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Pretty crushed the Weekes has no desire to see the warden again...


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#476
AlanC9

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AND, can't stress this enough, something bioware should do ANYWAY is to make the dialogue wheel or tree or whatever they use in DA4 give us a preview when highlighted that is EXACTLY what our character will say. No surprises. Do that, and our hero is who we want them to be when we speak for them.


As you'll probably recall, back when DA2 was in development one of the Bio devs -- Laidlaw, IIRC -- said that they had tested this approach, and it had failed. People liked the dialogue system less when they had the full-text option. The mechanism for that was not clear, unfortunately. (My best guess was that people felt they needed to turn on the full text to avoid surprises, but then found getting the line twice to be repetitive -- but since I wouldn't use the option anyway, I'm probably not the guy to ask about what's wrong with having the option.)

#477
TheBlackWarden

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All Bioware has to do to make the long and overdue return of the Warden appear in-game a success is, simply, bring back the voice actors from DA: Origins. The very same voices that we heard vocalize shouts, yells, and screams of pain of death, low health/mana/stamina, or in most cases, TAUNTS! like for example... "Let's maul it! Hahahahaha!" I know some of you remember that one. Now in DA:O, there were 8 voice sets for the Warden (from top to bottom): Cocky, Experienced, Mystical, Smart, Suave, Sultry, Violent, and Wise for both genders and all races alike. Now, I'm pretty sure Bioware didn't use 8 different actors for each voice set of a character that didn't even speak through the entirety of its run as the protagonist of the series. 

 

This time, the Warden would speak with either an American or Western European accent just like Inquisitor, and not just make sounds in response to in-game actions. Also, consider getting a notable voice for the Warden, kind of like how Tim Curry voiced Arl Howe in the first game, that was genius. Thoughts? Thanks!


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#478
Sifr

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Am I the only one that doesn't find the idea of the quest of curing the Calling to be particularly epic in the least, in and of itself? What if it's just a long and dry search and investigating relics and scrolls and junk, involving zero combat? Maybe someone might like that, but frankly, I'd be happy to have it resolved in text and Leliana runs off and the both of them are never seen again. F*ck it. A surviving Warden deserves a break, rather than having to fight horrible monsters again.

 

As for helping the Wardens, all I can say is whatever. The important thing is that the Warden is helping him/herself first. The rest is just a bonus.

 

Nah, I'm entirely with you on this, at least in how people are treating it as something EPIC that we MUST see... when really, why should  it succeed?

 

The Wardens have had a thousand years to have one of their own try to figure out how to prevent the Calling and given that it's still plauging modern Wardens, it's a safe bet that barely any of them have made any headway? Avernus is the only one we know of who managed to delay the effects and prolong his life, but that involved some pretty extreme blood magic and even he admits it's not a cure in the slightest?

 

As much as I want the Warden to succeed, don't get me wrong, every time I hear the argument that the HoF has to come back because they're off on a grand quest, it just makes me think of how seriously we'd all take it if a random Doctor announced that with absolutely no research, background or training in any of the fields required, they were going to head off and cure Cancer by themselves?

 

It should be obvious to anyone that such a thing is way more complicated than that? Especially factoring in that medical knowledge in Thedas is very limited and any kind of study of anatomy is taboo and anathema because of how the Chantry considers it too close to Blood Magic? Only those who shirk the rules tend to have any real understanding of the subject matter and most of them we see are Blood Mages like Avernus?

 

I'd love to have the Warden succeed in this quest, but we all have to accept that this is a huge longshot?

 

The only reason I allied with Avernus and the Architect was because I believed that those two knew enough about the Taint that a possible means of making the Joining safer or that some headway into a Cure could perhaps happen with their assistance? So if you chose to kill them, I'd imagine that the Warden is now forced to have to work from their scavanged notes and research journals, which could be complete jibberish to a layman? Even with them alive and lending aid, I never expected that such a miracle cure would happen in the Warden's lifetime or even in the Dragon Age itself? Getting the ball rolling would probably be the only thing that the Warden could expect from such an endeavour?

 

While that means a bittersweet ending for the Warden, going on their own Calling knowing that they've perhaps helped pave the way to prevent future generations from suffering that fate, would be a nice bow to tie up their already incredible legacy?


