IMO, it boils down to those that want DAO part Two and, those that are content to play DAO again. Personally I don't want DAO part two, it is a good game just the way ti is. If I want to see my HoF again, I have DAO, I can see him any time I want.
Pretty crushed the Weekes has no desire to see the warden again...
#451
Posté 14 mars 2015 - 07:49
#452
Posté 14 mars 2015 - 07:49
Like Alistair?
Well, in fairness he only leaves and becomes a drunk if you make his greatest enemy a warden. Even so, fun to see him at the bar in Kirkwall.
I'd like to see more of drunk alistair's path too, imagine if they turned him into a side quest villain, lol.
#453
Posté 14 mars 2015 - 07:50
IMO, it boils down to those that want DAO part Two and, those that are content to play DAO again. Personally I don't want DAO part two, it is a good game just the way ti is. If I want to see my HoF again, I have DAO, I can see him any time I want.
True, but the moment bioware told us what he was doing and have him a quest of his own, a lot of us wanted to see it.
#454
Posté 14 mars 2015 - 07:57
True, but the moment bioware told us what he was doing and have him a quest of his own, a lot of us wanted to see it.
Even if the "quest" was just a reason for the HoF to not be in the area during Corypheus's false Calling?
#455
Posté 14 mars 2015 - 08:02
Right. Not only that, but some of our Heroes are the King of Ferelden. Not exactly a subtle role. And don't forget what Morrigan said. The Warden is not one to simply fade into the background.
It's too bad Teagan saved Alistair from being a drunk. It would have been fun to have Drunken M-Alast-er *hic* show up with his drunken sword style.
#456
Posté 15 mars 2015 - 03:01
#458
Posté 15 mars 2015 - 04:47
I did feel that the way Inquisition handled the warden was uncharacteristic of any of my own wardens.
#459
Posté 15 mars 2015 - 05:37
Frankly I'm just about ready to have DA4 advance the timeline about fifty years just so we can't have the Warden (or Hawke or the Inquisitor) as payable characters again.
Works for TES.
- Il Divo aime ceci
#460
Guest_ShadowHawk28_*
Posté 15 mars 2015 - 09:06
Guest_ShadowHawk28_*
I guess this could be the very reason Bioware isn't keen on bringing your warden back because you can't really determine his personality and voice set, there are too many variables involved.
#461
Posté 15 mars 2015 - 09:14
True, but the moment bioware told us what he was doing and have him a quest of his own, a lot of us wanted to see it.
This is pretty much the point. I've stated before that I had resigned myself to never seeing the Warden again, but then Bioware throws the character into this quest which seems like a big deal. It would seem odd not to follow up on it at all. ![]()
#462
Guest_ShadowHawk28_*
Posté 15 mars 2015 - 09:25
Guest_ShadowHawk28_*
This is pretty much the point. I've stated before that I had resigned myself to never seeing the Warden again, but then Bioware throws the character into this quest which seems like a big deal. It would seem odd not to follow up on it at all.
Not sure why they did it though. If they have no intention to bring your warden back then they shouldn't have bother making that cause it just sets up for disappointments. Maybe bioware never really thought it through when they made this game and added that part as a last minute notice.
#463
Posté 15 mars 2015 - 10:45
But remember when you all asked for Hawke to come back, how are you people feeling about that now? So i’d say be careful what you wish for. If we brought the hero back, I'm not sure it would be a happy story.
Yeah, I never asked for Hawke back...
I know he's speaking in general terms, but I always got the impression the Warden was way more popular than Hawke.
I'm dissapointed they wont even attempt to bring them back, but whatever.
#464
Guest_ShadowHawk28_*
Posté 15 mars 2015 - 11:10
Guest_ShadowHawk28_*
Yeah, I never asked for Hawke back...
I know he's speaking in general terms, but I always got the impression the Warden was way more popular than Hawke.
I'm dissapointed they wont even attempt to bring them back, but whatever.
