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Patch 1.5 removed some/all amulets of power


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#201
Sunnie

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That doesn't sound good. I guess at this point I will have to stop holding my breath

Can I assume you are playing on one of the Consoles? I've modded every BioWare game I have ever played (as well as everyone else games), which is why a PC has light-years advantages over any console. if you are, you have my sympathy.



#202
devSin

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I've scoured the loot tables, they were removed only from the loot drop containers. The amulets that are tied to War Table rewards or otherwise quest rewards are still intact. They were removed, what we do not know is if the removal is only a temporary stop-gap while they actually try to find a fix for the exploit (which is still in and functioning just fine).

Cassandra's in the Fallow Mire, Blackwall's in Adamant (and possibly Val Royeaux), and the player amulet in Crestwood are still there. The container at least for Cassandra's was modified (it used to have some Chantry-related valuables along with the amulet, which were removed), and I guess the player amulet wasn't always a ground container (it's an invisible loot box on the ground now).

It's simply all the other ones that have been removed (even if they couldn't be exploited).

#203
Llonirus

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Can I assume you are playing on one of the Consoles? I've modded every BioWare game I have ever played (as well as everyone else games), which is why a PC has light-years advantages over any console. if you are, you have my sympathy.


Yes, I am on console (Ps4) unfortunately :( I am so jealous of PC gamers right now lol. Not only can you get all of your amulets, but you can also get the 12th mosaic piece in the hinterlands. >_< It's killing me.

#204
Sunnie

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Yes, I am on console (Ps4) unfortunately :( I am so jealous of PC gamers right now lol. Not only can you get all of your amulets, but you can also get the 12th mosaic piece in the hinterlands. >_< It's killing me.

Yup, that mosaic fix was one of the first mods done. Modders often do bug fixes for games they play, thats been that way for many years and across many games.



#205
giveamanafish...

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Actually, in this thread and others, people have specified which amulets are missing. It seems at this point, you're simply picking at strings in the seams hoping it will fall apart. It also makes me wonder: If you're not having this issue and you have found such a plethora of amulets, why are you investing so much time and effort replying to people who are having issues? I hope devSin doesn't mind me quoting him here, but I just want to leave it because he makes a very legitimate suggestion that you have ignored.

 

 

 

 

I have just finished a playthrough in which I was a little over half in the game before downloading patch 5 and I can tell you that I found no where near sixteen or more amulets. I am certain that you listing which amulets you found, quest they were associated with and areas and circumstances in which you found them, e.g Looting an amulet from a body in >insert cave< in >insert map<, would certainly be more helpful than having people who are missing amulets give locations to where they are no longer, considering that the main argument being used is, "They're still there, just different places!" It would be more helpful to say, "This is where you can find Amulet A." 

 

Furthermore, it isn't up to you to dictate what is or isn't important to a person's game. The same could be said about any feature that isn't needed. We don't need a lot of things, but considering resources went into putting them in the game, at one point the devs must have felt they were important enough. Does it matter to you why someone likes a feature and then is upset because it's removed for no apparent reason? You just said you didn't need them, don't see them as important and basically gave a "who cares". The people missing them care, obviously.

 

 

Are you seriously blaming the customers for the amulets being removed? Please tell me you aren't. Is this going to start a standard of every time someone brings up a complaint, we're going to blame it on them? "You wouldn't have experienced those bugs if you had only praised the developers as much as we have! Why do you think I have played this game 19,086 hours without one single glitch or bug! " Good grief. I really like this game. I do. I give props where props are due and I genuinely enjoy this game for the most part. That doesn't mean I am blind to not only the issues I have experienced (lots of bugs), but the issues that other people have experienced and continue to experience. 

1) I havenèt kept track of the power amulets because they are not a big part of the game for me.  It was my first playthrough, and I had more important things on my mind. The amulets you collect are going to be affected by the order in which you visit locations. My esitimate was 16 or so in the last third of gameplay.

 

2 Unless your only ambition is to become head burger flipper at the tastifreeze, clear language is important.  THE AMULETS as opposed to THE MISSING AMULETS. 

 

 

I did start a new playthrough where I am trying to keep track of AoPs. Picked up an amulet in the Hinterlands in a cave you can explore with a NPC elven mage. It was an amulet of power for Solas. He used it. When I went back to Haven after another hour of gameplay, everyone was at the same level. This is why Melca says it is a problem that can be left to the mod community if they want to put in the effort.  But good for you that you were able to vent. Solas did gain an ability point over Varric and the Inquisitor, but Cassandra has the same number of ability points as Solas.

 

I actually spent more than five minutes on this issue and after looking at the list of missing amulets, besides still wondering if the Patch 1.5 added amulets in different locations, I would have to say that it is possible that the missing amulets are gone by design. Based on that list and comparing it to a list in the Wiki of older locations it looks like tthat  in the game, there are still 1 amulet per party character and 2 for the Inq. Niote  that in the original game, at the exttremes, Sera had only 1-2 amulets available and Cole could get 4, Solas and Varric could get 3-5 depending on choices made. It may have been an attempt to balance that issue.

