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Too quiet. Almost no info. Is Mass Effect franchise over?


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Sondage : Do you think new ME game was frozen or canceled? (67 membre(s) ont voté)

Do you think new ME game was frozen or canceled?

  1. A voté No, I think they are really developing new ME game and just waiting for the right time to share more details. (56 vote(s) [83.58%])

    Pourcentage des votes : 83.58%

  2. Yes, I believe new ME game was frozen or canceled; most likely they will never develop anything new in ME universe. (11 vote(s) [16.42%])

    Pourcentage des votes : 16.42%

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#126
Guest_EntropicAngel_*

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Having vague plans to do something with Mass Effect isn't the same as having a concrete plan for a follow up.  The ending of ME3 was certainly not designed with the idea that they'd build off of it in mind.
 
Heck, even within the trilogy, the devs are somewhat infamous for lack of forethought between entries.  I think Mac actually said that it was only after they finished ME2 that they realized they'd written themselves into a corner with the Suicide Mission.


A "concrete plan" is a different statement from "planning a sequel."

They never had a concrete plan. They were always planning a sequel (or in better English, planning to have a sequel).

#127
Heimdall

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A "concrete plan" is a different statement from "planning a sequel."

They never had a concrete plan. They were always planning a sequel (or in better English, planning to have a sequel).

Planning to have a sequel isn't the same as planning a sequel.  The latter implies the start of pre-production, actually figuring out what the sequel will be.



#128
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Planning to have a sequel isn't the same as planning a sequel.  The latter implies the start of pre-production, actually figuring out what the sequel will be.


Fair enough. Regardless, either is quite a step away from "Mass Effect 3 was the conclusion," which simply isn't true.

#129
Voxr

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A year and a half for just that is a ridiculous amount of time.

How so? A new engine that a team of about 80 (I don't know the exact number but I imagine it's quite large) I'm sure would need some time to learn to get a basic grasp of Frostbite 3. That probably took them a few months. Not to mention writers would probably need a few months ( lets say 3-4) to come up characters, plot ideas, new locals, etc. And all of the concept work, character design, location concept, etc.  Not to mention anything the producers have to get going fund wise. Then there's casting. Which for voice actors probably doesn't take but a few weeks to a month or two. A year and a half of pre-production doesn't sound that long really.



#130
Farangbaa

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I'm getting really tired of all these conspiracy-like theories.

 

2 weeks after release no DLC announcement? --> Game's selling reaaaaallly bad.

Not hearing about ME for a while after they've said quite a few times it's years away? Must be cancelled. And for some reason they are not telling you because they are giant trolls.

 

Seriously. Stop.


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#131
Guest_EntropicAngel_*

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How so? A new engine that a team of about 80 (I don't know the exact number but I imagine it's quite large) I'm sure would need some time to learn to get a basic grasp of Frostbite 3. That probably took them a few months. Not to mention writers would probably need a few months ( lets say 3-4) to come up characters, plot ideas, new locals, etc. And all of the concept work, character design, location concept, etc.  Not to mention anything the producers have to get going fund wise. Then there's casting. Which for voice actors probably doesn't take but a few weeks to a month or two. A year and a half of pre-production doesn't sound that long really.


The DA team was already working with Frostbite before ME3 came out, and there's a significant amount of overlap in the areas where Frostbite was most deficient (the RPG systems, dialog), so I don't think that should have taken near as long as DA I did, at least to get used to the engine.

As for the rest, I again look to DA I--DA I was a huge game, primarily with a focus on exploration, that shipped in 3.5 years. I really don't think they can stretch out ME4 to be bigger than DA I--or rather, I don't think that would be useful--and thus, it should finish in a comparable amount of time (presumably shorter, again, because of the Frostbite work done with DA, the lack of multiple races though this that is not quite solidified).

#132
Farangbaa

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I for one am hella excited to play a space shooter RPG on a shooter engine made for large open areas.

 

Music to my ears.


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#133
Cainhurst Crow

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Oh how short term of memory we dwellers of the BSN are.

 

Remember, and I know it was a long time ago, but before inquisition released many demanded that bioware drop any attention on dragon age, as it was a dead franchise in their eyes and not worth reviving in lou of a new mass effect game. That game was mass effect 3, and many demanded bioware instead focus on making a star wars game instead, as their original IPs were just wastes of time not worth pumping effort into keeping alive for the sake of money.

 

Then we got inquisition, and now the tunes changed. Point is, I think bioware can handle themselves, whether or not we fans think they should or shouldn't do something. Like, they may suck at decision making, but if hindsight is any indicator, the BSN isn't that bright in terms of ideas either.


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#134
TheBlackBaron

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The DA team was already working with Frostbite before ME3 came out, and there's a significant amount of overlap in the areas where Frostbite was most deficient (the RPG systems, dialog), so I don't think that should have taken near as long as DA I did, at least to get used to the engine.

