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Shennanigans with pull of the abyss?


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4 réponses à ce sujet

#1
Beerfish

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Any one notice anything different about this lately?  Just the last while I've had a number of times where it in effect spits out enemies that have not died inside it when it disipates, as in spits them across the map right in front of me, the caster.  There was no noticeable rubber banding or lag in these games, just the abyss ends and the brute who was in the middle of the abyss goes poof! and is staning right in front of me ready to swing.

 

 



#2
McPartyson

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Any one notice anything different about this lately?  Just the last while I've had a number of times where it in effect spits out enemies that have not died inside it when it disipates, as in spits them across the map right in front of me, the caster.  There was no noticeable rubber banding or lag in these games, just the abyss ends and the brute who was in the middle of the abyss goes poof! and is staning right in front of me ready to swing.

 

Is this where they all snap back into their previous positions prior to being pulled in? Because I believe that was around prior to the patch.



#3
veramis

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Enemies often teleport around if they survive PotA's duration. AW should always host to make PotA pull in enemies so they don't appear to rubberband while being drawn in.



#4
Herbin Ninja

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One thing I noticed, If you do little damage it will spit the enemies out to where they would be had they continued running. However, If you do somewhere around 50% damage against their health they will remain where they are when PotA dissipates



#5
Robbiesan

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Yes, noticed this during the weekend.  What is weird though, is the enemy that ended up in front of me was not on that path prior to PoTA.  I was hosting AW was a PUG.