Essentially they should make up their mind on the Dragon Age franchise. Either go full Mass Effect/Baldur's Gate and allow you to play and develop your own character through a series of games, or build up something new and different in each one. The 50/50 path where more and more characters seem to hang around and reappear but the protagonist keeps changing just seems frustrating.
Pretty crushed the Weekes has no desire to see the warden again...
#326
Posté 11 mars 2015 - 09:26
- Dyne- aime ceci
#327
Posté 11 mars 2015 - 10:16
There's only been 5 Blights so far, out of a possible 9. If we subtract one for Corypheus, that still leaves 3 Blights to go. The Wardens will be needed until all the Blights happen.
As for people not wanting to see the HoF return as a playable character, I think that's relatively selfish and squanders an opportunity for some really amazing storytelling. Personally, even if they don't do a game centered on the HoF again, I am hoping that at some point all the protagonists are brought back together as playable characters, as in they all make up your party in some grand, epic adventure. If we consider the DA series as chapters of a book, it's completely conceivable and appropriate that all the main characters will come together in the final chapter.
#328
Guest_ShadowHawk28_*
Posté 11 mars 2015 - 01:10
Guest_ShadowHawk28_*
As for people not wanting to see the HoF return as a playable character, I think that's relatively selfish and squanders an opportunity for some really amazing storytelling. Personally, even if they don't do a game centered on the HoF again, I am hoping that at some point all the protagonists are brought back together as playable characters, as in they all make up your party in some grand, epic adventure. If we consider the DA series as chapters of a book, it's completely conceivable and appropriate that all the main characters will come together in the final chapter.
i agree, however most players seem hellbent on it based on their playthough that they killed them off as part of "a hero's sacrifice for the greater good" when they killed the Arch-demon Dragon and they don't want to see their warden again. At least that's how i see it. Either that or they don't want to re-do their custom-made warden all over again.
#329
Posté 11 mars 2015 - 01:20
i agree, however most players seem hellbent on it based on their playthough that they killed them off as part of "a hero's sacrifice for the greater good" when they killed the Arch-demon Dragon. That is why they don't want to see their warden again. At least that's how i see it. Either that or they don't want to re-do their custom-made warden all over again.
It's exactly the opposite, in fact. If my HoF was dead, I wouldn't care what Bioware did since it wouldn't concern me. However, since my HoF is very much alive, I have reason to fear what they'll do with him - to him - in future stories. Except for DAO's Warden, there hasn't been a returning protagonist they haven't derailed ever since BG2/TOB. I don't want them to complete the set.
- Iakus aime ceci
#330
Guest_ShadowHawk28_*
Posté 11 mars 2015 - 01:23
Guest_ShadowHawk28_*
It's exactly the opposite, in fact. If my HoF was dead, I wouldn't care what Bioware did since it wouldn't concern me. However, since my HoF is very much alive, I have reason to fear what they'll do with him - to him - in future stories. Except for DAO's Warden, there hasn't been a returning protagonist they haven't derailed ever since BG2/TOB. I don't want them to complete the set.
I know, my warden is alive too but if Bioware did try to bring back the HOF, there would be a backlash of sorts and bioware doesn't want that. Just look at hawke, many fans weren't happy with how he/she turned out in DAI.
- Shechinah aime ceci
#331
Posté 11 mars 2015 - 01:27
I completely agree with Weekes. Everytime I become a fan of some character-driven storyline I always feel sad when I realize that my favorite characters had their screentime, but then once the people who make said series decide to give into fandom and continue those characters in new storylines then it almost with certainty makes them a shadow of their former glory and in the end I regret what I initialy rooted for.
It goes with Ace Attorney, some characters in Mass Effect 3 and the Ratchet and Clank games.
Seriously, just let it end while it's great. I fully and wholeheartedly think Weekes knows what he's talking about.
- Abyss108, Ieldra, happy_daiz et 2 autres aiment ceci
#332
Posté 11 mars 2015 - 01:34
#333
Posté 11 mars 2015 - 01:42
#334
Posté 11 mars 2015 - 02:03
You're not being realistic, think about it again.
Sure you could pick the voice type, but the most you could possible pick from is maybe 4 like in DA:I. The reason why people like Silent Protagonists so much is that their voice can be literally anything. Even with a choice of 4 voices, fans of the Warden & Silent Protagonists would complain because they would say that BioWare hasn't provided them with the 'right' voice. People are very invested in the Warden and there is no way that BioWare can provide enough voice actors for people to choose from.
Why would you only use 4 voices. You’ve got a handful of lines in a cameo at most. You could use a dozen easily.
