I could afford 12 x 5 voice over lines, I am sure a multi million dollar company like bioware can. Literally that is what we are talking about.
What's that about 50 seconds of dialogue, maybe 2 minutes,, yes I could buy that from a professional actor. I realise you are getting several in the studio (or just using existing ones that are there anyway) but come on, this position you are taking is so weak. It's no more than you pay for any other quest, and that's what it'd be a quest.
It quite clearly is more than you'd pay for a normal quest, let's say it is a big quest like Hawkes
You'd have to pay for 12 VAs for the Warden and maybe 3 or 4 other NPCs, even if it is a smaller quest then it still costs more because 12 VAs.
The Warden would have to say more than 5 lines, think about all the lines of dialogue that even a relatively minor character like Scout Harding or Celene have to say.
There is the greeting, investigation options, branching dialogue options, the good bye.
And that is just one conversion.
If the Warden had 5 lines, they would be the equivalent of a shop keeper. You might be satisfied with that, but most Warden fans in this very thread wouldn't be.
Why is it I bring up a hundred plausible options as to why a character could be silent, you address a couple, then tell me it's hard. It's not at all hard, for someone who is creative. Shall I bring the list again, here's a few, again.
Wounding. Magic. Dream. Fade. Illness. Following along clues from a diary. Following along clues from a journal. Vision. Stealth. Spy (can't speak). Battle (no time). Action sequence, pick any.
Sure it's not hard to come up a reason but it is very hard to make it seem plausible and contrived - which has been my point all long.
The Warden is wounded or Ill - so how is the protagonist interacting with them? Some other character is telling you want to do? then why is the Warden there? Just to be there?
Magic - what Magic in DA would do this. Some new Magic, we've never heard of. Then you'd have Warden fans AND fans of lore raging.
Dream/Fade/Vision - already said that could work but there would have to be a proper reason for the protagonists to be dreaming of the Warden.
Following clues from diary or journal - sounds good but the Warden doesn't have to be IN the game for this to work. In fact it would work better if they weren't.
Stealth/Battle - again there is the question of how you interact with them and if you can't interact with them why are they there. Are you just waving at them as they run bye?
Correct me if I'm wrong but you have said that you want the Warden in a game and you want to be able to interact with them or is just seeing them standing there enough for you?
I never said it would be a random character, it could be a character the Warden knew, like when Morrigan told you about how she and the Warden raised their son. That was a lovely scene that told me what the Warden was up to through the eyes of a loved one.
How is that different from reading their journals, which you seem to favour.
You want the fan service and that is cool, but you are still looking at this from your own pov (which is what I meant by world state)
You say that it would easy to please you when it comes to the Wardens return and in all honestly if the Warden were to return, it would be easy enough to please me too.
What I'm trying to point out is that it would not be as easy to please all other Warden fans and when you are BioWare you have to try and think about what a lot of fans might like, not just some of them.