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Patch 1.5 removed some/all amulets of power


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#26
Kleon

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Where the **** is the QA Team!?

 

Didn't EAWare ask their customers to test that patch for them? 

 

"QA team" is probably working on next ME. They already said that they liked that their customers were testing patches for them (as if those were updates as significant as big MMO patches).

 

It took them like what? 3 months to add a single storage chest?



#27
Epzaos

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Imshael didn't drop the Amulet of Power for Cole.

Great job, Bioware...



#28
TracyJackson

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Did BW removes the replenishing amulets in that Crestwood home? I hopes not...



#29
Epzaos

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Did BW removes the replenishing amulets in that Crestwood home? I hopes not...

They removed it, along with every other Amulet.



#30
Geth Supremacy

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shouldn't have taken it away int he first place.  it was optional and now they're gone completely.  I don't know what the heck happened to bioware these last few years, but its really going down in the you know what....I understand this is minor, but this is just another thing on a long list and I was pretty much a bioware fanboy in the ME2 days.......they have promoted some people that.....don't get it.....

 

its a video game and its for fun.  taking optional things away from your customers is a bad thing......even if its not intended if people enjoy it and like it then you did your job.  This isn't serious business.  You are making games.  No need to be like that.


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#31
Guest_Roly Voly_*

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They removed it, along with every other Amulet.

 

Well now that simply is not true.  I just started a new playthrough yesterday and I've gotten one for Solas from that Dalish elf mage in the Hinterlands and I've gotten one for Varric from a war table mission.


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#32
Rascoth

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Well now that simply is not true.  I just started a new playthrough yesterday and I've gotten one for Solas from that Dalish elf mage in the Hinterlands and I've gotten one for Varric from a war table mission.

 

So it seems that the ones you could call 'drops' not 'quest rewards' disappeared...

 

It gets more and more amusing.



#33
Geth Supremacy

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So it seems that the ones you could call 'drops' not 'quest rewards' disappeared...

 

It gets more and more amusing.

 

I wish I found it amusing.  To me its just being a jerk.



#34
Epzaos

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Seems the Amulets you get from the War Table missions, or from NPCs aren't affected.

The ones that are picked up from the ground are gone.



#35
Rascoth

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I wish I found it amusing.  To me its just being a jerk.

 

I tried to be sarcastic. It seems I'm not good at that :/


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#36
DarkAmaranth1966

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Ever think it might be intentional and, all you are supposed to get now are the ones at the WT, From NPCs and the ONE special one for Quizzy that's still there?

 

Maybe this is how they want it, maybe those things were spawning in loot when they shouldn't have or, maybe they decided this is just how it should be after trying having more AoP in the game. *Shrug* I'm not a developer mind reader so, may never know for sure but, I'm going to assume it was intentional removal until I see otherwise.


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#37
Drago_28

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Good no more amulet farming for ya nice job BioWare.



#38
devSin

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Did BW removes the replenishing amulets in that Crestwood home? I hopes not...

The amulet is still there, but it's apparently no longer possible to farm it (which is good).

However, they've also removed the majority of the amulets from the rest of the game (almost all of the ones you'd get from chests or as loot drops are missing now).

#39
Bladenite1481

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Ever think it might be intentional and, all you are supposed to get now are the ones at the WT, From NPCs and the ONE special one for Quizzy that's still there?

 

Maybe this is how they want it, maybe those things were spawning in loot when they shouldn't have or, maybe they decided this is just how it should be after trying having more AoP in the game. *Shrug* I'm not a developer mind reader so, may never know for sure but, I'm going to assume it was intentional removal until I see otherwise.

Then it's not a bug, it's just a completely asinine developmental directive that has little to no practical use. If something is counter productive as a whole, it doesn't matter if it's meant to be that way or not, it's still a better decision to fix it. In a single player game what does a few extra points actually matter to anyone? It only matters to the player who wants a little extra choice in their character, everything is already so cookie-cutter as it is this is just another way that Bioware has limited resources available to the player. 


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#40
Dutch

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Ha! This game is coded so poorly. Really you can see it.

#41
CoM Solaufein

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Sounds like we have some winners in the quality control department. If they have one.


