Aller au contenu

Photo

Pretty crushed the Weekes has no desire to see the warden again...


  • Veuillez vous connecter pour répondre
568 réponses à ce sujet

#351
thruaglassdarkly

thruaglassdarkly
  • Members
  • 210 messages

If my Warden is going to spend the rest of her days on the sidelines, they damn well better stop bringing Leliana back every game too. 

 

So this 'ride off into the sunset with their lover' statement isn't completely false. :/

 

I think this is the crux of it.  Bringing back old LIs in important roles in future games kind of puts a jagged edge on the stories of previous protagonists, since it requires the writers to come up with reasons why people are not currently together. I'm ready for Leliana's story to be over, and Alistair, and pretty much all of Southern Thedas (at least for a while).  I am fine with them returning as text entries or very brief cameos.   I've already reconciled all of their stories in my mind. We've had enough Earth-shattering disasters there, and a bigger world yet to explore.  Let them ride off into the universe of fan fiction and head canons.  



#352
Saphiron123

Saphiron123
  • Members
  • 1 497 messages
If a story shouldn't exist because the hero MIGHT not succeed, you've invalidated every story ever made.
  • Dai Grepher aime ceci

#353
Il Divo

Il Divo
  • Members
  • 9 769 messages

If they can't make a game right, then why would any of us play DA4 anyway? We play because we believe bioware can.

If people can deal with solid snake having a new voice (and they will), the warden can have a set of new voice actors too. Nobody anywhere is going to say "Well, my warden's dialogue for opening doors has changed, so I'm boycotting this" if the story is great and the character is in our hands. 

And once again, if your warden is dead, a new PC option with dialogue tweaks would do the job just fine. 

 

1. Because not every story is equally difficult to tell. So nice strawman. 

 

2. Because Solid Snake is an npc who players have absolutely no control over from a narrative perspective. Bad comparison.

 

3. And here you're hopelessly optimistic/naive in terms of resource management. 

 

You're 0/3. 



#354
SomeoneStoleMyName

SomeoneStoleMyName
  • Members
  • 2 481 messages

I don't get the overly attached connection people have to the warden. There's not much that makes him that special from Hawke or the Inquisitor tbh. The default story is that the warden died killing the archdemon, and for a good reason. People should be satisfied with the fact you get the option to have the warden survive at all. This option is open so that people can use their imagination to decide what happened to their character if he/she survived.


 


  • Abyss108 et Kali073 aiment ceci

#355
Koneko Koji

Koneko Koji
  • Members
  • 265 messages

 People should be satisfied with the fact you get the option to have the warden survive at all. This option is open so that people can use their imagination to decide what happened to their character if he/she survived.


 

 

Before Inquisition I WOULD have been satisfied with this - but because we're given a tantalising teaser that they're out on an epic quest - it's not unreasonable for people (like myself) to really REALLY want to see the Warden back.


  • Cloud43 aime ceci

#356
Saphiron123

Saphiron123
  • Members
  • 1 497 messages
Agreed. They have him a quest, now I want to see it. Simple as that...
  • TevinterSupremacist aime ceci

#357
Torrential

Torrential
  • Members
  • 307 messages

I love when people say - 'oh you could easily do this' without considering how much time, effort & money would have to go into their suggestion or why BioWare would go to all the trouble to do something that would ****** off many of their fans.

 

I'm assumed a choice of 4 because it would be alot. Even if the Warden only got a handful of lines in this camo, they would still have to pay multiple voice actors to say the same lines over and over again. That is expensive.

 

I'm not talking about the Warden as a Protagonist here, I'm talking about the Warden being converted into a voiced NPC.

 

 

 

I could afford 12 x 5 voice over lines, I am sure a multi million dollar company like bioware can. Literally that is what we are talking about.

What's that about 50 seconds of dialogue, maybe 2 minutes,, yes I could buy that from a professional actor. I realise you are getting several in the studio (or just using existing ones that are there anyway) but come on, this position you are taking is so weak. It's no more than you pay for any other quest, and that's what it'd be a quest.

