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Bioware, the text is REALLY small.


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#351
YakoHako

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podmark wrote...

Bissmarck_D wrote...

Things I can't read due to the size and color of the text:

- Cerberus News on the right side of the front screen.


Oh yeah, that one is all but impossible for me to read.


You know that means you can read it, right?

#352
I.B.Toad

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As someone with a 19-inch sdtv, I'm BEGGING you guys at Bioware for some help with the text!

#353
ulisses78

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I totally agree. At least, some outline at the subtitles will help a little.

Come on guys! You're making a big sales with this one, someone has to worry about it, right?

#354
Kadreal

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Unfortunately, it's a design decision. With big text, it takes up a lot of screen, possibly even preventing full and complete descriptions due to lack of space.



To put it plainly, on one end you have SDTV users complaining about it being too small to read, and on the other end you end up with HDTV users annoyed with descriptions and subtitles taking up half the screen.



Also, for those looking for an HD upgrade for a lower pirce then a 300-400 dollar set, you can grab some 1080 HDMI monitors for around 150-170 or so that make great computers monitors but also accept HDMI input from things like DVD players or XBOX.. They may only be 21 or 22 inch, but they aren't half bad.

#355
Selvec_Darkon

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You can also switch your TV format to widescreen on a traditional TV which makes things somewhat more bearable. Also you can get Dvi to Hdmi adapters for monitors.

#356
Tails88

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Kadreal wrote...

Unfortunately, it's a design decision. With big text, it takes up a lot of screen, possibly even preventing full and complete descriptions due to lack of space.

To put it plainly, on one end you have SDTV users complaining about it being too small to read, and on the other end you end up with HDTV users annoyed with descriptions and subtitles taking up half the screen.


Personally I don't think that using the same font they used in ME1 would take half of the screen just for a description.

Item and other descriptions must be scrolled down, so I don't see the problem. The dialog choices are just 4 or 5 words, and the menus wouldn't suffer that much to me.

If you think about it, it's something very simple to achieve. 
Theoretically, at least. Of course I don't know if, programming in the game code, this is a nightmare. And I don't care, they're programmers, it's their job. The only thing I know is I can't read anything after paying 60 bucks.


A problem like this shouldn't exist at all.

Modifié par Tails88, 04 février 2010 - 11:22 .


#357
pedal2000

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 Is there some problem in terms of coding that means you can't scale font sized based on the resolution that the game is playing at? It seems pretty simple from a consumer prospective 'create a scroll box.' 'Make font = X when Resolution is Y' and have at er. If the text is to big, it will create a scroll box and the reader has to move it down to read, if it isn't big enough (at least using Windows as a guideline) the scroll disappears or extends the full length of it and all of the text appears on screen. 

My friend is also grounded right now since he can't read anything in the game at all and just gave up trying. Very  disappointing design decision rather than trying to accommodate  all users. 

#358
joshlwilliams81

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This happens with simultaneous released games ALL the time. Look at oblivion. The text is so freaking huge that it takes up too much room. Doesn't make ANY sense. But, when you play it on your TV it's perfect. Fallout 3 was like this as well. Thank god for modders, fixed that right quick.



Alternatively, I have issues seeing the blue border on something that you are able to pick up or someone that you are able to talk to. SUPER hard to see, I kinda have to move my mouse around a little more than I would like to find the blue box.



I beat it yesterday btw, amazing. Now it's time to finally kick some dragon age off now that my other responsibilities have been taken care of.


#359
yhibiki

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Also agree that the text is too small. I have a 20-inch HDTV, and unless I'm sitting right in front of the screen, I can't read it. I've mostly given up reading in-game descriptions of anything, it's too much of a pain.



Font size options would be nice. But this isn't the only game that's guilty of small fonts. (Banjo-Kazooie:Nuts&Bolts was pretty bad in the demo; Eternal Sonata was hardly legible; Fallout 3 gave me small text + really terrible colors.)

#360
Tails88

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yhibiki wrote...

Also agree that the text is too small. I have a 20-inch HDTV, and unless I'm sitting right in front of the screen, I can't read it. I've mostly given up reading in-game descriptions of anything, it's too much of a pain.

Font size options would be nice. But this isn't the only game that's guilty of small fonts. (Banjo-Kazooie:Nuts&Bolts was pretty bad in the demo; Eternal Sonata was hardly legible; Fallout 3 gave me small text + really terrible colors.)


Exactly. They didn't think that the majority of gamers don't play sitting very near to the screen (like a tester or a programmer). I play in a living room, and between the armchair and the TV there is a low table. What should I do, sit on the table to read the text?

Maybe, they simply didn't think about this at all. "Design choice"....


I have Eternal Sonata and Fallout 3, too, but I can read them fairly well. The Pipboy in Fallout is difficult to read, but nothing compared to this.
Banjo's text was horrible (haven't bought it for that).

