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Asari huntress infiltrator cloak question


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#1
1badmage

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So, if you choose bonus power for cloak, there is just enough time to both prime and detonate under cloak.

 

Are the resulting biotic explosions bigger this way?

 

It worked really well in platinum, but I'm foregoing the extra 40% damage with this build.



#2
Dalakaar

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Biotic Explosions don't benefit from +Pwr Dmg/Force. Just the ability ranks that specifically state they increase Biotic Explosions.


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#3
1badmage

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Yep, but the question was do they benefit from cloak. I'm guessing no.

 

I'm thinking that instead of cloak->dark channel->warp->shoot I would be better off going with 40% power damage and then cloak->dark channel->shoot->cloak->warp->shoot. The reason being is the down time in the first case between DC and warp due to DC's cooldown.



#4
NuclearTech76

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No biotic explosions aren't effected. The individual powers though would both get cloak bonus.

#5
Dalakaar

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Not so much. They still sound great and do wonderful things to your eyes though. :D



#6
NuclearTech76

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Jmho bonus power isn't that great for casting two powers dependent on cooldown takes your weapon out of the fight too long.

#7
RealKobeBean

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No, but Dark Channel is quite sick if you just cast it alone on an enemy.
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#8
Dalakaar

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No, but Dark Channel is quite sick if you just cast it alone on an enemy.

I recently tried a funky build centered around Dark Channel on the Huntress. A no fitness +pwr build. Focused on keeping Channel up more than warping things. A cloaked Channel with a Power Amp IV, pistol power amp, and power passives hits a lot harder than I'd've thought.



#9
Mindlog

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Yep, but the question was do they benefit from cloak. I'm guessing no.

 

I'm thinking that instead of cloak->dark channel->warp->shoot I would be better off going with 40% power damage and then cloak->dark channel->shoot->cloak->warp->shoot. The reason being is the down time in the first case between DC and warp due to DC's cooldown.

For maximum bio damage on boss units (like the banshee following you around the map) Cloak -> Warp -> Dark Channel should stack. Very few cases where that's necessary. Haven't played the game in about a decade to be able to confirm with 100% certainty.

Huntress is a very powerful class.



#10
Krazy_Kirby

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I cloak dark channel, cloak warp while firing my pr in between. ( pr= particle rifle call geth gpr)

#11
PHOEN1XK1NG

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The reason being is the down time in the first case between DC and warp due to DC's cooldown.

Dark Channel's cooldown does not apply if casting while in cloak, so don't spec into bonus power.  Bonus power is almost always a waste on Infiltrators.  Cloak then cast DC asap and you only suffer from cloak's minimum cooldown.

 

Basically... L2Infiltrate.  Always cloak before using a power.

 

 

 

 

Edit:  I re-read your post a few times.  I think you already get it.  So... Yes.


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#12
lonerenforcer9

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I cloak dark channel, cloak warp while firing my pr in between. ( pr= particle rifle call geth gpr)

 

 

 

Basically... L2Infiltrate.  Always cloak before using a power.

 

 

Hmmm. I've evidently been playing the Huntress all kinds of wrong these last few years

 

 

 

Am I the only one that does Dark Channel ---> Cloak ----> go get a beer/make a sandwich?


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#13
Terminator Force

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Huntress is a very powerful class.

 

Yes, and to think BioWare actually intended for her tac cloak to give weapon dmg bonus too.



#14
GruntKitterhand

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Dark Channel's cooldown does not apply if casting while in cloak, so don't spec into bonus power.  Bonus power is almost always a waste on Infiltrators.  Cloak then cast DC asap and you only suffer from cloak's minimum cooldown.

 

Basically... L2Infiltrate.  Always cloak before using a power.

 

While it's important for me to stress that I do agree with this, and it is how I use the Huntress on my main a/c, I run her with duration cloak and bonus power on an alt a/c, where I don't have any particularly powerful weapons.

 

The reason it's worth mentioning is in case anyone is feeling apprehensive about moving up to Gold, and is maybe more likely to pick a Jugg or AIU.  The Huntress, with duration cloak, is immensely survivable and still able to make a huge contribution to the team, without being irritating in any way.  Given that she doesn't get a weapon damage boost from cloak, she's not missing out as much as all the other Infiltrators.  

 

I played a few games with her yesterday, and getting devices on difficult maps made me realise just how useful duration cloak can be to a team.  My score was quite obscenely high in a couple of games, without needing consumables or amps, or indeed being required to do anything particularly difficult or skillful.  But it was still great fun, and more team-oriented play than most other Infiltrators are capable of.  Yes, duration cloak is a crutch, and no, I don't normally need it or recommend it, but it is justifiable with the Huntress (and Shadow).