 

 

 

While I prefer voiced protagonists myself, I'm not debating the one being better then the other, simply stating how difficulty it would be to convert the Warden from a Silent Protagonist that the player had a huge amount of control over to a voiced NPC where the player as limited control AND keep most of the fanbase happy.

 

I like the Warden but whenever anyone asks to have them brought them, they are thinking of how BioWare could perfectly bring back their own Warden and why they would love it. In reality though the perfect scenario for your Wardens return wouldn't fit with many of the other Wardens.

 

 

 

Why is it I bring up a hundred plausible options as to why a character could be silent, you address a couple, then tell me it's hard. It's not at all hard, for someone who is creative. Shall I bring the list again, here's a few, again.

Wounding. Magic. Dream. Fade. Illness. Following along clues from a diary. Following along clues from a journal. Vision. Stealth. Spy (can't speak). Battle (no time). Action sequence, pick any.

 

 

 

So BioWare would have to pay multiple VAs for your camo, add another character creator system like Hawke, add back in all the specializations that the Warden could be but that now don't exist in DA anymore (Duel Wielding Warrior, Spirit Warrior, Ranger etc) for what exactly? To have many DA:O fans tell them that they ruined their Warden? That already happens and so far the Warden hasn't appeared yet.

 

You are looking at your own World State, I'm trying to consider all the possible World States that each DA player can have.

 

 

 

1) The ingame character creator is already in place.
2) Yes multiple VA's for a few lines, hopefully those that are already there doing other quest. You are talking as if a few thousand dollars is expensive for these people, when compared to the price of the DLC or expansion, it isn't. 

https://www.voices.com/resources/rates

I realise everything is budgeted. If it was too expensive to have VA voicing lines, we'd have no lines.

 
3) I am looking at my world state? When did I mention my world state? I have said multiple times I, me right here, let alone a paid writer, could write a scene for the warden where it impacts nobodies PAST experience with their warden at all. The more brief this scene is the easier that is, the more action orientated that scene is the easier this is, the more plot driven rather than character driven that scene is, the easier this is.
 

 

 

I'm reaching by stating that it would be extremely expensive to have 12 voice actors repeat the same lines. that is a fact, not reaching.

 

The silent option, is to have a contrived plot reason for the Warden not to speak. I'm all for reading the Warden's Journals, following clues left to them, but for them to appear in the game and not interact with the player at all, feels like an anti-climax.

 

Your idea of seeing the Warden in the fade after following their trail for awhile might work and it would be interesting to see, it's something I never thought of but again there would have to be a pretty important reason for the protagonist of DA4 to be looking for the Warden, not just you gotta do this cos they are the HoF. 

 

You have to remember new protagonists don't know older characters and may not see why they are important. Players think the Warden is a big deal and that is cool, but why would a Qunari Inquisitor or the potential protagonist of DA4? Unless they a Warden themselves or are working with the Wardens, or the next plot revolves around Darkspawn or a blight again, why would they care?

 

Yes you are reaching, a lot, here is another example. - http://www.thevoicer...-over-rates.php

 

Anti climatic, it's a hell of a lot better than your other solution later, to just have some random other character give us a few lines about what happened to them. That's a slap in the face for someone we've spent thousands of hours with. Who says they need to not interact with people, you are inventing things now. You'd just make the scene action based, or plot based, and have them assist the player, or have the journals/quests depict the story of what happened, while keeping the warden in an action role, so you get the best of both worlds.

 

A pretty important reason to bring them back? So putting aside what people don't want or want, are you seriously, honestly telling me you think someone can't make up a decent plot that would seem serious enough for two heroes to meet? You know, like most of the game and the heroes in it?

 

 

Perhaps I am making assumptions about what people want, but I think from this thread and the many others like it, I've gotten a pretty good grip on what many Warden fans want. The Warden is held in such reverence that a ''hi, I remember them' moment is not what most people seem to be looking for. They seem to want a full fledged Hawke Style camo.

