I love when people say - 'oh you could easily do this' without considering how much time, effort & money would have to go into their suggestion or why BioWare would go to all the trouble to do something that would ****** off many of their fans.
I'm assumed a choice of 4 because it would be alot. Even if the Warden only got a handful of lines in this camo, they would still have to pay multiple voice actors to say the same lines over and over again. That is expensive.
I'm not talking about the Warden as a Protagonist here, I'm talking about the Warden being converted into a voiced NPC.
I could afford 12 x 5 voice over lines, I am sure a multi million dollar company like bioware can. Literally that is what we are talking about.
What's that about 50 seconds of dialogue, maybe 2 minutes,, yes I could buy that from a professional actor. I realise you are getting several in the studio (or just using existing ones that are there anyway) but come on, this position you are taking is so weak. It's no more than you pay for any other quest, and that's what it'd be a quest.
While I prefer voiced protagonists myself, I'm not debating the one being better then the other, simply stating how difficulty it would be to convert the Warden from a Silent Protagonist that the player had a huge amount of control over to a voiced NPC where the player as limited control AND keep most of the fanbase happy.
I like the Warden but whenever anyone asks to have them brought them, they are thinking of how BioWare could perfectly bring back their own Warden and why they would love it. In reality though the perfect scenario for your Wardens return wouldn't fit with many of the other Wardens.
Why is it I bring up a hundred plausible options as to why a character could be silent, you address a couple, then tell me it's hard. It's not at all hard, for someone who is creative. Shall I bring the list again, here's a few, again.
Wounding. Magic. Dream. Fade. Illness. Following along clues from a diary. Following along clues from a journal. Vision. Stealth. Spy (can't speak). Battle (no time). Action sequence, pick any.
So BioWare would have to pay multiple VAs for your camo, add another character creator system like Hawke, add back in all the specializations that the Warden could be but that now don't exist in DA anymore (Duel Wielding Warrior, Spirit Warrior, Ranger etc) for what exactly? To have many DA:O fans tell them that they ruined their Warden? That already happens and so far the Warden hasn't appeared yet.
You are looking at your own World State, I'm trying to consider all the possible World States that each DA player can have.
1) The ingame character creator is already in place.
2) Yes multiple VA's for a few lines, hopefully those that are already there doing other quest. You are talking as if a few thousand dollars is expensive for these people, when compared to the price of the DLC or expansion, it isn't.
https://www.voices.com/resources/rates
I realise everything is budgeted. If it was too expensive to have VA voicing lines, we'd have no lines.
3) I am looking at my world state? When did I mention my world state? I have said multiple times I, me right here, let alone a paid writer, could write a scene for the warden where it impacts nobodies PAST experience with their warden at all. The more brief this scene is the easier that is, the more action orientated that scene is the easier this is, the more plot driven rather than character driven that scene is, the easier this is.
I'm reaching by stating that it would be extremely expensive to have 12 voice actors repeat the same lines. that is a fact, not reaching.
The silent option, is to have a contrived plot reason for the Warden not to speak. I'm all for reading the Warden's Journals, following clues left to them, but for them to appear in the game and not interact with the player at all, feels like an anti-climax.
Your idea of seeing the Warden in the fade after following their trail for awhile might work and it would be interesting to see, it's something I never thought of but again there would have to be a pretty important reason for the protagonist of DA4 to be looking for the Warden, not just you gotta do this cos they are the HoF.
You have to remember new protagonists don't know older characters and may not see why they are important. Players think the Warden is a big deal and that is cool, but why would a Qunari Inquisitor or the potential protagonist of DA4? Unless they a Warden themselves or are working with the Wardens, or the next plot revolves around Darkspawn or a blight again, why would they care?
Yes you are reaching, a lot, here is another example. - http://www.thevoicer...-over-rates.php
Anti climatic, it's a hell of a lot better than your other solution later, to just have some random other character give us a few lines about what happened to them. That's a slap in the face for someone we've spent thousands of hours with. Who says they need to not interact with people, you are inventing things now. You'd just make the scene action based, or plot based, and have them assist the player, or have the journals/quests depict the story of what happened, while keeping the warden in an action role, so you get the best of both worlds.
A pretty important reason to bring them back? So putting aside what people don't want or want, are you seriously, honestly telling me you think someone can't make up a decent plot that would seem serious enough for two heroes to meet? You know, like most of the game and the heroes in it?
Perhaps I am making assumptions about what people want, but I think from this thread and the many others like it, I've gotten a pretty good grip on what many Warden fans want. The Warden is held in such reverence that a ''hi, I remember them' moment is not what most people seem to be looking for. They seem to want a full fledged Hawke Style camo.
What people want and what you can give them are two separate things. Anything is better than nothing - Cameo, A quest is better than a cameo, finally a big plot point or major quest is better than a simple side quest.
Anything is better than nothing.
I'd like to find out what happens to the Warden too, hell I'd like to know what happens to Hawke after she goes to Weisshaupt Fortress in DA:I, but the Warden doesn't need to be in the game for me to find that out.
I can find that out through another character, through a letter, a journal etc.
I'm not saying that the Warden can't be mentioned in DA games, all I'm saying is that their actual appearance would be difficult to pull off.
I just feel like people want to see the Warden because they felt that they had alot of control over them and to being them back as a camo takes away that players control and therefore no one, no matter how much they love the Warden, would be happy with the reality of the Wardens return because it could never match the idealized version of that return in their heads.
Well you feel wrong about the person you are talking with then. I liked them because they are a huge part of my time in DA, for the same reason I like seeing returns from previous companions or cast members, regardless of whether they are dead or not. I like it when bioware takes the time to give us that fanservice, and for me that's what it is. It's an update on the character, working with the existing established lore, stories and tying the experience of all the games together in an existing established world.
Would their appearance be difficult to pull off, no more difficult than hawke, not much more difficult than doing any quest well, which isn't easy making a decent quest, but not much more difficult.
Like I say it's a slap in the face, for me, to just get some random character I don't know or connect with (or connect them with) rattle off a few lines about what happened to a character, I want to see it, experience and share in it, that's why I play RPG's.