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#479
Andraste_Reborn

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All Bioware has to do to make the long and overdue return of the Warden appear in-game a success is, simply, bring back the voice actors from DA: Origins.

 

It wouldn't be possible to get all of them back, as one of them was played by Robin Sachs :( .


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#480
Grifter

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And i say it again is all about mages or templars...

 

can be updated with... mages or templars or grey wardens or... the dark side remastered join to cori-something and...



#481
turuzzusapatuttu

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DA4 - Hero of Ferelden microtransaction inbound... :D

 

lol_ricky_gervais.gif



#482
Saphiron123

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It wouldn't be possible to get all of them back, as one of them was played by Robin Sachs :( .

Sadly people die... the world must go on. The warden voices were so minor that it honestly doesn't matter all that much if they're changed (and some of the voice actors would be substandard today)... though, that said, bummer that lord harromont will never have the same voice again



#483
Guest_Faerunner_*

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I have to agree with Weekes on this, except for two things:

1) The "You got to die heroically or ride off into the sunset with your beloved" part. Not really true with the latter. The Warden is off on another adventure, most potential love interests are off on their own missions making cameos in subsequent games. Also, DAO actually ended on a "calm before the storm" note since it was heavily hinted that Morrigan's child would have dire consequences on Thedas. Fastforward to DAI and a ) they're both SO NICE, b ) the boy's inclusion is inconsequential at best since they have to allot for people who didn't choose him. Anti-climactic as well as untrue on Weekes' part.

2) The way Weekes describes the Warden's quest of investigating the Calling and origin of darkspawn (including Deep Roads, Kal-Sharok, other magisters and Broodmothers) sounds like an amazing story that, frankly, sounds like it would make a more compelling game than DA2 and DAI combined. The player is bound to be more invested in the PC since there's prior history, and the game's central objective sounds more fascinating than "Climb the social ladder of Krkwall because apparently there are no other places in Thedas to start a new life, and your precious noble blood makes you ENTITLED to more privilege than most people see in a lifetime" and "Become head of the human church and stop a 1-dimensional hammy villain through massive open world exploration and a million fetch quests."

Oh well. Despite how much more interesting a story and compelling a game I think the HoF's quest to cure the Calling would be, it's BioWare's IP. They can make whatever games they want, with or without the Warden present. (I just hope they step it up next game. Climbing the nobility social ladder in DA2 and the religious social ladder in DAI is not my idea of compelling storytelling.)
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#484
Dai Grepher

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I think BioWare should focus on building more playable stories into Inquisition. They should make the Chore Table missions of fighting the Darkspawn in southern Orlais as well as the mission to stop the Venatori fire ship from burning Denerim playable missions. That would continue on with tracking down the Venatori spy network. And hey, I say reuse maps from Origins to recreate Denerim. If that's all we can get, I'm fine with that.

 

As for the Hero's quest, I think that can be an interesting storyline depending on what else happens during the quest. Also depends who is with him. Tough to say, since Oghren, Sigrun, Velanna, and Nathaniel are all optional characters. Dog is probably too old (or dead). Finn and Ariane? New characters would be the way to go. Side quests that pick up these characters would be good. This quest would deal with new areas of the world. This way, the Hero's status would not matter much, thus equalizing all Heroes. The only stand-out would be the King of Ferelden Hero, but even this would get a passing mention. Like the Hero's company would joke that their leader is a king from a far off land, and this would not be verifiable until the end of the quest.

 

As for curing the taint, this is possible despite this not being found by any high-ranking Wardens. Fiona was cured somehow. Avernus extended his life. A dying red templar mentions that Imshael offered to take out all the red lyrium from his body, which is actually stronger than the taint. So yes, it is possible. Why any such cure or information of it would exist in non-blighted lands is another story.



#485
Saphiron123

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1) The "You got to die heroically or ride off into the sunset with your beloved" part. Not really true with the latter. The Warden is off on another adventure, most potential love interests are off on their own missions making cameos in subsequent games. Also, DAO actually ended on a "calm before the storm" note since it was heavily hinted that Morrigan's child would have dire consequences on Thedas. Fastforward to DAI and a ) they're both SO NICE, b ) the boy's inclusion is inconsequential at best since they have to allot for people who didn't choose him. Anti-climactic as well as untrue on Weekes' part.