 

What people want and what you can give them are two separate things. Anything is better than nothing - Cameo, A quest is better than a cameo, finally a big plot point or major quest is better than a simple side quest.

Anything is better than nothing.
 

 

 

I'd like to find out what happens to the Warden too, hell I'd like to know what happens to Hawke after she goes to Weisshaupt Fortress in DA:I, but the Warden doesn't need to be in the game for me to find that out.
 
I can find that out through another character, through a letter, a journal etc.
 
I'm not saying that the Warden can't be mentioned in DA games, all I'm saying is that their actual appearance would be difficult to pull off.
 
I just feel like people want to see the Warden because they felt that they had alot of control over them and to being them back as a camo takes away that players control and therefore no one, no matter how much they love the Warden, would be happy with the reality of the Wardens return because it could never match the idealized version of that return in their heads.

Well you feel wrong about the person you are talking with then. I liked them because they are a huge part of my time in DA, for the same reason I like seeing returns from previous companions or cast members, regardless of whether they are dead or not. I like it when bioware takes the time to give us that fanservice, and for me that's what it is. It's an update on the character, working with the existing established lore, stories and tying the experience of all the games together in an existing established world.

Would their appearance be difficult to pull off, no more difficult than hawke, not much more difficult than doing any quest well, which isn't easy making a decent quest, but not much more difficult.

Like I say it's a slap in the face, for me, to just get some random character I don't know or connect with (or connect them with) rattle off a few lines about what happened to a character, I want to see it, experience and share in it, that's why I play RPG's.
 


  • Dyne- aime ceci

#358
Helgagrim

Helgagrim
  • Members
  • 167 messages

I kinda think it's a shame, but on the other hand. I just want her to find a cure to the calling, and then get back to Leliana so they can live happily ever after together somewhere :)


  • Tali 25651 aime ceci

#359
Dai Grepher

Dai Grepher
  • Members
  • 4 707 messages

Why are people worried about the Hero returning in a way they don't like? Did these same people panic when the Awakening expansion was released? Golems? Witch Hunt?

 

Here's a solution for the doubters.

 

Have the new game give the option to make the Hero playable in the game or leave him or her be. That would satisfy all parties, I think. If people don't want to see the Hero return, don't choose the option. Also, those who want to see the Hero can pick that option, and if BioWare screws it up, then we can all just reload and pretend it never happened.

 

We good?

 

Also, to those saying the Hero isn't important. You are objectively incorrect. Two examples from my playthroughs. My primary Hero is the King of Ferelden. Very important person. This is self-explanatory, but as Morrigan said, he is not the type to just fade into the background (discussion after Adamant). My secondary character is probably the most powerful blood mage in Thedas, father to Kieran (with OG spirit), lover to Morrigan, and recipient of the Power of Blood that allows him to truly master the taint.

 

So how is the Hero not important to the story?



#360
Il Divo

Il Divo
  • Members
  • 9 769 messages

Why are people worried about the Hero returning in a way they don't like? Did these same people panic when the Awakening expansion was released? Golems? Witch Hunt?

 

Here's a solution for the doubters.

 

Have the new game give the option to make the Hero playable in the game or leave him or her be. That would satisfy all parties, I think. If people don't want to see the Hero return, don't choose the option. Also, those who want to see the Hero can pick that option, and if BioWare screws it up, then we can all just reload and pretend it never happened.

 

 

Yes, no, and yes. Awakening got a good bit of flack for forcing the player character to be a Grey Warden proponent, especially given the controversial nature of the Wardens themselves. Golems can be regarded as a side quest whose importance is negligible. And Witch Hunt is ultimately a garbage dlc centered entirely around pursuit of a potential love interest, the ending of which was criticized. 

 

And your solution doesn't work from a resource management perspective. As we've seen with Inquisition, over-extension of resources can lead to quest design problems. 