Well given on how Hawke was badly handled in Dragon age 2, fans felt he didn't get the proper ending since DA2 was a mess in terms of story and time wise and the rush nature of the game itself speaks for itself with recycled areas that were copies of each other. Not to mention The choices in DA2 had very little impact on the 3 acts. lets not forget that Bioware pulled the plug on DA2 after they said they were going to give out more DLC to wrap up Hawke's story. I think Hawke was just a throwaway character. Bioware just felt like punishing people who didn't like DA2, plus they just really badly wanted to get rid of Hawke so pressured people into making the decision to choose between fan favorite Alistair, Stroud and Loghain.
#465
Posté 16 mars 2015 - 12:55
The warden can die in DA:O. That is why they shy away from the character. The warden can't function as the main character in a new game because of that bit. It also limits how much screentime they are willing to give him.
#466
Posté 16 mars 2015 - 02:24
Frankly I'm just about ready to have DA4 advance the timeline about fifty years just so we can't have the Warden (or Hawke or the Inquisitor) as payable characters again.
A Power of Blood Warden can live for ages.
#467
Posté 16 mars 2015 - 02:25
The warden can die in DA:O. That is why they shy away from the character. The warden can't function as the main character in a new game because of that bit. It also limits how much screentime they are willing to give him.
That didn't stop BioWare from making Awakening, Golems, or Witch Hunt.
#468
Posté 16 mars 2015 - 02:42
That didn't stop BioWare from making Awakening, Golems, or Witch Hunt.
Being a silent protagonist with not a whole lot of special dialogue, along with these three things being extensions of DA:O rather than being entirely new games in and of themselves helps. But more importantly than that, the expansion and DLC's had you leveling the character up from where s/he left off at the end of Origins, along with most of your gear. You just can't do that in future games. How would one even go about bringing this character back after potentially reaching level 35? How would you deal with the new talents and specializations?
- Kali073 aime ceci
#469
Guest_ShadowHawk28_*
Posté 16 mars 2015 - 02:52
Guest_ShadowHawk28_*
Being a silent protagonist with not a whole lot of special dialogue, along with these three things being extensions of DA:O rather than being entirely new games in and of themselves helps. But more importantly than that, the expansion and DLC's had you leveling the character up from where s/he left off at the end of Origins, along with most of your gear. You just can't do that in future games. How would one even go about bringing this character back after potentially reaching level 35? How would you deal with the new talents and specializations?
Is that the reason Bioware decided to ditch silent protagonist in favor of turning Dragon Age into a Mass Effect knockoff with the dialogue wheel?
#470
Posté 16 mars 2015 - 02:54
The warden can die in DA:O. That is why they shy away from the character. The warden can't function as the main character in a new game because of that bit. It also limits how much screentime they are willing to give him.
Yeah but dialogue options for the hero and a new PC are no more complex then racial dialogue options when you get down to it. You might get some extra "first time introduction" or scenes or dialogue about the dead or absent hero, but bioware swaps dialogue all the time. play an elf, now play a dwarf, same deal except in one case you're the hero, and in another you're just a warden.
It's totally doable, as with the right dialogue options similar to the types we were given in DAO, the player's choices would make the hero who they wanted him to be, new heroes and old.
It's true they didn't get hawke quite right, but hawke was also an NPC, way tougher to execute overall... not trying though would be pretty weak, I'd be disappointed to see them just write the hero out or not mention him/her at all. I have higher expectations for bioware and their stories then that.
Give us a choice of new (or replacement for a dead HoF) and old, throw in some unique dialogue for new characters and old, and rise to the challenge of giving us writing that would make our heroes feel like they had the options from DAO, and it IS doable to people's satisfaction.
The biggest challenge would be the writing, covering who the hero can be, and I think bioware's writers are theoretically capable... it just sounds like maybe bioware's lead disagrees about their ability to do it...
- dsl08002 aime ceci
#471
Posté 16 mars 2015 - 02:54
Frankly I'm just about ready to have DA4 advance the timeline about fifty years just so we can't have the Warden (or Hawke or the Inquisitor) as payable characters again.
DA4 - Hero of Ferelden microtransaction inbound... ![]()
#472
Posté 16 mars 2015 - 03:06
Being a silent protagonist with not a whole lot of special dialogue, along with these three things being extensions of DA:O rather than being entirely new games in and of themselves helps. But more importantly than that, the expansion and DLC's had you leveling the character up from where s/he left off at the end of Origins, along with most of your gear. You just can't do that in future games. How would one even go about bringing this character back after potentially reaching level 35? How would you deal with the new talents and specializations?