The main reason I like silent protagonists is because they usually get more dialogue options. Please don't assume the world all see's things from your point of view.
When you are thinking about the Warden's voice you are thinking of a voice that would perfectly fit your own Warden, but that wouldn't fit everyones Warden & there is no guarantee that BioWare would pick the VA that could do your Warden's voice justice.
What does that mean in terms of Dialogue? Choices and personality are different. I could've made all of the 'evil' choices in DA:O but my dialogue options could've been witty & charming. With BioWare just pulling from my choices, I could end up with gruff aggressive Warden. Every word BioWare writes for this Warden would be totally out of character for them.
*snip*
In a game where everyone has a voice it would be extremely noticeably and immersion breaking to have one character who 'for some reason' didn't speak. It might work as a dream, but why would a protagonist of a new game be dreaming of the Warden?
They don't know them.
Now you are really reaching, but i'll play along. If one of those 12 doesn't fit your warden, the 13th is a silent option. Magic, Stealth, a wound, dream, vision, being unable to reveal his identity, the middle of a battle (no time to talk), diary, journal, could all be used. Remember this is a cameo role we are talking about, some big meaningful plot hook that's brief.
Why would that be immersion breaking exactly, again you are assuming someone can't write a story with this in mind. I could put together a dozen decent scenarios where this is the case, and they would still have the impact of being fun.
Why would they be dreaming of him? Foreshadowing some big event, pick anything, or you could be on the wardens trail, some mage could be showing the player what happened at that point, that dungeon or battle scene.
True but because of that most of the camos are short or relatively meaningless because why put much effort into a camo of a character who can be dead.
.
In your opinion, In mine and others they help tie together the stories, they work well as background characters, companions or side stories as you don't need to spend time on their own background, the audience already knows them. It's great to see what happened to a character after you've played with them for 100's if not thousands of hours on replays, it's fanservice and it's welcome. I get you don't feel that way, but please don't assume everyone else does, you are not here in this comment, but the rest of the post seems to make assumptions throughout.
It might work if the next protagonist was another Warden, but I'm hoping we get to experience another viewpoint on Thedas in the new game.
We are not even discussing a main character, we are discussing a side story, cameo or quest. If you are, you are talking to the wrong person. I am certainly not asking for the same thing twice, I am asking to know what happened next to a warden I spent thousands of hours playing, I am asking for a bit of fanservice to see a brief return at a critical moment. Other people want a conclusion to his/her story, the final bits wrapped up.
#335
Posté 11 mars 2015 - 02:55
i agree, however most players seem hellbent on it based on their playthough that they killed them off as part of "a hero's sacrifice for the greater good" when they killed the Arch-demon Dragon and they don't want to see their warden again. At least that's how i see it. Either that or they don't want to re-do their custom-made warden all over again.
I don't want to see my Warden again because I'm 100% certain that the character will be ruined spouting dialogue I don't care for and/or dragged into a Heroic Sacrifice Opportunity #2 scenario, and with the Warden guaranteed to not be playable (let's not kid ourselves; it ain't gonna happen), her fate would be determined by some newcomer.
The bottom line for me is this: there is no true closure to a character's story that doesn't involve death.
#336
Posté 11 mars 2015 - 02:57
Why, because you say so? No. Why would you only use 4 voices. You’ve got a handful of lines in a cameo at most. You could use a dozen easily.
The main reason I like silent protagonists is because they usually get more dialogue options. Please don't assume the world all see's things from your point of view.
I love when people say - 'oh you could easily do this' without considering how much time, effort & money would have to go into their suggestion or why BioWare would go to all the trouble to do something that would ****** off many of their fans.
I'm assumed a choice of 4 because it would be alot. Even if the Warden only got a handful of lines in this camo, they would still have to pay multiple voice actors to say the same lines over and over again. That is expensive.
I'm not talking about the Warden as a Protagonist here, I'm talking about the Warden being converted into a voiced NPC.
While I prefer voiced protagonists myself, I'm not debating the one being better then the other, simply stating how difficulty it would be to convert the Warden from a Silent Protagonist that the player had a huge amount of control over to a voiced NPC where the player as limited control AND keep most of the fanbase happy.
I like the Warden but whenever anyone asks to have them brought them, they are thinking of how BioWare could perfectly bring back their own Warden and why they would love it. In reality though the perfect scenario for your Wardens return wouldn't fit with many of the other Wardens.
So BioWare would have to pay multiple VAs for your camo, add another character creator system like Hawke, add back in all the specializations that the Warden could be but that now don't exist in DA anymore (Duel Wielding Warrior, Spirit Warrior, Ranger etc) for what exactly? To have many DA:O fans tell them that they ruined their Warden? That already happens and so far the Warden hasn't appeared yet.