#361
Saphiron123

Saphiron123
  • Members
  • 1 497 messages
Il Divo, It requires no more then inquisition voice wise. Essentially to make the hero a PC you'd have a new warden option and a hero option, voices to select, and dialogue tweaks depending if you're a returning hero or a newer warden... Intros would change, people would or wouldn't call you hero, and there'd be special scenes for each, but really it's no different from the racial scenes that you get for playing a dwarf or elf.

It's the sort of thing bioware has done for years now.

The resources in DAI weren't spent on races or special dialogue, they were spent on giant empty environment that didn't serve a purpose relative to the main storyline and had no impact.

#362
AlanC9

AlanC9
  • Members
  • 35 675 messages

Il Divo, It requires no more then inquisition voice wise. Essentially to make the hero a PC you'd have a new warden option and a hero option, voices to select, and dialogue tweaks depending if you're a returning hero or a newer warden... Intros would change, people would or wouldn't call you hero, and there'd be special scenes for each, but really it's no different from the racial scenes that you get for playing a dwarf or elf.
It's the sort of thing bioware has done for years now.
The resources in DAI weren't spent on races or special dialogue, they were spent on giant empty environment that didn't serve a purpose relative to the main storyline and had no impact.


This only works if it doesn't really matter if the PC is the Warden or not.

#363
AlanC9

AlanC9
  • Members
  • 35 675 messages

But the storytelling potential is massive, the ties that exist between your warden and his/her friends are so much better then ties between them and new PCs,


Who says we'll have more of the Warden's friends than the Inquisitor's friends coming back next time?

#364
Iakus

Iakus
  • Members
  • 30 328 messages

I really think that if they wanted to make a cameo - it is perfectly possible across ALL scenarios; especially if they go the no voice route, because if the player character somehow ends up somewhere like The Fade, the Warden could appear to them to impart some important game forwarding information (this could be simply pointing to something, leading them somewhere, or fending off demons to allow them to escape).

The Fade would be the perfect medium for this because they could either be using some sort of artifact (if alive) or really be there (we're told after all that the dead pass through the Fade on their way to The Maker's side).

 

There are plenty of other creative avenues, so it is totally do-able, it just appears that those in charge don't want to go that way... which makes me sad. T_T

A Fade-Warden could be an interesting idea, if they went the route of a dream.  Solas mentions how Fade images change based on perceptions.  Like how some dreams of Ostagar portray Loghain as a cowardly traitor who let his king die, while others saw him as a brave general who sacrificed Cailan to save his army. 

 

This way, we would know the image of teh Warden (including the voice and appearance)  isn't necesarilly accurate, but seen through the prism of someone else's memories.  Quite literally an unreliable narrator.


  • Il Divo aime ceci

#365
Cee

Cee
  • Members
  • 11 504 messages

 

Also Weekes didn't say he wouldn't bring her back because he was worried about fan reaction, he said he wouldn't because the Warden had already had their awesome story and got a complete ending. He's correct about that.

 

 

Off trying to find a cure for the Calling is not a dead end or a "ride off into the sunset ending". Hell, 10 years married to the king and one would also like to think that hey, Ferelden has a potential succession crisis brewing unless the Taint/Calling are ended somehow and there can be heirs.

 

There's a lot of meat left in the Warden's story, but it would take a lot of work for them to reconcile the various Wardens and their fates so it would require lots of work and budget for options few might see.


  • JadeDragon aime ceci

#366
AlanC9

AlanC9
  • Members
  • 35 675 messages

A Fade-Warden could be an interesting idea, if they went the route of a dream.  Solas mentions how Fade images change based on perceptions.  Like how some dreams of Ostagar portray Loghain as a cowardly traitor who let his king die, while others saw him as a brave general who sacrificed Cailan to save his army. 
 
This way, we would know the image of teh Warden (including the voice and appearance)  isn't necesarilly accurate, but seen through the prism of someone else's memories.  Quite literally an unreliable narrator.


