Hello,
I would like to know if there is work already available that duplicates the human race in appearance.2da, including a renaming of the animations (and I think mdb files adapted is also necessary).
Something in a similar fashion to this swimming project:
http://neverwinterva...s-swimming-beta
but even without the need of different animations, just mere duplicates of the default ones would suffice, but having different names for the gr2 files.
Animations duplication
Débuté par
Aesthral
, mars 08 2015 06:13
#1
Posté 08 mars 2015 - 06:13
#2
Posté 08 mars 2015 - 06:52
What do you need them for? Renaming the animations will not work if you intend to use them for a different skeleton.
#3
Posté 08 mars 2015 - 07:26
Exactly, and I don't know what else must be done. Would you know which steps would be necessary to make it work? I don't really need new animations, the existing ones would do.
This can be useful, for example, to make a character une one type of attack animation or another depending on whether he is under the effect of a feat or not, or changing running styles.
This can be useful, for example, to make a character une one type of attack animation or another depending on whether he is under the effect of a feat or not, or changing running styles.
#4
Posté 08 mars 2015 - 08:34
Then the animations you need have to be created, or a heartbeat script written to use a specific animation in specific circumstances.
#5
Posté 09 mars 2015 - 03:59
What do you mean by created? I would reuse existing animations, like the alternative ones for example, and just use them in place of others by changing their file name to match the right tags.
But I am missing something that has to be changed... I guess inside the .gr2 files that are renamed.
Therefore, basically I would like to know if:
- It would be easy to apply those modifications inside those animation files and how it could be archieved, or
- If there is already something similar already done available in the vault - I've been browsing but didn't find anything alike.
But I am missing something that has to be changed... I guess inside the .gr2 files that are renamed.
Therefore, basically I would like to know if:
- It would be easy to apply those modifications inside those animation files and how it could be archieved, or
- If there is already something similar already done available in the vault - I've been browsing but didn't find anything alike.
#6
Posté 09 mars 2015 - 06:44
The answers to your questions are:
- no, it's not feasible that way. Hence the need for recreating the animations.
- not that I know of.
#7
Posté 24 mars 2015 - 11:56
Ok, thanks for you answer 4760.





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