2) The way Weekes describes the Warden's quest of investigating the Calling and origin of darkspawn (including Deep Roads, Kal-Sharok, other magisters and Broodmothers) sounds like an amazing story that, frankly, sounds like it would make a more compelling game than DA2 and DAI combined. The player is bound to be more invested in the PC since there's prior history, and the game's central objective sounds more fascinating than "Climb the social ladder of Krkwall because apparently there are no other places in Thedas to start a new life, and your precious noble blood makes you ENTITLED to more privilege than most people see in a lifetime" and "Become head of the human church and stop a 1-dimensional hammy villain through massive open world exploration and a million fetch quests."

Oh well. Despite how much more interesting a story and compelling a game I think the HoF's quest to cure the Calling would be, it's BioWare's IP. They can make whatever games they want, with or without the Warden present. (I just hope they step it up next game. Climbing the nobility social ladder in DA2 and the religious social ladder in DAI is not my idea of compelling storytelling.)


Yeah I think they're getting further and further from their roots. The warden's quest does sound more interesting, and though they're accepting that stuff like multiple races for pcs improves the game, they then dump tactics and attribute points and most of the magic...

It's like bioware just doesn't like origins and they're determined to throw away all the stuff that was great about it.

Not much of origins left in DAI, I'm afraid.

#486
dsl08002

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Yeah I think they're getting further and further from their roots. The warden's quest does sound more interesting, and though they're accepting that stuff like multiple races for pcs improves the game, they then dump tactics and attribute points and most of the magic...

It's like bioware just doesn't like origins and they're determined to throw away all the stuff that was great about it.

Not much of origins left in DAI, I'm afraid.


I think that what Origins represent is the old school RPG. Classic, simple gameplay with a twist, accompanied by a perfect story that has depth and characters that are amazingly well written.

But Bioware is suffering like the rest of Gaming development of the "Call of duty syndrome". that there is to much focus on graphics, visual effects and gameplay rather than the story of the game.

Its a sprint race between the companies who can create the game with the best visual and graphics effects, believing it will the best seller. But DAO along with previous RPG:s ME1 and so on PROVES that is not the case. Visual works only is short term for players then it becomes boring then you move on to the next game.

But games like DAO is something that you can enjoy many times over. Its like an Italian dish simple and classic combination that you can eat several times over and you enjoy it every single time.

DA2 for all its faults was in a way more old school RPG than DAI was. In the very beginning there was a thought of making DAO as a trilogy but ME sort of claimed that throne and I guess that Bioware didn't think that DAO could compete with that.

So until bioware goes back and focus on DAO they can never create a dragon age game that will compete with that,
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#487
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Well frankly Bioware needs to get their heads out of their butts and start addressing the loose ends from Awakening cause it seems to be forgotten or abandoned or put off till the future for The Architect and all the characters. We got to see Nathaniel in DA2, but that was it. DA Keep doesn't even have a section for Awakening companions, so there is no way to indicate whether or not they became wardens and if they survived the end of Awakening. I need more resolution for Awakening arcs before moving on. 



#488
Remmirath

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On the one hand, I'm happy to see that. As much as I would have liked (and would still like, if I'm honest) a direct sequel to DA:O with the same base game mechanics and the same PC, at this point it seems there is precisely no chance that is what we would get. The way the Champion was handled in DA:I was bad enough, and convinced me that it's all in all best if the Warden is left well enough alone.

 

That said, on the other hand, there are certain plot points that -- if directly addressed or resolved -- it might seem odd if the Warden has nothing to do with. Is it best for those to never be touched on again, or is it best to risk another rather dreadful cameo of a previous PC? I'm inclined towards the former, I'm afraid, unless it is handled very differently indeed. On the plus side, most of those points could be addressed with only large references to the Warden, so there is some hope they'll choose to go that route.

 

I imagine that the reason is that the dialogue wheel and voiced protagonist proved to be immensely successful. Other than appealing to the old schoolers who refuse to accept change, there's really no reason for BioWare to totally ignore this when considering the direction their other major game series is going in. I feel that the silent protagonist's death at BioWare was nothing short of inevitable.

 

It did prove to be successful, but Origins was also successful. We'll never know how well a DA II or DA:I with an unvoiced PC would sell, because all one can do is theorise... but I suspect you wouldn't see much change.