You are looking at your own World State, I'm trying to consider all the possible World States that each DA player can have.
Now you are really reaching, but i'll play along. If one of those 12 doesn't fit your warden, the 13th is a silent option. Magic, Stealth, a wound, dream, vision, being unable to reveal his identity, the middle of a battle (no time to talk), diary, journal, could all be used. Remember this is a cameo role we are talking about, some big meaningful plot hook that's brief.
Why would that be immersion breaking exactly, again you are assuming someone can't write a story with this in mind. I could put together a dozen decent scenarios where this is the case, and they would still have the impact of being fun.
Why would they be dreaming of him? Foreshadowing some big event, pick anything, or you could be on the wardens trail, some mage could be showing the player what happened at that point, that dungeon or battle scene.
I'm reaching by stating that it would be extremely expensive to have 12 voice actors repeat the same lines. that is a fact, not reaching.
The silent option, is to have a contrived plot reason for the Warden not to speak. I'm all for reading the Warden's Journals, following clues left to them, but for them to appear in the game and not interact with the player at all, feels like an anti-climax.
Your idea of seeing the Warden in the fade after following their trail for awhile might work and it would be interesting to see, it's something I never thought of but again there would have to be a pretty important reason for the protagonist of DA4 to be looking for the Warden, not just you gotta do this cos they are the HoF.
You have to remember new protagonists don't know older characters and may not see why they are important. Players think the Warden is a big deal and that is cool, but why would a Qunari Inquisitor or the potential protagonist of DA4? Unless they a Warden themselves or are working with the Wardens, or the next plot revolves around Darkspawn or a blight again, why would they care?
In your opinion, In mine and others they help tie together the stories, they work well as background characters, companions or side stories as you don't need to spend time on their own background, the audience already knows them. It's great to see what happened to a character after you've played with them for 100's if not thousands of hours on replays, it's fanservice and it's welcome. I get you don't feel that way, but please don't assume everyone else does, you are not here in this comment, but the rest of the post seems to make assumptions throughout.
Actually in my opinion they help tie the story together since their are multiple protagonists and it is nice to see what happened to other character. I particularity like when a character returns properly like Flemeth, Morrigan or Leliana.
But I'm also not going to pretend that Alistair's appearance in DA2 & DA:I (unless he was still a Warden) had some meaningful impact on the actual plot or Anora or anyone else who was there basically so players could say 'hi, I remember them'
Perhaps I am making assumptions about what people want, but I think from this thread and the many others like it, I've gotten a pretty good grip on what many Warden fans want. The Warden is held in such reverence that a ''hi, I remember them' moment is not what most people seem to be looking for. They seem to want a full fledged Hawke Style camo.
We are not even discussing a main character, we are discussing a side story, cameo or quest. If you are, you are talking to the wrong person. I am certainly not asking for the same thing twice, I am asking to know what happened next to a warden I spent thousands of hours playing, I am asking for a bit of fanservice to see a brief return at a critical moment. Other people want a conclusion to his/her story, the final bits wrapped up.
I realise that, I was just trying to work out why a protagonist would be dreaming about the Warden and the most logical answer was if that protagonist was another Warden.
I'd like to find out what happens to the Warden too, hell I'd like to know what happens to Hawke after she goes to Weisshaupt Fortress in DA:I, but the Warden doesn't need to be in the game for me to find that out.
I can find that out through another character, through a letter, a journal etc.
I'm not saying that the Warden can't be mentioned in DA games, all I'm saying is that their actual appearance would be difficult to pull off.
I just feel like people want to see the Warden because they felt that they had alot of control over them and to being them back as a camo takes away that players control and therefore no one, no matter how much they love the Warden, would be happy with the reality of the Wardens return because it could never match the idealized version of that return in their heads.
- Il Divo, Shechinah, Kali073 et 1 autre aiment ceci
#337
Posté 11 mars 2015 - 04:29
The appearance is not a problem here because you have to keep up in development and graphics. Bioware can pull that of. To complain that your warden is not the same is like complaining that your present day computer is not the same that the previous one 10 years ago. If they allow us to twik with the CC then we will be fine.