 

3) old karate thing. Breath when you are preparing. Good idea to breath when you are typing.



#206
KBomb

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1) I havenèt kept track of the power amulets because they are not a big part of the game for me.  It was my first playthrough, and I had more important things on my mind. The amulets you collect are going to be affected by the order in which you visit locations. My esitimate was 16 or so in the last third of gameplay.

 

2 Unless your only ambition is to become head burger flipper at the tastifreeze, clear language is important.  THE AMULETS as opposed to THE MISSING AMULETS. 

 

 

I did start a new playthrough where I am trying to keep track of AoPs. Picked up an amulet in the Hinterlands in a cave you can explore with a NPC elven mage. It was an amulet of power for Solas. He used it. When I went back to Haven after another hour of gameplay, everyone was at the same level. This is why Melca says it is a problem that can be left to the mod community if they want to put in the effort.  But good for you that you were able to vent. Solas did gain an ability point over Varric and the Inquisitor, but Cassandra has the same number of ability points as Solas.

 

I actually spent more than five minutes on this issue and after looking at the list of missing amulets, besides still wondering if the Patch 1.5 added amulets in different locations, I would have to say that it is possible that the missing amulets are gone by design. Based on that list and comparing it to a list in the Wiki of older locations it looks like tthat  in the game, there are still 1 amulet per party character and 2 for the Inq. Niote  that in the original game, at the exttremes, Sera had only 1-2 amulets available and Cole could get 4, Solas and Varric could get 3-5 depending on choices made. It may have been an attempt to balance that issue.

 

3) old karate thing. Breath when you are preparing. Good idea to breath when you are typing.

So, it was your very first playthrough and you weren't keeping tabs, yet you know the exact number of how many you collected. Interesting. Was the complete playthrough before patch 5, after patch 5 or a mix of both? You keep stating how it means very little to you, yet your replies say otherwise. Some people--if not all- are wondering if the MISSING AMULETS are completely removed or if they have been relocated. People have repeatedly mentioned that not all amulets are gone. Which is why devSin asked you to give locations of the multitude of amulets you seem to be finding so cross referencing can take place, to you know, actually help instead of coming into a thread that doesn't seem to concern you just to be insulting and incendiary. 

 

Either way, I have come to the conclusion you're being a bit trollish and simply want to argue. I don't want this thread to be locked, so this is my last post to you. We'll just have to agree to disagree and leave it at that. Which shouldn't be so hard since this topic means absolutely nothing to you, right?   ;)

 

As for 3), maybe follow your own advice. After looking through this last post, you seem to be the one venting and typing without breathing.  ^_^


  • Llonirus aime ceci

#207
Ashelsu

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Humans, Cassandra included, initially have more points.

 

If all looted amulets except Cassandra's, Blackwall's and Inquisitor's are gone, it means everybody can have 0-2 amulets depending on choices made.



#208
Sunnie

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The loot tables are freakishly large in number, and I didn't look at all of them, but the following line in the patch notes....
 
 

<ltem #15>Fixed a loot exploit.

 
...alludes to them being removed, since the only loot exploit that's been an "issue" is the container respawn exploit, which incidentally is where the AoPs were removed from. I am 99% sure they have just been omitted since in the newest play through I have been playing since 1.06 patched, I have not found any of those amulets elsewhere.

#209
CIA

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I don't understand how an AAA developer with **** tons of money from EA and hundreds of employees can **** up SO badly SO consistently. 

I mean I love the game, but it's just been a trainwreck. Worse than Fallout: New Vegas' bug timeline.



#210
Corvus917

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Okay, so Patch 6 was just released. Anuone know if the amulets were restored here?



#211
arkngt

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Doesn't seem that way. At least the only one I easily could check, which was the one in The Fade (where you get the message "Retrieve the Magister's Amulet" as well). Still no amulet. :(

 

This also means that I was wrong earlier in the thread when I said that I thought it would be fixed in the next patch.



#212
MadLewts

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Just stopped in to say the amount of ****** in this game has exceeded even my expectations, congrats on ruining another great franchise EA!  What's your secret?  You can take your DLC and stick in up your arse.  You can take your patches and your other games and your sequels and stuff em all.  Will not buy EA product again.



#213
magus448

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I don't understand how an AAA developer with **** tons of money from EA and hundreds of employees can **** up SO badly SO consistently. 

I mean I love the game, but it's just been a trainwreck. Worse than Fallout: New Vegas' bug timeline.

Which comes from having only 18 months to make it. What's Bioware's excuse?



#214
Corvus917

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And of course patch 6 completely breaks the mods... Bloody hell! First you release a patch that removed more than half the amulets of power, then you release a patch that breaks mods, including the only solution to the amulet of power nonsense you have yet to fix yourself? Ugh...

 

There are no words I can think of to describe just how asinine and stupid this is. I really wish I could scream in the ear of the fool who was responsible for this. 