 

However, I think the real reason that the lack of silent protagonists in BioWare games was inevitable (which, sadly, I agree it seems to have been) is their heavy focus on cinematics. If you read between the lines and look at the history of the recent past of their games, it seems pretty obvious that it's been the cinematics that have been driving that line of inquiry. Personally, I actually found DA:O's cinematics more effective (and certainly less intrusive) than ME's -- but I'll admit that doesn't seem to have been a popular position.

 

In the very beginning there was a thought of making DAO as a trilogy but ME sort of claimed that throne and I guess that Bioware didn't think that DAO could compete with that.

 

That could have been amazing, but alas, there are countless such might-have-beens and it's not much good focusing on them. (Personally, I still consider Baldur's Gate to hold the trilogy throne, although that only works if one counts Throne of Bhaal as an entirely separate game.)

 

On that note, I find it somewhat curious that many people appear to mock the notion of "DA:O part two", but clearly had no problems at all with "ME part two (and three)". If it didn't seem likely these were mostly the same people, I wouldn't find it odd, but it often appears to be.


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#489
AlanC9

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On that note, I find it somewhat curious that many people appear to mock the notion of "DA:O part two", but clearly had no problems at all with "ME part two (and three)". If it didn't seem likely these were mostly the same people, I wouldn't find it odd, but it often appears to be.


I'd rephrase that as "ME2 part two." ME2 really did change a bunch of stuff from ME1, while ME3 is pretty close to ME2.

#490
Dai Grepher

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According to the Well of Sorrows chatter (played backward), the Calling is important somehow. As is the soul of Urthemiel if it was preserved. And according to Morrigan, she gave the Hero the lead on the cure he/she now seeks. This may have been the thing of great interest she referred to at the end of Witch Hunt. Why it took the Hero five years or so to start this quest is unknown. But it does seem like Morrigan wants to find a way to end the Calling as well. It could play into what Mythal is.

 

If this is the case, that the Calling has some significance, then it seems the Hero must return since he or she is on a quest to find its cure. Alternatively, the Orlesian Warden may be on that quest if the Hero died to slay the archdemon.



#491
sleeping heart

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Thank the Creators for that!

 

Warden's story is over. I've got no idea why people can't just let go. Nobody complained about a different protagonist in KotOR 2, Neverwinter Nights 2, etc. 

 

The Warden has had their spotlight, bringing her back would be nothing but fanservice. She's not important to Thedas any more. She's probably dead in a lot of worlds. You guys really want every single event in Thedas to just randomly happen around 1 women? That's ridiculous. And boring.

 

Also Weekes didn't say he wouldn't bring her back because he was worried about fan reaction, he said he wouldn't because the Warden had already had their awesome story and got a complete ending. He's correct about that.

 

I'd be all good with it if it actually worked. unfortunately, i've cared less and less about the characters in each game.

 

At any rate, considering i haven't even been able to complete DA:I while literally dragging myself along because it's so utterly dull, i can't really say i'm biting my nails in anticipation for Dragon age 4, regardless.



#492
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So does nobody want the loose ends from Awakening addressed at all? Cause it seems to be forgotten or abandoned or put off till the future for The Architect and all the characters. We got to see Nathaniel in DA2, but that was it. DA Keep doesn't even have a section for Awakening companions, so there is no way to indicate whether or not they became wardens and if they survived the end of Awakening. I need more resolution for Awakening arcs before moving on. 



#493
Saphiron123

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So does nobody want the loose ends from Awakening addressed at all? Cause it seems to be forgotten or abandoned or put off till the future for The Architect and all the characters. We got to see Nathaniel in DA2, but that was it. DA Keep doesn't even have a section for Awakening companions, so there is no way to indicate whether or not they became wardens and if they survived the end of Awakening. I need more resolution for Awakening arcs before moving on. 

I REALLY want to see the architect again, and I doubt he's dead even if you killed him... I mean, look at him, and look at Corypheus. They both look more human then darkspawn, they both have those strange stone/bone things jutting out of their flesh.

I think the architect is a magister.

And then there's a handful of others too. I really want to see the quest for the calling because that means searching for the source of the darkspawn, even if ti "fails" as so many people seem to think the warden just can't find it, the soruce means the remaining magisters, the slumbering archdemons, brood mothers, the darkspawn, the dwarves in orzammar and kal shirok.

