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Pretty crushed the Weekes has no desire to see the warden again...


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#551
Chancellor Cousland

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The problem I have with this argument is that bringing the Warden back is a greater deviation from Bio's vision than the ME3 EC was. The EC made no substantive changes except for lowering EMS requirements for the breath clip; it was all presentation. Even Refuse existed pre-EC, although Shepard didn't get to make a big speech before failing.

I was referring more to the Citadel DLC than to Mass Effect 3's Extended Ending.  The Citadel DLC was made under the context of an immense outcry of dissatisfaction by the fans, and was perceived to be an olive branch to them.  I'm not arguing that Bioware change the direction they have taken Dragon Age, but I do not think it would be out of place at all for the Warden to make a reappearance in some capacity.

 

My overall point is that I, and I suspect many other Dragon Age fans, would appreciate a Citadel type DLC for the Warden to allow us a final adventure and to say goodbye to old love interests and companions...again hopefully for the final time.



#552
Chancellor Cousland

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I agree

Its the way of the future for RPG to have a voiced protagonist.

What is important is that they don't deprive the option to choose voice that we are happy with. In inquisition they were on the right course but had only two voices. If Bioware would let us choose a minimum of 4 voices then you have a bigger chance to find a voice you are happy with or if the voices are not good then you can choose a voice that you are less happy with but you can endure it.

Its all about keep up with development.

I personally would have no problem with the addition of voices to a hypothetical returned Warden.  The Wardens always had their own voices, even if they were only grunts and 'I can't open that lock', etc.  I actually head-cannoned my Warden's voice as the actual voice option I picked that he spoke throughout the game, even though the lines spoken were very limited.  No idea if anyone else did that.

 

Anyway, a couple voice options for a returned Warden would be very exciting and add to the longevity of the character.  It would open up new story options that could be explored, as well as create a new surge of interest in Origins.  It would be a very successful DLC in my opinion.


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#553
Dai Grepher

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They were originally.

 

Taking over another body is a form of re-birth

 

I meant that they weren't born as darkspawn. The Architect says he was born as a darkspawn who was different from his brethren.



#554
In Exile

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I meant that they weren't born as darkspawn. The Architect says he was born as a darkspawn who was different from his brethren.

 

He's wrong, and his own narrative says he doesn't remember his origins. And probably lying, since he does that non-stop since you meet him in DA:A. I don't get why people keep taking him at face value. 



#555
AlanC9

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He's wrong, and his own narrative says he doesn't remember his origins. And probably lying, since he does that non-stop since you meet him in DA:A. I don't get why people keep taking him at face value.

Probably people keep doing that because we don't have enough data for a really convincing alternative hypothesis. You can't beat something with nothing.

Edit: though it just occurred to me that this didn't stop people from concluding that the Catalyst was lying...
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#556
AlanC9

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I was referring more to the Citadel DLC than to Mass Effect 3's Extended Ending.  The Citadel DLC was made under the context of an immense outcry of dissatisfaction by the fans, and was perceived to be an olive branch to them.  I'm not arguing that Bioware change the direction they have taken Dragon Age, but I do not think it would be out of place at all for the Warden to make a reappearance in some capacity.
 
My overall point is that I, and I suspect many other Dragon Age fans, would appreciate a Citadel type DLC for the Warden to allow us a final adventure and to say goodbye to old love interests and companions...again hopefully for the final time.


OK, I see it now. Yeah, it's not too implausible. Though I'll bet that DLC, if it ever comes to exist, will end with a dead Warden.

#557
Gambit458

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Free country friend, and that one is about bringing him back, this one is about being bummed out by what Weekes said today... I thought the dude had so much potential too.

I don't criticize your threads, don't criticize mine. I'm free to be bummed out.

Not to take away from your thread but that free country stuff doesn't work on the internet. You're allowed to post what abides by the rules. Sorry, just a pet peeve when people bring up the whole "free country" or "freedom of speech" bit 



#558
Dai Grepher

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I know the Architect lies, but you have to take it in context. He lies to benefit himself. Did he have a reason to lie about his origins? I don't think so. He seemed to be trying to reason with the Hero at that point by telling of his personal tragedies in growing up and learning as a darkspawn. He was trying to convey his personal philosophy and his reason for believing as he does.


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#559
Saphiron123

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I suspect there is only one way to encounter the HoF in a future game,
and that's a skeleton with a note...


Pretty sure a lot of people would just drop the series right there, it's one thing to kill a character off, but off screen? That's b-movie level writing.

#560
Saphiron123

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I know the Architect lies, but you have to take it in context. He lies to benefit himself. Did he have a reason to lie about his origins? I don't think so. He seemed to be trying to reason with the Hero at that point by telling of his personal tragedies in growing up and learning as a darkspawn. He was trying to convey his personal philosophy and his reason for believing as he does.


Still, wouldn't make sense for him to be like "hey, we just met and we have an alliance, but I'm one of the first darkspawn who btw come from the tavinter magisters who tried to enter the golden city... We still friends?"

I don't see how that would help him. I was born this way covers it if he meant he was reborn different from the darkspawn that followed.

#561
Rolhir

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Pretty sure a lot of people would just drop the series right there, it's one thing to kill a character off, but off screen? That's b-movie level writing.