So basically PC is the only way as i can see it for the warden to return. And here is another problem. Even if IF bioware would add a DLC in inquisition to allow us to play as the warden it wouldnt be enough time. Time to experience decisions and familiair faces and to conclude business (calling, blights and old gods)
But to be honest PC. Is actually a doable approach however its a big undertaking but it is sure as hell not impossible
#338
Guest_ShadowHawk28_*
Posté 11 mars 2015 - 05:19
Guest_ShadowHawk28_*
I don't want to see my Warden again because I'm 100% certain that the character will be ruined spouting dialogue I don't care for and/or dragged into a Heroic Sacrifice Opportunity #2 scenario, and with the Warden guaranteed to not be playable (let's not kid ourselves; it ain't gonna happen), her fate would be determined by some newcomer.
The bottom line for me is this: there is no true closure to a character's story that doesn't involve death.
But your warden had already spouted dialogue in-game used in combat and exploration after you picked the voice set for him/her when not Talking to NPC or your companions so i don't see how that is ruined.
like this for example...
In battle
- "All right--that's it!"
- "All right, I'm game!"
- "Are you joking? Surely you're joking!"
- "Aww, you want to die?"
- "Behind you!"
- "Come and get it!"
- "Have at you then!" *snarls*
- "How amusing!"
- "If you insist!"
- "Let's do this quickly, shall we?"
- "Look over there!"
- "Nice try!"
- "Not bad!"
- "Not enough!"
- "Now this should be fun!"
- "Oh? Time to play?"
- "Oh, I'm sorry!"
- "Oh, look! It wants to fight!"
- "Oh, you'll have to do so much better than that!"
- "Oho!"
- "Take that!"
- "That won't stop me!"
- "That's it!"
- "Too fast for you!"
- "Tsk, tsk!"
- "Whoops!"
- Tali 25651 aime ceci
#339
Posté 11 mars 2015 - 05:40
Lol, I don't know. I generally don't care much for heaps of tragedy since I've grown a bit weary of that sort of thing, but I feel like in the long run of the series, I really want some kind of resolution with the Wardens. I want their story to end one way or another.
And who will face the next two Blights?
Wait, I know who could handle that alone:

#340
Posté 11 mars 2015 - 06:13
There's only been 5 Blights so far, out of a possible 9. If we subtract one for Corypheus, that still leaves 3 Blights to go. The Wardens will be needed until all the Blights happen.
Assuming that the plot hasn't already been mapped out and something else won't happen with the remaining Old Gods. The writers know where they want their story to go, and it's highly unlikely they are going to change course just to bring back one minor hero unless the story absolutely requires it. As interesting as some ideas for a "HoF DLC" sound, the devs are going to put their resources and effort into telling the rest of the Age's tale as they intended from the start.
The Warden was awesome, Origins was great, but there's a lot more to the world and its potential protagonists. This isn't Mass Effect with one character running over several games. Like it or not, at least try and appreciate the rest of the story and see where it goes.
- happy_daiz, wildannie et phantomrachie aiment ceci
#341
Posté 11 mars 2015 - 11:11
There's only been 5 Blights so far, out of a possible 9. If we subtract one for Corypheus, that still leaves 3 Blights to go. The Wardens will be needed until all the Blights happen.
As for people not wanting to see the HoF return as a playable character, I think that's relatively selfish and squanders an opportunity for some really amazing storytelling. Personally, even if they don't do a game centered on the HoF again, I am hoping that at some point all the protagonists are brought back together as playable characters, as in they all make up your party in some grand, epic adventure. If we consider the DA series as chapters of a book, it's completely conceivable and appropriate that all the main characters will come together in the final chapter.
I got the impression in DAI that the blights might be more complex and that killing arch demons may not actually stop the blights so maybe the use of the Grey Wardens is coming to an end. I would be much more interested in finding out the real cause of the blights and deal with that, than continue to treat the symptoms in ignorance. I love my wardens, but I have no desire to play them again at all but would be happy to read a codex or something about them.
#342
Posté 11 mars 2015 - 11:34
<p>
But your warden had already spouted dialogue in-game used in combat and exploration after you picked the voice set for him/her when not Talking to NPC or your companions so i don't see how that is ruined.
like this for example...
In battle
- "All right--that's it!"
- "All right, I'm game!"
- "Are you joking? Surely you're joking!"
- "Aww, you want to die?"
- "Behind you!"
- "Come and get it!"
- "Have at you then!" *snarls*
- "How amusing!"
- "If you insist!"
- "Let's do this quickly, shall we?"
- "Look over there!"
- "Nice try!"
- "Not bad!"
- "Not enough!"
- "Now this should be fun!"
- "Oh? Time to play?"
- "Oh, I'm sorry!"
- "Oh, look! It wants to fight!"
- "Oh, you'll have to do so much better than that!"
- "Oho!"
- "Take that!"
- "That won't stop me!"
- "That's it!"
- "Too fast for you!"