My post was in reply to the statement that BioWare won't bring back the Hero because he or she potentially dies.
As for dealing with new talents and specs.
1. Create new specs that encapsulate the abilities from DA:O/A.
2. Bring back dual-weapon, archery, sword & shield, and two-handed for all classes.
3. Start the Hero out at a level somewhat higher than what the Inquisitor ends at.
4. Profit.
EDIT: Most Origins/Awakening abilities could be brought back simply by altering existing Inquisition abilities. Death Magic is just Pull of the Abyss only without the pull. Fireball is Flashfire + Immolate + Punching Down. Whirlwind is... Whirlwind, only with weapons other than two-handed. War Cry is Payback Strike without the hit. Even Flame Blast is in the game, though only a Venatori Mage is seen doing it to roast a Mythal sentinel.
- Saphiron123 aime ceci
#473
Posté 16 mars 2015 - 03:08
Being a silent protagonist with not a whole lot of special dialogue, along with these three things being extensions of DA:O rather than being entirely new games in and of themselves helps. But more importantly than that, the expansion and DLC's had you leveling the character up from where s/he left off at the end of Origins, along with most of your gear. You just can't do that in future games. How would one even go about bringing this character back after potentially reaching level 35? How would you deal with the new talents and specializations?
Well equipment is easy enough to toss, start the game with a major battle in the deep roads that results in unsalvagable gear. And give us some conceptually neat abilities that feel like a natural evolution of the old, make our basic fighting styles smooth and polished to look like some of our basic techniques are part of our everyday moveset... combat shouldn't be just "right slash, left slash, right slash" anyway.
Hell, they could even give us blood magic back for the hero, because unlike a new PC, if the hero has been using it for 10 years, it's not news to anybody. And dual wield warrior skills etc.
Obviously we wouldn't have all our old talents all because there's limits, but some impressive new techniques based on the old? Doable, and for the sake of excellent combat, something they should strive for anyway. Make the hero seem like he/she has 10 years of learning under their belt, make the hero move better then the inquisitor does with his clumsy two handed swings. I mean many of the old skills like Riposte and flurry etc are just variations on basic attack, so why not add those kinds of animations into the basic attack and have some really amazing talents for us that aren't overpowered, but look fantastic.
All they have to do is capture the essence of the talents we know, improve on them, and make it look like the warden has gotten better with time.
Plus, even for those who feel bioware can't please them, you have to admit having a warden's spellset back would be really nice right about now. Our new mages are just rubbish in terms of power.
#474
Posté 16 mars 2015 - 03:09
Is that the reason Bioware decided to ditch silent protagonist in favor of turning Dragon Age into a Mass Effect knockoff with the dialogue wheel?
I imagine that the reason is that the dialogue wheel and voiced protagonist proved to be immensely successful. Other than appealing to the old schoolers who refuse to accept change, there's really no reason for BioWare to totally ignore this when considering the direction their other major game series is going in. I feel that the silent protagonist's death at BioWare was nothing short of inevitable.
- Saphiron123, Han Shot First et Lethaya aiment ceci
#475
Posté 16 mars 2015 - 03:17
Is that the reason Bioware decided to ditch silent protagonist in favor of turning Dragon Age into a Mass Effect knockoff with the dialogue wheel?
You know, progress is progress and I get that, and they're free to do that... but at least mass effect let us keep our character. If they have to give the hero a selection of voices cool, as long as the dialogue options are right and we can make the decisions for ourselves the hero will feel good and real.
Hell, even in origins, the heroes didn't have our voices... they had basic dialogue for opening doors and screaming at bad guys, bioware would just be replacing those little one liners with actual full blown voice actors.
AND, can't stress this enough, something bioware should do ANYWAY is to make the dialogue wheel or tree or whatever they use in DA4 give us a preview when highlighted that is EXACTLY what our character will say. No surprises. Do that, and our hero is who we want them to be when we speak for them.
Even without a warden, accurate dialogue prompts would be huge for the series future.





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