 

Bioware! EA! Fix your bloody messes, and stop breaking the external solutions to the mess you created and failed to solve! 



#215
Guest_Roly Voly_*

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Bioware:  Hey guys, we really really need to check Nexus and every conceivable mod site on the internet, look at all the mods and make bloody sure whatever we do with a patch doesn't interfere with  these mods.  We can't have our fixing of actual bugs in any way interfere with other people altering our game on their own.

 

You actually expect ANY business anywhere in the world to think like that?  Why in hell should they?

 

roflmao.gif

 

P.S. - For all those people who keep bringing up Skyrim as a great example of a company caring about modders, I would like to remind them that Skyrim updates frequently broke mods as well. 



#216
Sunnie

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P.S. - For all those people who keep bringing up Skyrim as a great example of a company caring about modders, I would like to remind them that Skyrim updates frequently broke mods as well. 

Which were easily fixed by resaving them in the latest toolset. Seriously, Bethesda has been the most supportive of modders for 2 decades now, and we all have benefited from that support.



#217
Guest_Roly Voly_*

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Thank you for confirming skyrim patches broke mods until mod authors took it upon themselves to fix it.

#218
Guest_Donkson_*

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Thank you for confirming skyrim patches broke mods until mod authors took it upon themselves to fix it.

 

Mate it's so hard to take your debating seriously when you're wearing that nurse outfit... :lol:



#219
Sunnie

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Thank you for confirming skyrim patches broke mods until mod authors took it upon themselves to fix it.

They didn't always break mods, but when they did, there was always a way to fix them easily and quickly. And it's not just Skyrim either, mods getting broken by updates happens to just about every game.



#220
Guest_Roly Voly_*

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Mate it's so hard to take your debating seriously when you're wearing that nurse outfit... :lol:

I know it's hard to concentrate when you're so turned on by sexy Volus, but try. ;)

 

They didn't always break mods, but when they did, there was always a way to fix them easily and quickly. And it's not just Skyrim either, mods getting broken by updates happens to just about every game.

Exactly my point, Sunnie.  There are people posting ridiculous things basically accusing Bioware of intentionally breaking mods with patches.  It's a ridiculous claim and I was trying to address that.



#221
Guest_Donkson_*

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I know it's hard to concentrate when you're so turned on by sexy Volus, but try. ;)

 

Exactly my point, Sunnie.  There are people posting ridiculous things basically accusing Bioware of intentionally breaking mods with patches.  It's a ridiculous claim and I was trying to address that.

 

What can I say.. those legs.. :wub:



#222
Sunnie

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Exactly my point, Sunnie.  There are people posting ridiculous things basically accusing Bioware of intentionally breaking mods with patches.  It's a ridiculous claim and I was trying to address that.

lol.. For some reason I thought you were headed down another road. Seems ewe are on the same page after all! 146193.gif



#223
Corvus917

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Bioware:  Hey guys, we really really need to check Nexus and every conceivable mod site on the internet, look at all the mods and make bloody sure whatever we do with a patch doesn't interfere with  these mods.  We can't have our fixing of actual bugs in any way interfere with other people altering our game on their own.

 

You actually expect ANY business anywhere in the world to think like that?  Why in hell should they?

 

roflmao.gif

 

P.S. - For all those people who keep bringing up Skyrim as a great example of a company caring about modders, I would like to remind them that Skyrim updates frequently broke mods as well. 

 

Sigh. Fine, let me clarify. My issue isn't that they simply broke every mod, since I actually seldom ever use mods. My gripe is that they broke every mod, including the one that fixed the amulet of power bug, while completely failing to fix that bug in the first place. So yeah, I'm just annoyed that either Bioware or EA can't seem to bother to make sure they fix every damn bug in the same patch that breaks the only existing solutions that modders created for said bugs. If they simply addressed the bug, I'd be perfectly content. But no, they couldn't, so now I'm once again unable to play the game. 

 

Hell, they only just now fixed the "Fall mosaic piece" glitch that's been in game since day one, and was very easy for modders to fix months ago. I'm actually concerned that we'll have to wait until patch 11 or 12 before they finally fix the amulets of power. 



#224
Corvus917

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I know it's hard to concentrate when you're so turned on by sexy Volus, but try. ;)

 

Exactly my point, Sunnie.  There are people posting ridiculous things basically accusing Bioware of intentionally breaking mods with patches.  It's a ridiculous claim and I was trying to address that.

 

I hope you don't count me among that number. I never claimed that mod breaking was intentional. I'm just very annoyed that now I have to wait until either Bioware or EA release a patch to fix their mess, or wait until modders figure out how to work with the new patch. 



#225
Shevy

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I fired this game up today after 3 months and although I had to load 1,8 gb and patch this, the game ist still bugged as hell.

 

Hinterland Mosaic still missing

 

Amulets of Power removed

 

Chest exploit still working

 

Still two untriggerable quests, although there is a quest marker.