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Now that we have an item tinter for armor, why not weapons?


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#1
Pondering Drifter

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As the topic title states, now that we have armor tinting system could we also apply that same system to weapons? While I know some people are fine using dragon bone creamsicle colored weapons, some of us would rather have iron, silverite and dawnstone (for a certain Qunari companion) colored weapons.

 

Also, would it be possible to have some sort of Diablo 3 style weapon transmorg system? The most disappointing aspect of the current crafting system is the fact we are stuck using parts based on their statistics, not there looks. It would be cool if could choose what our weapons looked like after we crafted them.

 

Thanks for taking the time to read!



#2
Grieving Natashina

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I support your first idea, but I don't see the second ever happening.   Mainly because that would probably take a full DLC to do in order to get all the coding in, but there is other reasons I can think of.   They aren't going to let the player do that with magic as a handwave.  The devs stated that they didn't want colors like green and blue for hair because it was too fantastical.  <insert your own eyeroll or facepalm gif here>

 

So a permanent illusion cast on a weapon or armor to change the appearance probably wouldn't fly with the devs.  It's not a bad idea though.   :)

 

If it's okay, I'd like to throw in a tinting option for the Skyhold clothing.  If the devs just talk about the dirt effect (where your clothes and armor get gradually more dusty the longer you're outdoors,) and give the player more options for tinting the causal clothes, I think a lot of folks would enjoy that.   I'm on PC, so I can mod that stuff, but I'd like it available for everyone.   I'll take some nice darker pants that clear up after a minute or two indoors from dirt at Skyhold versus clothing literally the color of the dirt.  That's probably why they went with that shade of brown.  It matches the "dirt effect" that they put into the game.   That I never saw anyone ask for, but oh well.  Probably some quirk left over in DICE from the BF games that I don't know nor care about.


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#3
C0uncil0rTev0s

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Because giant pink hammers are a certain fetish for Bioware.



#4
Sartoz

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This game is done.

Bio is now focused on multiplayer, tweaking performance issues, plugin exploits, minor fixes and DLC. DAI is allocated a skeleton staff plus a DLC developmet team. The rest moved on to help with ME4.

 

The combination of Frostbite 3 engine + DAI is such that changing one variable affects 3 others...patching snafoos as example. We can suggest and implore and ask but only small fixes and DLC will appear..... in molasses like frequency.

 

Since Bio asked players to beta test their patch (contains a DLC), what does that say about the studio's ability to QA their code?