As for the rest, I again look to DA I--DA I was a huge game, primarily with a focus on exploration, that shipped in 3.5 years. I really don't think they can stretch out ME4 to be bigger than DA I--or rather, I don't think that would be useful--and thus, it should finish in a comparable amount of time (presumably shorter, again, because of the Frostbite work done with DA, the lack of multiple races though this that is not quite solidified).


Origins took five years from the moment it was -announced-, and I would assume that E3 2004 wasn't the very moment they began development on it. Sometimes it happens, particularly if ME4 hasn't been an immediate priority (and with Dragon Age, keeping TOR afloat, and other IPs apparently in development, it doesn't seem like it's something they've thrown the full weight of their development resources behind - which is totally fine), and all but the most basic pre-dev work they've previously done for the series is no longer relevant (because it's unlikely they're doing another game in the Shepard era, even as an interquel - it's either a prequel or a sufficiently distant sequel).

There's really nothing to say that it should have a comparable or shorter development time as DA:I.
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#135
Fidite Nemini

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First thing I hope for MEN is they get the FB3 engine down. All games I know about that are using the FB3 engine go from buggy at the best of times, to broken at the worst of times. DAI was pretty unstable at launch with several annoying bugs and it took several patches to enable me playing the game long enough to discover that I don't like it (and dear Andraste, the MP was a rotting carcass whenever I tried it with several gamebreaking bugs, with more gamebreaking bugs triggering than I could actually finish matches) and Bf4 being, well, Bf4 (in fairness, the singleplayer was largely stable, though it had its own myriad of quirks that by the looks of the Battlelog forum only got worse as the game accumulated patches).

 

Let's just hope BioWare learned with DAI about game stability.



#136
Garryydde

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It's probably better to keep the game under wraps for a while rather than constantly drip-feeding information for years leading up to release.

#137
Guest_EntropicAngel_*

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Origins took five years from the moment it was -announced-, and I would assume that E3 2004 wasn't the very moment they began development on it. Sometimes it happens, particularly if ME4 hasn't been an immediate priority (and with Dragon Age, keeping TOR afloat, and other IPs apparently in development, it doesn't seem like it's something they've thrown the full weight of their development resources behind - which is totally fine), and all but the most basic pre-dev work they've previously done for the series is no longer relevant (because it's unlikely they're doing another game in the Shepard era, even as an interquel - it's either a prequel or a sufficiently distant sequel).

There's really nothing to say that it should have a comparable or shorter development time as DA:I.


Origin did not take five years of development time, more like 3.

http://www.rpgfan.co...view/index.html

"RPGFan: When did development start on Dragon Age: Origins?
Mike Laidlaw: I think we're at 6 years now. Of course, when you're dealing with a new IP like Dragon Age or Mass Effect, or even Jade Empire, there's a bigger lead time than when you have like source books and other materials so you need a small team to kinda establish the vision, goals, history, the world, etc. You basically need something to build on or else the internal consistency breaks down. So, in terms of real hardcore development, I'd probably say about 3 years of a full team working on it. It is a massive game, it's a big, big project but you know, when we decided to return to fantasy, we decided to do it right. "

Note, he points out that the pre-production stuff here is building the new IP, not simply individual concepts.

You have a point about the games kept afloat, though it's not as "bad" as all that--Austin is for the online, I THINK Montreal did DA I, and Edmonton is ME4 and the new IP. I think.

I disagree about pre-dev work being irrelevant. They aren't going to turn Mass Effect into something new. They'll introduce new areas, have new characters and races, but the "feel" will be the same--they said as much in one of their twitter comments (and heck, they've brought back the Mako).

It should absolutely have a comparable development time to DA I, because, as pointed out before:

1. DA I did the hefty work on modifying Frostbite
2. ME is already a shooter, which meshes with what Frostbite was designed for
3. They're aiming for the same type of game--something lighter on the cinematic side with a focus on exploration
4. Unless N7 expanded to non-humans, you still play as a human and thus they don't have to add all the reactivity of additional races

This is in no way comparable to the introduction of a new IP. There is a gigantic amount of work done establishing an IP that can't really be compared to sequels unless the sequels are totally and completely reinventing the series (as in, there are no more turians and salarians and krogans and asari but there are about 6 completely new races with their own new cultures--that isn't happening. ME2 gave us two new races, like we're hearing for ME4, and that was a 2-year game).

I'm not saying the game's going to fail if it takes longer than 3.5 years. I'm saying I don't think they need more than 3.5 years.



Edit: Wait, NVM, it looks like Montreal is solely ME4. They intended in 2010 to get around 150 employees (http://www.cbc.ca/ne...loyees-1.924714), I think we can fairly presume they did so. I haven't been able to find how many people worked on DA I though (Edmonton is like 350 total or so).
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#138
Dermain

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I'm getting really tired of all these conspiracy-like theories.

 

2 weeks after release no DLC announcement? --> Game's selling reaaaaallly bad.

Not hearing about ME for a while after they've said quite a few times it's years away? Must be cancelled. And for some reason they are not telling you because they are giant trolls.

 

Seriously. Stop.

 

So, you're asking for people to behave in a rational manner? When has that ever worked?