- "Tsk, tsk!"
- "Whoops!"
Those were all so grating and head canon destroying, I've repressed any memory of them happening.
It's not canon. It's not canon. [Covers ears]
#343
Posté 11 mars 2015 - 11:51
(to ShadowHawk28) I can't believe you forgot "Desperation is an ugly perfume!"
#344
Posté 11 mars 2015 - 11:55
I really think that if they wanted to make a cameo - it is perfectly possible across ALL scenarios; especially if they go the no voice route, because if the player character somehow ends up somewhere like The Fade, the Warden could appear to them to impart some important game forwarding information (this could be simply pointing to something, leading them somewhere, or fending off demons to allow them to escape).
The Fade would be the perfect medium for this because they could either be using some sort of artifact (if alive) or really be there (we're told after all that the dead pass through the Fade on their way to The Maker's side).
There are plenty of other creative avenues, so it is totally do-able, it just appears that those in charge don't want to go that way... which makes me sad. T_T
#345
Posté 12 mars 2015 - 12:01
But your warden had already spouted dialogue in-game used in combat and exploration after you picked the voice set for him/her when not Talking to NPC or your companions so i don't see how that is ruined.
like this for example...
In battle
- "All right--that's it!"
- "All right, I'm game!"
- "Are you joking? Surely you're joking!"
- "Aww, you want to die?"
- "Behind you!"
- "Come and get it!"
- "Have at you then!" *snarls*
- "How amusing!"
- "If you insist!"
- "Let's do this quickly, shall we?"
- "Look over there!"
- "Nice try!"
- "Not bad!"
- "Not enough!"
- "Now this should be fun!"
- "Oh? Time to play?"
- "Oh, I'm sorry!"
- "Oh, look! It wants to fight!"
- "Oh, you'll have to do so much better than that!"
- "Oho!"
- "Take that!"
- "That won't stop me!"
- "That's it!"
- "Too fast for you!"
- "Tsk, tsk!"
- "Whoops!"
Who really cares... it's the world's most basic action dialogue. It's not like it was good, and it's not like it was memorable, and I'd trade it in a second for a voice with substance.
A real voice actor would be required for a playable warden, and even if the four voices offered didn't quite fit what was in my head, I'd be fine with it, because no character in any modern game will EVER be able to meet that standard.
But the storytelling potential is massive, the ties that exist between your warden and his/her friends are so much better then ties between them and new PCs, and just erasing the warden from existence because people worry they can't do it right is just silly.
If they can't make a game right, then why would any of us play DA4 anyway? We play because we believe bioware can.
If people can deal with solid snake having a new voice (and they will), the warden can have a set of new voice actors too. Nobody anywhere is going to say "Well, my warden's dialogue for opening doors has changed, so I'm boycotting this" if the story is great and the character is in our hands.
And once again, if your warden is dead, a new PC option with dialogue tweaks would do the job just fine.
#346
Posté 12 mars 2015 - 12:45
That's all good and all, but can we make sure the Iq and Hawke don't show up again either?
#347
Posté 12 mars 2015 - 12:49
I'd rather have new, more interesting characters, than have Bioware bring back ones that have already had their chance in the spotlight. Thedas has moved on, the blight ended 10 years ago, the warden just isn't important anymore.
- Kali073 aime ceci
#348
Posté 12 mars 2015 - 12:51
I'd rather have new, more interesting characters, than have Bioware bring back ones that have already had their chance in the spotlight. Thedas has moved on, the blight ended 10 years ago, the warden just isn't important anymore.
Except for the part where the Wardens are falling to pieces, there's an Archdemon mostly dug up in the desert - and The Warden is potentially the only one left in Thedas., and they are searching for a cure for the taint (to cure the calling)... other than that, no they're not really important any more. ![]()
#349
Posté 12 mars 2015 - 12:56
Except for the part where the Wardens are falling to pieces, there's an Archdemon mostly dug up in the desert - and The Warden is potentially the only one left in Thedas., and they are searching for a cure for the taint (to cure the calling)... other than that, no they're not really important any more.
No, the warden isn't important to any of that - they are not the only warden. They all have importance to THE wardens, but not specifically the HoF. The only one that specifically relates to the HoF is the cure, and that's more of a personal goal to stop themselves from dying. And there's nothing to suggest that will even get anywhere. I'm sure every warden has been looking into it for years.
#350
Posté 12 mars 2015 - 01:00
(to ShadowHawk28) I can't believe you forgot "Desperation is an ugly perfume!"
Or how about, "Can I get you a ladder, so you can get off my back?"
- happy_daiz et Shechinah aiment ceci





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