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#42
Guest_Roly Voly_*

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Ha! This game is coded so poorly. Really you can see it.

 

Maker, you're right!  I see it now.  Why, there's Leliana, Cullen, and Josephine standing at the door to the war room!

 

3WTYtpj.gif


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#43
TracyJackson

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I just wish they put back the replenishing amulets back. Those who like to use it to spec up their Inquisitor can do so, those who don't merely don't have to touch it. Not sure why this power trick got removed in a single player game, especially when you have to grind at higher levels to level up to get a single ability point.


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#44
Dinerenblanc

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Ha! This game is coded so poorly. Really you can see it.

It's not a coding problem, it's just poor design. There are more than a few issues with the looting system. I don't mind randomized loot, but the best schematics and items should not be left to chance. It just encourages farming. Players won't farm as much if said items are guaranteed rewards. The best weapon schematics can be obtained through quests, but the best armor are mostly secluded to randomized loot. That's not okay. Additionally, what's arguably the best tonic is only obtainable through a randomized encounter. This is incredibly annoying. Give us the option to gather these items consistently and we won't be using exploits. 


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#45
elrofrost

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If you're strong enough to kill those dragons, you don't need the amulets.

And that means what, exactly? Maybe I think they're pretty? Or maybe I just want the damn things. Stop making excuses for the developers. They fucked up. AGAIN!

 

Where the hell is their QA team?


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#46
elrofrost

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Then it's not a bug, it's just a completely asinine developmental directive that has little to no practical use. If something is counter productive as a whole, it doesn't matter if it's meant to be that way or not, it's still a better decision to fix it. In a single player game what does a few extra points actually matter to anyone? It only matters to the player who wants a little extra choice in their character, everything is already so cookie-cutter as it is this is just another way that Bioware has limited resources available to the player. 

What I don't get is; why bother closing exploits in the SP version of the game? I get MP.. but SP? Who the hell cares if I farm an amulet? I have the same issue with console controls? Why not in SP? If i want to give myself 10 levels I should be able too. It's not hurting anyone? Or is Bioware so arrogant that they insist you play the game their way?

Or as I suspect, they can't separate the SP from the MP code. Which is just VERY bad design. Are we sure this company even made the game? I get the feeling they farmed it out.


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#47
devSin

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Sounds like we have some winners in the quality control department. If they have one.

It's getting to the point that I'd rather BioWare just not patch anything instead of constantly breaking the game.

#48
Raiil

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What I don't get is; why bother closing exploits in the SP version of the game? I get MP.. but SP? Who the hell cares if I farm an amulet? I have the same issue with console controls? Why not in SP? If i want to give myself 10 levels I should be able too. It's not hurting anyone? Or is Bioware so arrogant that they insist you play the game their way?

Or as I suspect, they can't separate the SP from the MP code. Which is just VERY bad design. Are we sure this company even made the game? I get the feeling they farmed it out.

 

 

IDK, speaking as a former, fairly hardcore WoW player, I feel like they're taking an MMO approach to a non MMO game. There's this issue with game devs where they see the popularity of another format and try to bring it over, without realising that it comes with it's own issues.

 

RNG doesn't, and shouldn't work in a single player game as it does in an MMO. In WoW, I could spend hours grinding, say, pirates to get a stupid parrot pet. Those pirates were on a particular timer and they were always going to respawn. That isn't the case in DA, since they (for whatever reason) want to limit your ability to level up. MMOs like WoW live and die by grinding for gear and leveling to max- Dragon Age doesn't, nor should it, since MMOs have a different mindset (and even that varies between various MMOs). If I cheated in WoW, it affected the players around me immediately; I'd be able to cheese dungeons early on and carry guilds to victory, something that is normally patched quickly in that game. But in DA single player, I could be drowning in amulets and it affects no one but me, but you can't split the difference between game styles and actually make it work.


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#49
Bakgrind

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I'm actually glad that I haven't patched my game since patch 2  , but unfortunately since I can't use the keep when I create a new game I have to use the world default settings :mellow:


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#50
Little Princess Peach

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im not bothered about the amulets I never needed them but still lol failed patch is fail


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