 

Edit: Wait, NVM, it looks like Montreal is solely ME4. They intended in 2010 to get around 150 employees (http://www.cbc.ca/ne...loyees-1.924714), I think we can fairly presume they did so. I haven't been able to find how many people worked on DA I though (Edmonton is like 350 total or so).

 

Which would indicate that a number of the people that worked on DAI would liekly be working on the new IP. They still need people working on DAI and the expansion/DLC, but they don't need that many. 



#139
Seival

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They've been working on it for literally three years now.

Them not being near done (at least, a release this holiday--that'd be 3.5 like the delayed Inquisition) is a bad thing at this point.

AAA game development costs much. The longer the process - the more expensive it is. Usually AAA game takes 2 years to be developed and released.

 

Three years and nothing to show is a strong sign of game being freezed or canceled. EA is not a company that likes to waste money for nothing. If BioWare even works on new ME, then they just have a few people, who create concept art and some documents regarding the vision of the game. No real development is ongoing.

 

If they will not share any details with some strong proof of real development process on E3, then we can all say "RIP Mass Effect" without any doubts.



#140
In Exile

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I'm getting really tired of all these conspiracy-like theories.

 

2 weeks after release no DLC announcement? --> Game's selling reaaaaallly bad.

Not hearing about ME for a while after they've said quite a few times it's years away? Must be cancelled. And for some reason they are not telling you because they are giant trolls.

 

Seriously. Stop.

 

Given the rage in some corners that the DA:I vertical slice they demo'd wasn't an accurate representation of the final product I doubt they're going to even feature gameplay slices until they're much closer to feature complete. 


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#141
Guest_EntropicAngel_*

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AAA game development costs much. The longer the process - the more expensive it is. Usually AAA game takes 2 years to be developed and released.

 

Three years and nothing to show is a strong sign of game being freezed or canceled. EA is not a company that likes to waste money for nothing. If BioWare even works on new ME, then they just have a few people, who create concept art and some documents regarding the vision of the game. No real development is ongoing.

 

If they will not share any details with some strong proof of real development process on E3, then we can all say "RIP Mass Effect" without any doubts.

 

You clearly didn't see their comments at last year's E3. And you clearly haven't paid attention to the "Next Mass Effect Twitter Thread" in Mass Effect 3>Scuttlebutt here.

 

They're working on it. They're just too slow.



#142
Liamv2

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AAA game development costs much. The longer the process - the more expensive it is. Usually AAA game takes 2 years to be developed and released.

 

Three years and nothing to show is a strong sign of game being freezed or canceled. EA is not a company that likes to waste money for nothing. If BioWare even works on new ME, then they just have a few people, who create concept art and some documents regarding the vision of the game. No real development is ongoing.

 

If they will not share any details with some strong proof of real development process on E3, then we can all say "RIP Mass Effect" without any doubts.

 

No. That's how long the average AAA sequel with reused assets takes to make. The next ME is on a new console in a new engine. Almost every little thing has to be remade. I expect it to take 4 years at the very least.



#143
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No. That's how long the average AAA sequel with reused assets takes to make. The next ME is on a new console in a new engine. Almost every little thing has to be remade. I expect it to take 4 years at the very least.

 

Have you forgotten about Inquisition?



#144
Seival

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Too long. Even if we take the Inquisition as an axample of BioWare's work speed, they would already have a lot to share by now. Much more than just words, concept art, or videos that tell absolutely nothing about how well the development of new ME is going. They don't even have official website for this game, and Inquisition got such site in the first year of development.



#145
Liamv2

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Have you forgotten about Inquisition?

 

That's a little different. It's still a sequel so they had an idea of what they wanted to do with the plot. With the next ME the story needs to be written from scratch.



#146
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That's a little different. It's still a sequel so they had an idea of what they wanted to do with the plot. With the next ME the story needs to be written from scratch.

 

You think they didn't have an idea of what they wanted to do after ME3?



#147
spinachdiaper

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This is nuts DAI still hasn't got one campaign DLC and someone thinks the ME franchise has been canceled? Bioware will announce ME4 errrrrr Next ME some where in between 4th quarter of 2015 to 4th quarter of 2016.



#148
wolfhowwl

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Or at E3.



#149
Seival

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This is nuts DAI still hasn't got one campaign DLC and someone thinks the ME franchise has been canceled? Bioware will announce ME4 errrrrr Next ME some where in between 4th quarter of 2015 to 4th quarter of 2016.

 

And if they will remain so silent about both newME and DA franchises, then I'm afraid it will mean EA is going to close BioWare. Twitter posts and forum talks about these games is nothing. Just talks, like the talks about Half Life 3. I expect to see trailers and demonstration of gameplay. I expect to see official newME website with screenshots from the game. Right now I see nothing that indicates that BioWare is alive at all.

 

...One more bad sign. They developed the game that should be developed in two years for much longer, and released it full of bugs as if the half of the company was fired and the remaining employees had to release at least something.

 

Too many reasons to worry.



#150
Melra

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Yes, Talimancers were too much for BW to bear. They shut the whole thing down, the end.