Modifié par Tails88, 04 février 2010 - 01:51 .


#361
Disassemble

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I wonder how many pages and how many users have to bring this up before this thread gets stickied, or Bioware takes steps to rectify this.

#362
TexasScoldem

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Lots of other games have the same issue surprised you haven't ru n into it before.

Like it or not the XBOX360 is a HD peripheral and some of the games require an HD output device so either buy a new television or I'm sure Gamestop would be happy to give you $10 in trade-in credit.

#363
Tails88

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TexasScoldem wrote...

Lots of other games have the same issue surprised you haven't ru n into it before.

Like it or not the XBOX360 is a HD peripheral and some of the games require an HD output device so either buy a new television or I'm sure Gamestop would be happy to give you $10 in trade-in credit.


Again,

1) Even HDTV owners are experiencing this
2) Xbox 360 support SDTV, 4:3 aspect ratio, and everything, so it must work
3) There is no warning that the game is unreadable on screens too small (unless you play 5cm away from them).
4) Reading text doesn't require any HDTV.


...and Bioware still doesn't say anything. If words are useless, let's try with images :innocent:

Image IPB

#364
Disassemble

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TexasScoldem wrote...

Lots of other games have the same issue surprised you haven't ru n into it before.

Like it or not the XBOX360 is a HD peripheral and some of the games require an HD output device so either buy a new television or I'm sure Gamestop would be happy to give you $10 in trade-in credit.


As I and others have said before, and will do so ad nauseum;

Bioware made no announcement about Mass Effect 2 being made only for HD television, HD TV owners are reporting this problem as well, and the 360 is made to work on SD televisions. Unless you can provide a statement from Microsoft saying otherwise, I will have to say you are wrong and that the 360 is not only an HD television peripheral.

#365
mcmjamr

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Same, I have the same problem. I am forced to sit very close to the TV to be able to see the text options, so the size isnt that bad, but the color of text/color of background is terribad. Bioware I love your games but c'mon give me one option to change text coloring/sizes please

#366
Syrellaris

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DeeLite808 wrote...

so outdated that they still sell SDTV sets, VHS Players and normal non-blu ray dvd players?

SDTV's are still being made, still being sold so one can argue its outdated or not.

SDT'vs are still being sold because of several reasons, which include:

1) HDTV signals are not supported in EVERY single area of our country. Won't be until well into this decade. that means for most people, buying and HDTV is a waste of their money since watching SDTV signals looks like crap on HDTV's. And most cable companies CHARGE an arm and a leg to provide you with HDTV channels.
2) College kids surely can't hoist up HDTV set in their dorm room if their Dorm do not support having them in the first place (ie providing HDTV signals for their state of the art tv sets).
3) More affordable than many HDTV's on the market.

Majority of the users of the Xbox 360 are 18-35 years of age; A good sizable chunk of that age group is in the 18-24 age bracket (you will find that there are more users in this age bracket than in the rest of the ages brackets).  HDTV users are actually between the ages of 25-50. A sizable audience is outside of the Xbox 360 target audience, who do not own a HDTV set.


They sell VHS? hell I havent seen that technology in stores for the last 5 years. SD tv's in stores? havent seen it in atleast 3 years either. The only Stores I have seen em in, were not the type of stores that sell new products, but used instead.

I however Do not live in america though, so i really do nto care its not supported everywere, besides its a moot point.

HDTV will be around well into 3d TV's cycle, and SDTVs are still around even with the advent of HDTV. Just because you think its antiquated, doesn't mean the technology is going to go AWAY quickly. It will take a long while before 3D TV gets even remotely affordable before HDTV is available in the rest of the country at VERY affordable prices.

VHS players are still being sold (mostly comboed with DVD now) but the format still lives on despite being put on the "defunct" list less than 2 years ago (last movie to be produced on VHS was on Dec. 31, 2008). This is a format that was around for nearly 30 years. VHS Blank tapes are still being produced, however.


I never said it was antique, I just said it was older and outdated technology, that already dissappeared in 90% of the stores. You can go against it all you want, but those are facts. SD Tv's are not being sold new anymore.

I dont even run into VHS players that are combined with DVD anymore in stores either. The technology did dissappear fast from the stores, as HDTV is the new standard. Wether you like it or not.

Of coures you're just speculating. My TV set gives the DATE and month of manufacturer. so it wasn't sitting in a box for "6" years. It was manufactured and shipped in the same year I bought it.


Yes, it was speculating. and do not worry, I do know how the life of a product goes.


Developers should always develop for the current technology. And CURRENTLY SDTVS are still owned, still produced and still sold; many SDTV's are less than 2 - 3 years old.


