Thanks for bringing this up, OP. It is a topic that needs to be discussed.
Having said that, I don't think that DAI is all that bad with breaking rules earlier established in the setting. If you want something *really* bad, look at ME3, which butchered the lore of whole species to make them adhere to a specific thematic direction with which the writers were dead-set to hit the players on their heads. I have no words to express how plainly despicable I found this.
The only change on that level in DAI is the "three mages rule" for Dalish clans, which was created to make the Dalish invalid as an alternative way to handle mages and make the Circles look better.
DAI's problem is more a matter of tone than rules. DAO established a certain tone by the way it presented things. There was never a "rule" that said Thedas as a whole had this whole lot of "social issues" we witnessed in Ferelden. It was just there. Slavery, classism, racism and sexism was just there in Ferelden. By ignoring or reinterpreting basically every gender-related issue so that it became non-existent as a problem Bioware didn't exactly contradict themselves, since these things can still exist - and do still exist as proven by a few documents - but the story plays out in a protected zone, which results in a dramatic tone shift that makes the setting as a whole come across as artificial and tame compared to the earlier games.
It also lessens the impact of our actions. I recall how satisfying it felt to throw Vaughn's 40 sovereigns back into his face with my CE female Warden. DAI robs me of such satisfaction in overcoming everydays evils of the world, which often feels more significant than overcoming the epic evil since you don't have a choice about the latter.





Retour en haut