I'm starting to expect something like this. I think the Warden's mission might very well be an adventure hook. Just for the next PC, not the Warden herself.

#367
line_genrou

line_genrou
  • Members
  • 986 messages

The only way they could make that work is if they try really hard to make it perfect, knowing where their focus is now (battles/multiplayer) I doubt this will happen

 

I rather they leave it alone than to make a half assed job and ruin my warden and the work from the people involved in DAO.



#368
TracyJackson

TracyJackson
  • Members
  • 67 messages

Considering the Warden went west to find a cure for the calling...I don't think we'll never see him again. This cure plot is pretty major...we'll see (or more likely, hear) about him again.



#369
Il Divo

Il Divo
  • Members
  • 9 769 messages

Il Divo, It requires no more then inquisition voice wise. Essentially to make the hero a PC you'd have a new warden option and a hero option, voices to select, and dialogue tweaks depending if you're a returning hero or a newer warden... Intros would change, people would or wouldn't call you hero, and there'd be special scenes for each, but really it's no different from the racial scenes that you get for playing a dwarf or elf.

It's the sort of thing bioware has done for years now.

The resources in DAI weren't spent on races or special dialogue, they were spent on giant empty environment that didn't serve a purpose relative to the main storyline and had no impact.

 

Hardly. DA:O is a tribute to the days of the silent protagonist, which Bioware has all but abandoned by their own admission. The switch to a voiced protagonist didn't exactly come without criticism. The advantage of Hawke is that we knew who our voice options were from the beginning. There are about a billion different ways for people to imagine the Warden's voice with DA:O, which DA4 won't reflect. So one voice per gender is not going to cut it. 

 

Now consider that to allow for this "dual protagonist" (a Warden plus a new character), you now have to account for a whole new set of romance options for the newbie and players demanding equal attention to all the Warden's potential love interests (Leliana, Morrigan, Alistair, and Zevran). Here I'd like to point out that ME3 did a pretty mediocre job with many of the former companions until at least Citadel was released.  



#370
line_genrou

line_genrou
  • Members
  • 986 messages

Considering the Warden went west to find a cure for the calling...I don't think we'll never see him again. This cure plot is pretty major...we'll see (or more likely, hear) about him again.

 

The HoF is one very important person in the grey warden ranks. Since the next game they're gonna go north towards Tevinter and probably the Anderfels/Weisshaupt it would make sense for him/her to show up

He's not a nobody. He's a warden forever, unless he's not tainted anymore or dies



#371
Iakus

Iakus
  • Members
  • 30 328 messages

The HoF is one very important person in the grey warden ranks. Since the next game they're gonna go north towards Tevinter and probably the Anderfels/Weisshaupt it would make sense for him/her to show up

He's not a nobody. He's a warden forever, unless he's not tainted anymore or dies

For some this has already happened


  • Il Divo aime ceci

#372
Han Shot First

Han Shot First
  • Members
  • 21 188 messages

I'd be okay with the Warden never appearing again, so long as the events of subsequent games aren't events that should involve the Hero of Ferelden. That was sort of my complaint with DA:I regarding the Warden. Your main villain is a darkspawn bent on repeating the folly that may have created the Blights, using blighted lyrium as a weapon, and he's caused some sort of false calling that is causing the entire Orlesian chapter of Grey Wardens to self-destruct. Events that should be of great concern to the Hero of Ferelden were written into the plot of DA:I, and yet the Hero of Ferelden can't be bothered...he heads off on a persona quest to save himself like a selfish craven.

 

The Hero of Ferelden, if living, should have been at Adamant instead of Stroud. Stroud should have been the replacement if the Hero of Ferelden was dead, and Alistair was king.

 

Now as we move into DA4 it seems we will be having other events that should be of major concern to the Warden, with something bizarre going on at Weisshaupt and perhaps infighting within the order. And yet the Hero of Ferelden can't be bothered it again...it will be up to Hawke (who isn't even a Warden) or Stroud to sort out.