28 million users of Xbox 360's out there. Put into perspective, if 51% of those out there still own SDTV's that's
14,280,000 users who will not be able to enjoy this game .

That's a sizeable audience that is currently being ignored. Translate that to numbers, and that's a lot of money that is not being spent to buy titles that can't be read, or enjoyed on SDTV's.


bull****, it is only the people that do not wish to upgrade to a better technology that expect people to develop for there old outdated stuff. The new standard is HDTV, so it is to be expected developers tend to develop for that, as it improves the material in itself.

The fact that your 51% is taken from thin air and the actuall numbers are infact way less, your argument falls flat.



Seeing that all games produced have "supports HDTV" this argument falls flat. ME1 stated the same thing, and it was fine on SDTV's


yet the argument is still valid, as bioware did not advertise with the fact the game runs only on HDTV or that it works fine on SDTV's.

#367
Disassemble

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Developers should always develop for the current technology. And CURRENTLY SDTVS are still owned, still produced and still sold; many SDTV's are less than 2 - 3 years old.


28 million users of Xbox 360's out there. Put into perspective, if 51% of those out there still own SDTV's that's
14,280,000 users who will not be able to enjoy this game .

That's a sizeable audience that is currently being ignored. Translate that to numbers, and that's a lot of money that is not being spent to buy titles that can't be read, or enjoyed on SDTV's.


bull****, it is only the people that do not wish to upgrade to a better technology that expect people to develop for there old outdated stuff. The new standard is HDTV, so it is to be expected developers tend to develop for that, as it improves the material in itself.

The fact that your 51% is taken from thin air and the actuall numbers are infact way less, your argument falls flat.


Sorry, buddy, but I work in a development (more specifically, QA), and I can tell you that companies test on any technology that their product can reasonably be used on, not just the majority, or most common, but the likely. That's why many people still support IE6, that's also why movies still came out on VHS long after DVDs became popular, and why cassette tapes were still sold long into the adoption of CDs. Since the 360 was made to work with SD televisions, it is reasonable for people to use SD televisions with their 360s and with their 360 games. On top of which, as has been pointed out to you again and again, there are HD users experiencing this problem. This is not just an SD issue, no matter how much you would like to pretend it to be. Since HD users are experiencing this problem, buying a new television may or may not fix the problem. Why should someone spend that much money on something that may not work, especially without any official word from Bioware on the issue?

Modifié par Disassemble, 04 février 2010 - 06:56 .


#368
BloPant

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the way i see it any business main focus should be to make as many people satisfied as possable. with this small text issue you have a very large group of people upset and angry with this "design choice" I don't see exactly what BioWare would lose if they went and made a patch. it could only make alot of people happy, happy people are more likely to buy more bioware stuff (new games/DLC)

#369
BloPant

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Syrellaris wrote...

The fact that your 51% is taken from thin air and the actuall numbers are infact way less, your argument falls flat.



found the orginal report, that supports the numbers.

http://www.ctam.com/...ases/090804.htm

#370
ForcedWits2

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I don't see why this wasn't addressed before the game shipped. I mean how hard is it to add an option to increase text size.

Although I can see a few problems now that I really think about. They would had to check every menu to make sure nothing overlapped or was cut-off.

But I've noticed that most games are starting to do this as well. Dead Space is the one that comes foremost in my mind. I could never really tell if I has 6 or 2 Plasma Cutter ammo.

I really wished that it just had stayed about the size as the first.

#371
DeeLite808

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On the weapon choosing wheel, I can never tell how much ammo I have. which is hard since the heavy weapon is needed on some missions, and I want to know if I have 6 shots or 2. Both look the same on the screen.

#372
DeeLite808

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Disassemble wrote...
On top of which, as has been pointed out to you again and again, there are HD users experiencing this problem. This is not just an SD issue, no matter how much you would like to pretend it to be. Since HD users are experiencing this problem, buying a new television may or may not fix the problem. Why should someone spend that much money on something that may not work, especially without any official word from Bioware on the issue?


QFT. bolded parts that are relevant to the discussion

#373
jordanmc

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I suppose I don't have a ton to add except that I had this problem too. Bioware, you created a nearly flawless game that raised the bar for this entire generation of console games. You can fix a text-size issue.

#374
myotaku

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I accidentally reposted the topic. My vision's good enough for the US Army and not good enough for Bioware.



This is a problem.

#375
Michael Gamble

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We understand that on some Standard Definition TVs the smallest text in Mass Effect 2 can be difficult to read. While this was not an intentional result, it was a byproduct of enhancements to the user interface.



After investigating potential solutions, we have determined that while this issue does affect a small portion of SDTV owners, we are unable to resolve it for Mass Effect 2 through a title update. However, we have taken note of this issue and will take it into consideration as we plan future games in the Mass Effect franchise.



Mike