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#15
Miniditka77

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Bonus power is almost always a waste on Infiltrators.

 

Yeah, using Bonus Power to cast two powers in a row is rarely the most effective strategy.  You can do OK with the Shadow by jumping around and Shadow Striking twice in a cloak cycle sometimes, depending on enemy positions, but SS and then immediately shooting/melee is usually more effective.

 

Bonus Power is most effective if it's used to prevent you from de-cloaking when you cast a power, so that you can cast the power and still reposition yourself before breaking cloak.  It's most effective for melee builds, in my opinion (QFE and Shadow, especially).


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#16
Alfonsedode

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Yeah, using Bonus Power to cast two powers in a row is rarely the most effective strategy.  You can do OK with the Shadow by jumping around and Shadow Striking twice in a cloak cycle sometimes, depending on enemy positions, but SS and then immediately shooting/melee is usually more effective.

 

Bonus Power is most effective if it's used to prevent you from de-cloaking when you cast a power, so that you can cast the power and still reposition yourself before breaking cloak.  It's most effective for melee builds, in my opinion (QFE and Shadow, especially).

and melee GI (proxy)



#17
JGDD

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[...] (QFE and Shadow, especially).

I call hack. Or a typo.



#18
Krazy_Kirby

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Yeah, using Bonus Power to cast two powers in a row is rarely the most effective strategy. You can do OK with the Shadow by jumping around and Shadow Striking twice in a cloak cycle sometimes, depending on enemy positions, but SS and then immediately shooting/melee is usually more effective.

Bonus Power is most effective if it's used to prevent you from de-cloaking when you cast a power, so that you can cast the power and still reposition yourself before breaking cloak. It's most effective for melee builds, in my opinion (QFE and Shadow, especially).

So killing 1 phantom and then shooting is more effective than killing 2 phantoms in 1 cloak duration as the shadow? And doesn't matter if it's plat I can still 1 shot a phantom.

#19
Miniditka77

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and GI (proxy)

 

You mean melee GI, right?

 

I call hack. Or a typo.

 

Yes, I meant QFI.

 

So killing 1 phantom and then shooting is more effective than killing 2 phantoms in 1 cloak duration as the shadow? And doesn't matter if it's plat I can still 1 shot a phantom.

 

I said "usually" and "depending on enemy positions."  Yes, SS is excellent against Phantoms, and if you have to kill two Phantoms right near each other, doing a double SS in one cloak cycle can work well.  But you can also often do more damage by taking out the one Phantom, shooting a couple of other enemies, and then killing that 2nd Phantom in a couple of more seconds on your next cloak cycle... again, depending on where the enemies are positioned. 



#20
Alfonsedode

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You mean melee GI, right?

sure



#21
Cryos_Feron

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For maximum bio damage on boss units (like the banshee following you around the map) Cloak -> Warp -> Dark Channel should stack. Very few cases where that's necessary. Haven't played the game in about a decade to be able to confirm with 100% certainty.
Huntress is a very powerful class.


I think the correct order is cloak - dark channel - warp.

and the huntress CAN be a powerful class. but if you want to keep up in a strong group you definitely need a good weapon and warp Ammo 4 or exploit incendiary warp glitch!

#22
NuclearTech76

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I think the correct order is cloak - dark channel - warp.

and the huntress CAN be a powerful class. but if you want to keep up in a strong group you definitely need a good weapon and warp Ammo 4 or exploit incendiary warp glitch!

For biotic explosion but for just neutralizing say a Banshee completely, TTK would probably be shorter to Warp for debuff then dark channel then shoot with warp rounds,



#23
Cryos_Feron

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For biotic explosion but for just neutralizing say a Banshee completely, TTK would probably be shorter to Warp for debuff then dark channel then shoot with warp rounds,

that's interesting, I never considered to use the (de)buff BEFORE dark channel - but this period only is 3-4 seconds,

so I still think that with an Explosion you do more dps - especially on Platinum. 



#24
NuclearTech76

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that's interesting, I never considered to use the (de)buff BEFORE dark channel - but this period only is 3-4 seconds,

so I still think that with an Explosion you do more dps - especially on Platinum. 

With the explosion you have to reprime for Warp ammo to get the bonus damage as well. If you're going for max damage you would probably be better off going with incendiary though for elites. BE the infantry. Warp, weapons fire, dark channel, weapons fire for bosses.



#25
Cryos_Feron

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With the explosion you have to reprime for Warp ammo to get the bonus damage as well.

 

You sure?

 

because DC is still doing its work - even after the explosion.

 

So the Warp Ammo has its requirements fulfilled, I guess