What I don't get is; why bother closing exploits in the SP version of the game? I get MP.. but SP? Who the hell cares if I farm an amulet? I have the same issue with console controls? Why not in SP? If i want to give myself 10 levels I should be able too. It's not hurting anyone? Or is Bioware so arrogant that they insist you play the game their way?
Or as I suspect, they can't separate the SP from the MP code. Which is just VERY bad design. Are we sure this company even made the game? I get the feeling they farmed it out.
IDK, speaking as a former, fairly hardcore WoW player, I feel like they're taking an MMO approach to a non MMO game. There's this issue with game devs where they see the popularity of another format and try to bring it over, without realising that it comes with it's own issues.
RNG doesn't, and shouldn't work in a single player game as it does in an MMO. In WoW, I could spend hours grinding, say, pirates to get a stupid parrot pet. Those pirates were on a particular timer and they were always going to respawn. That isn't the case in DA, since they (for whatever reason) want to limit your ability to level up. MMOs like WoW live and die by grinding for gear and leveling to max- Dragon Age doesn't, nor should it, since MMOs have a different mindset (and even that varies between various MMOs). If I cheated in WoW, it affected the players around me immediately; I'd be able to cheese dungeons early on and carry guilds to victory, something that is normally patched quickly in that game. But in DA single player, I could be drowning in amulets and it affects no one but me, but you can't split the difference between game styles and actually make it work.