I'm sick of forests, and I don't want to wait around for the next blight to try and consume the world, I want to go to the deep roads and take the fight to them... and if i'm going to play a warden so their blood can't corrupt me, I might as well play the hero who started it all.

Plus a game where we can meet wardens from all across thedas would make for a pretty varied and interesting set of companions.

After the stupidity of the orlesian wardens, the group needs someone to set the order straight.



#494
Sifr

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After the stupidity of the orlesian wardens, the group needs someone to set the order straight.

 

I like to think that the potential Orlesian Wardens still exist out there and that in the wake of the False Calling and Clarel deciding to hire an obviously sketchy Tevinter to help them create a demon army, Kader, Caron and Andras decided that enough was enough and went rogue as well?



#495
Pokemario

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I would be completely fine with old protagonists returning,as long as we get to control them and what they say. Of course,maybe don't do an entire game with so many options,but I personally think that a DLC like Citadel in which we choose who we want to be would be really cool.



#496
Kali073

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The warden had a 10 year break ;)

Still, the same could be said for any story. Any idea or any great concept you've ever read or played or seen could have been a boring failure. Great writing allows for it to be more.

And it's a hard life, no doubt, but if all our wardens share something in common, it's that they're pretty good at fighting horrible monsters. And one day every one will be called into the deep roads, and with their last remaining sanity, they'll fight darkspawn until they die so they don't become pawns of evil... unless they find a cure that is, and if they do, THEN they can ride off into the sunset, without a death sentence on their heads.

You have to admit, it'd be sad for any one of your wardens to die alone int he dark, his or her mind being corrupted by those same monsters. Wouldn't you rather see them have an actual choice in the matter?

 

But this is exactly what I want for my warden... I like the thought of going into the dark roads and committing sucide-by-darkspawn while killing a whole lot of them. The tragedy of it appeals to me.

 

I mean one of the reasons I like the Grey Wardens so much is because they embody a grim, self-sacrificial adherence to duty. Living a hard, short life before dying young in a horrible way. If they cured the calling I would lose all interest in the Wardens.



#497
Saphiron123

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But this is exactly what I want for my warden... I like the thought of going into the dark roads and committing sucide-by-darkspawn while killing a whole lot of them. The tragedy of it appeals to me.

I mean one of the reasons I like the Grey Wardens so much is because they embody a grim, self-sacrificial adherence to duty. Living a hard, short life before dying young in a horrible way. If they cured the calling I would lose all interest in the Wardens.


Well, in order to cure the calling they'd have to go to the deep roads and wade through armies of darkspawn, brood mothers, slumbering archdemons and magisters, and if bioware was true to form there would be the potential for a sacrifice so it could be every bit the ending you want.

That is if bioware can start telling a story instead of giving us empty forests filled with fetch quests again.

Let's face it, curing the calling probably comes down to stabbing the one who speaks to the tainted. Probably a magister, or a unique form of darkspawn leader.

What could be more warden-y then going into the roads and striking a critical and lasting blow against the darkspawn, so even if they recover and the calling doesn't end permanently, they suffer enormous losses and setbacks.

Hell, might even run into Sigurd down there, stroud/alistair/Loghain could be party members. It would be amazing.
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#498
dsl08002

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An idea that i have is that the remaining old gods in the deep roads are twins. If one wakes up it will try to find its sibling, and then the last blight begins.

In my head while searching for the cure HoF finds a piece of elven or tevinter knowledge that leads towards revelation.

#499
Dyne-

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I'd be okay with the Warden never appearing again, so long as the events of subsequent games aren't events that should involve the Hero of Ferelden. That was sort of my complaint with DA:I regarding the Warden. Your main villain is a darkspawn bent on repeating the folly that may have created the Blights, using blighted lyrium as a weapon, and he's caused some sort of false calling that is causing the entire Orlesian chapter of Grey Wardens to self-destruct. Events that should be of great concern to the Hero of Ferelden were written into the plot of DA:I, and yet the Hero of Ferelden can't be bothered...he heads off on a persona quest to save himself like a selfish craven.

 

The Hero of Ferelden, if living, should have been at Adamant instead of Stroud. Stroud should have been the replacement if the Hero of Ferelden was dead, and Alistair was king.