 

If people are going to drop the series because the main character from at least 2 games back died offscreen, I think they were attached more to DAO than Dragon Age as a whole.

 

Besides, it's more closure than there would be now.



#562
Dai Grepher

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Still, wouldn't make sense for him to be like "hey, we just met and we have an alliance, but I'm one of the first darkspawn who btw come from the tavinter magisters who tried to enter the golden city... We still friends?"

I don't see how that would help him. I was born this way covers it if he meant he was reborn different from the darkspawn that followed.

 

In that case he could have simply said nothing about it, or that it's been so long that he can't remember. That would at least leave the possibility that he's a magister more open. Don't get me wrong, when I first saw him I assumed he was a magister. But the game simply provides no solid evidence of this. It's basically just a matter of appearances with him.

 

If he was a magister and wanted to prove that his desire for peace was genuine, then he could have explained that without drawing ire. He could have said that he was one of the magisters who invaded the Golden City, that he realizes he committed many atrocities in doing so, and that now he wishes to make things right by doing all he can to stop the blight. He could even offer to provide information on the other magisters (who would be working against him) as well as the locations of the remaining old gods so they can be slain by non-Wardens before the darkspawn reach them.

 

Lastly, I think the fact that Utha runs down the steps to help him proves that he is not a magister, or at least one that can't body jump. Why would she try to defend him if he can't die? She would just run away and meet up with him later. And the Architect himself was pretty adamant about not dying. He fought with all his might and magic. He also wielded no power to influence Wardens or darkspawn. The only ones he seemed to be able to command were those who were willingly following him.

 

So even if he was a magister, he's not a powerful one, and in some playthroughs he's dead anyway.



#563
Saphiron123

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In that case he could have simply said nothing about it, or that it's been so long that he can't remember. That would at least leave the possibility that he's a magister more open. Don't get me wrong, when I first saw him I assumed he was a magister. But the game simply provides no solid evidence of this. It's basically just a matter of appearances with him.

If he was a magister and wanted to prove that his desire for peace was genuine, then he could have explained that without drawing ire. He could have said that he was one of the magisters who invaded the Golden City, that he realizes he committed many atrocities in doing so, and that now he wishes to make things right by doing all he can to stop the blight. He could even offer to provide information on the other magisters (who would be working against him) as well as the locations of the remaining old gods so they can be slain by non-Wardens before the darkspawn reach them.

Lastly, I think the fact that Utha runs down the steps to help him proves that he is not a magister, or at least one that can't body jump. Why would she try to defend him if he can't die? She would just run away and meet up with him later. And the Architect himself was pretty adamant about not dying. He fought with all his might and magic. He also wielded no power to influence Wardens or darkspawn. The only ones he seemed to be able to command were those who were willingly following him.

So even if he was a magister, he's not a powerful one, and in some playthroughs he's dead anyway.


Easy enough to resurrect, Utha may have been loyal and concerned, and I think there's an easy case for wondering if the hero would help someone who committed the ultimate sin by entering the city. In his shoes I'd keep that to myself... That'd be like saying "hey, you might be andrastian like most of people, I committed the ultimate sin against your god, let's be pals".

Not the sort of thing you'd share with anyone especially right before a battle.

Remember too that origins had the story of the magisters, but a lot of the lore like
Corypheus wasn't written yet. Corypheus was definitely based of the arhitect's design though, and we've never seen another normal darkspawn like him.

But hey, bring back the hero, give the architect a cameo if he's alive or if he resurrects somehow, and tell his story. Right now I get the sense bioware won't revisit him at all, and that sucks.

#564
dsl08002

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Anyway back to topic, the interview from kotaku with bioware, it was stated that its unlikley, UNLIKLEY meaning at the moment its not possible but not impossible. They are probably not sure how to handle it. But they are not willing to throw in the towel. So still there is hope in the future.

In my opinion i think that they are holding the warden off untill they know what to do. Either bioware makes a decision and lets the warden return as PC or they stop this charade and say with 100% that we are done.
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#565
AlanC9

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Chanagagon?

#566
dsl08002

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Chanagagon?


Ok charade

#567
Saphiron123

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I always get a kick out of people who say bringing the warden back would be a departure from bioware's vision.

The hinterlands and the jaws of Hakkon is bioware's vision right now. Giant pretty spaces with dialogue free fetch questing for +2 power to the exclusion of meaningful story. Maybe changing bioware's current vision wouldn't actually be bad for the series.

Or perhaps people want the next PC to spend his time collecting 30 vials of dragon blood, and oh, the could make the shards return twice as numerous to REALLY make the temple quest with the uninspired pride demon boss feel that much more satisfying.

Maybe we can find 100 copies of Varrick's next book rather then 50?

Screw their vision, I want a hero and a complex lengthy story. I want to take the fight to the magisters and suffer loss, triumph, and make hard choices to win the day.

Then my warden can fall, or ride off into the sunset.

I don't ever want a dialogue free quest end with +2 power again. It's time for a new vision.
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#568
Dai Grepher

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I don't ever want a dialogue free quest end with +2 power again. It's time for a new vision.

 

Next DLC, +3 Power.
 



#569
Saphiron123

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Next DLC, +3 Power.
 

Damn, that DLC would be amazing. I'm hoping for 500 unusable power someday.


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