 

If the Hero of Ferelden isn't going to reappear in the games...stop writing stories that should involve him or her.


  • Dyne- aime ceci

#373
Il Divo

Il Divo
  • Members
  • 9 769 messages

I'd be okay with the Warden never appearing again, so long as the events of subsequent games aren't evens that should involve the Hero of Ferelden. That was sort of my complaint with DA:I regarding the Warden. Your main villain is a darkspawn bent on repeating the folly that may have created the Blights, using blighted lyrium as a weapon, and he's caused some sort of false calling that is causing the entire Orlesian chapter of Grey Wardens to self-destruct. Events that should be of great concern to the Hero of Ferelden were written into the plot of DA:I, and yet the Hero of Ferelden can't be bothered...he heads off on a persona quest to save himself like a selfish craven.

 

The Hero of Ferelden, if living, should have been at Adamant instead of Stroud. Stroud should have been the replacement if the Hero of Ferelden was dead, and Alistair was king.

 

Now as we move into DA4 it seems we will be having other events that should be of major concern to the Warden, with something bizarre going on at Weisshaupt and perhaps infighting within the order. And yet the Hero of Ferelden can't be bothered it again...it will be up to Hawke (who isn't even a Warden) or Stroud to sort out.

 

If the Hero of Ferelden isn't going to reappear in the games...stop writing stories that should involve him or her.

 

Fair point. I do think this is why a lot of RPG's try to set  a large time barrier between games, so they have to deal with these sorts of issues less often.

 

I myself was annoyed that the Warden had the ability to travel with Morrigan through the Eluvian. It was the only plot hook at the time that left his story unresolved and given his connection to Morrigan, especially via the Romance plot line, it was odd that he wouldn't involve himself in those events. 


  • Han Shot First aime ceci

#374
Saphiron123

Saphiron123
  • Members
  • 1 497 messages
If bioware is truly about unforgettable stories as they claim (and they've told some great ones) then they should outdo themselves, learn from their errors, and aim for the greatest story they can.

If they're going to bring the warden into events in boxes of text, I'd say they've given up.

They've given him a mission, and the main reason most people don't want to see the warden again is because they fear bioware will screw it up... but if you ask me, this is where bioware should step up and give us an amazing experience and prove the naysayers wrong.

If they can't do that, and they agree they aren't capable, maybe the current writers really aren't all that great? Weekes writes great stuff, I think he has it in him, but it bothers me that maybe he'd rather discard great characters then take risks.

#375
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

I'd be okay with the Warden never appearing again, so long as the events of subsequent games aren't evens that should involve the Hero of Ferelden. That was sort of my complaint with DA:I regarding the Warden. Your main villain is a darkspawn bent on repeating the folly that may have created the Blights, using blighted lyrium as a weapon, and he's caused some sort of false calling that is causing the entire Orlesian chapter of Grey Wardens to self-destruct. Events that should be of great concern to the Hero of Ferelden were written into the plot of DA:I, and yet the Hero of Ferelden can't be bothered...he heads off on a persona quest to save himself like a selfish craven.

The Hero of Ferelden, if living, should have been at Adamant instead of Stroud. Stroud should have been the replacement if the Hero of Ferelden was dead, and Alistair was king.

Now as we move into DA4 it seems we will be having other events that should be of major concern to the Warden, with something bizarre going on at Weisshaupt and perhaps infighting within the order. And yet the Hero of Ferelden can't be bothered it again...it will be up to Hawke (who isn't even a Warden) or Stroud to sort out.

If the Hero of Ferelden isn't going to reappear in the games...stop writing stories that should involve him or her.


This. They have us a story with a character we love that we want to see.

I didn't start this topic on pure nostalgia. I started it because I read the warden's letter and heard what he was doing from my companions and thought "I want to play this more then I want to find another 23 copies of Varrick's stupid book".

Inquisition has a great core, but all the fetch questing left me wanting more actual story and dialogue, and no game did that better then origins IMO.