 

Now as we move into DA4 it seems we will be having other events that should be of major concern to the Warden, with something bizarre going on at Weisshaupt and perhaps infighting within the order. And yet the Hero of Ferelden can't be bothered it again...it will be up to Hawke (who isn't even a Warden) or Stroud to sort out.

 

If the Hero of Ferelden isn't going to reappear in the games...stop writing stories that should involve him or her.

This. So much this.

 

As soon as the game started and I learned the world is going to ****, the first thing I wondered was "Where is the Hero of Ferelden?" Not because I have a burning desire to see the HoF return to his/her usual glory, but because it seemed like the most logical course of action for the story to take if The Warden is alive. Regardless of how much of a jerk the HoF may have been in the earlier games, one thing is always consistent across every playthrough. The HoF is the resident badass in Ferelden, and he/she isn't the kind of person to just roll over and let the world end without even trying to fight back. Even more so if the HoF is in a relationship with Morrigan / Leliana, and especially if the HoF is the king or queen of Ferelden.

 

As many forum members have already pointed out, bringing back past love interests and companions did nothing but exacerbate this already obvious problem. Seeing Morrigan on screen with her son, and without the HoF was ( in my opinion ) one of the worst moments of DA:I. The Inquisitor had no reason to be in the fade with Morrigan and Kieran since the character literally has zero emotional investment in the situation. That scene could have been an absolutely fantastic moment with a HoF present who did battle with Flemeth in origins. What a wasted opportunity on Bioware's part. Hell that could have been a perfect opportunity for a HoF cameo if and only if The Warden is alive. Sensing Morrigan in distress in the fade ( due to the ring she gives him in origins ) and coming through a different eluvian to find the Inquisitor, Morrigan, Kieran, and Flemeth all in the same place... that's the kind of drama i'm used to experiencing in Bioware games.

 

The same can be said of Leliana and her emotional turmoil she experiences while being the inquisitions spymaster. The emotional investment for the Inquisitor vs a romanced HoF is night and day. The Inquisitor just doesn't have as much of a reason to give a **** about Leliana's personal problems.

 

The impression I got from inquisition is that the story and the protagonist were weak. So weak that it was necessary to include old companions in order to carry the game and attempt to give the player a reason to be emotionally invested. This should not be the case ( and is one of the many reasons the new PC every game idea sucks ). The PC and new supporting characters should be interesting enough on their own that any old companion simply serves to enrich the experience, not support it completely. I sure as **** didn't care about my nobody inquisitor in the beginning of the game. I was more interested in seeing what Leliana, Cassandra, Hawke and Varric had to say about Corypheus. If we as players had been provided with an origin section of the game...a reason to give a **** about the inquisitor...then there may have been a warmer reception for the new PC. As it stands now, the game haphazardly thrusts a new PC in your face and then begs you to accept the fact that he/she is awesome every chance it gets.

 

I've been avoiding responding to these threads since I don't want to go off on a tangent bashing all of Bioware's decisions, because I really do enjoy the franchise regardless of the disorganized delivery we seem to get as time goes on. What I really want Bioware to do is make a quality game with the characters they have introduced into their world of Thedas. This extends to player created characters as well. If the story is going to have an affect on said protagonists life, or the lives of the people most important to them...at least have the decency to include them in the story, and not just to kill them off. The sidestepping just makes Bioware come off as lazy. I like the idea another member posted about controlling different PCs in the same game in order to tell the best story possible. That's a solid idea.

 

Dragon Age: 2, for all the complaints it received did this ( standing alone ) pretty well. The story ran alongside origins, so there was no question about what the HoF was doing if he/she was alive. When the story advanced, the main PC and companions had become interesting enough on their own that the HoF's presence wasn't required in order to advance the narrative, or for the story to make sense.

 

It also helped that all of Thedas wasn't in danger of being razed to the ground by a darkspawn magister hellbent on attaining godhood. The only way the omission of the HoF in inquisition makes sense is if The Warden is dead.

 

Anyway this analysis is purely my own opinion and is completely subjective. However I do feel that some of the things I touched on have plenty of merit to them.



#500
wright1978

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I agree very much with Weekes. I don't think there is a way to implement the warden satisfactorily, just as i found Hawke's cameo barely passable(with numerous out of character moments vs my Hawke). Given this response i'd ask him why does Hawke go missing again at Weisshaupt in the epilogue at end of Inquisition rather than riding off into sunset with LI?