good times nobody does it better than Bioware.

 

I am so THANKFUL for Bioware games.



#144
fizzypop

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Welcome to the rest of us! Where disappointment and depression leads you to drinking furiously wishing you could undo all the hours you put into the game. Or maybe that's just me. Either way it'll soothe the hurt.



#145
fizzypop

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I wonder what was so bad about ME3's ending. I had a friend explain it to me, and it didn't sound bad, just sounded very depressing. I'd play myself but I hate shooters, oh well.

What's bad about it is the ending makes no sense to the rest of the game. It is like a wizard pops up and goes "IT MAKES SENSE BECAUSE SPACE MAGIC". ME3 is not a game you can really pull off with the phrase "a wizard did it!". You have to pay for dlc for the ending to actually make even a little sense. Even then only mildly. At least DAI makes sense. I know low bar.


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#146
Vicious

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ME3's original ending was a big 'wtf' and i see why people got mad at it.

 

But now?

 

lmao post DLC why would ANYONE cry about the mass effect 3 ending? It's pretty decent. Mad about the asspull? The game BEATS YOU OVER THE HEAD AND SHOULDERS that nobody knows what the stupid ancient ship actually does. Literally anything could have happened and that is made extremely clear to you.

 

Even then, just pick destroy and you did what you were gonna do in the ME1 game, there's not even a question about it.

 

 

Sure some people die [geth, EDI] but you knew there were going to be sacrifices when you let your pal die in ME1 and if you didn't realize this by the point where you got flash fried by harbinger then then you are simply a moron whose opinion is best ignored.

 

 

rather harsh but the idea that people are still bothered by the endings simply flabbergasts me. Destroy the reapers. Win the game. Be satisfied.



#147
fizzypop

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ME3's original ending was a big 'wtf' and i see why people got mad at it.

 

But now?

 

lmao post DLC why would ANYONE cry about the mass effect 3 ending? Pick destroy and you did what you were gonna do in the ME1 game, there's not even a question about it.

 

 

Sure some people die [geth, EDI] but you knew there were going to be sacrifices when you let your pal die in ME1 and if you didn't realize this by the point where you got flash fried by harbinger then then you are simply a moron whose opinion is best ignored.

 

 

rather harsh but the idea that people are still bothered by the endings simply flabbergasts me. Destroy the reapers. Win the game. Be satisfied.

 Because even with the free "post" dlc it still doesn't make any ****** SENSE! Like I said you have to pay for Leviathan dlc for it to make even a tiny fraction of sense. So yeah the problem is still there if you are a free user. **** I even paid for the dlc and it still pisses me off because it just doesn't ****** make sense. I'm OCD about **** at least making some sense even with wizards and ****. It still has to make sense.


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#148
Richiesdisplayname

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It's too early to read all 3 pages, so I apologize if this has been said already, but honestly, I've felt since my second playthrough that the whole thing plays better/is harder/rounds out better if you do almost no side quests along the way, stick to the main quests until you beat Cory. It keeps a sense of urgency. Then you go back and do all the others as the continuation and betterment of the Inquisition and establishing it as a real force in Thedas, with the Inquisitor out there, being seen doing good, etc.


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#149
Richiesdisplayname

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I also think the Inquisitor should totally be a mage. Ideally a Knight Enchanter (please nerf this class, BioWare!), using mods to make him/her an Arcane Warrior - Origins style. It just fits the story and what's happening so well. 



#150
Little Princess Peach

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I'm just glad it wasn't as annoying as killing Corypheus for the first time. That battle drove me insane.

At least when you finally killed him you felt satisfied with the result because the battle was so hard.

But in FailQuistion the Battle was boring even on the nightmear setting and the Dragon fight was lame no one died....