Does anyone find this funny? Imagine your girlfriend or wife calling you Mr White or Mr Jenkins (whatever your last name is) after sex each evening. "Wow Mr Jenkins that was better than our Honey moon."
"Stop calling me Mr Jenkins. My name is Kyle for crying out loud" or
"My my inquisitor, I think im in love"
"Well you can call me Vincent now. "
Or maybe the Inquisitor demands all to address him/her formally even if they are sharing the bed together?
Would you be put off if a game let you select from 10 to 20 first names (20 female and 20 male names or even 15 male names, 15 male elf names, 15 male dwarven names, and same with female etc etc etc?)
That the voice actors would either dub in while the animators cleverly keep the "camera" off any characters saying your first name as much as possible so as not to have 60 different facial movements for each character and NPC 60 different time. Just use little tricks like cutting away before a name is said as its probably much easier to voice act 60 different names 60 different times in 10 different ways than it would to animate a character saying one of these names:
Torven, Luthar, Vincent, Gregor, Valarkin, Lorenzo, Sevrath, Veowulf, Lucas, Drexel, Castor, Rodrick, Asher, Lothian, Locken, Loki, Dirhael, Arkael, Larkin, Aelios etc.
(20 male first name examples. Keeping them either similar to a theme or by pronunciation or making each one 90 degreees different from the other or grouping them into 5s or 4s. LIke 5 basic medieval names like Asher, Rodrick, Luthar, Vincent, and Gregor, and then some that are based on many different mythologies and some that are basic names cut and pasted togtehr to form different names, etct etc so tere is something everyone could like)
This way your romance partner doesn't sound like your concubine and friends dont sound like your subjects (although writers do a good job of using your last name a few times early on and impementng your first name in the history codex while later on writing dialogue that diesnt use anay name except for maybe party members or NPCs but staying away from your name or title by using specific dialogue in conjunction with the directing of a scene.) STill I wonder if it would ever be possible to make up any name and have the A.I. pronounce it in the character's - voice actor's voice. LIke siri records what you say (maybe you say your name in the character creation segment) or like that program where you type something out and a voice reads whatever you typed. Idk if this would be simply too difficult and not worth it but im just throwing it out there for smarter minds to perhaps provide better insight.
I do much prefer a Speaking character with an already chosen permanent name or permanent title, last name, or nickname while you create a first name just for the little bit of immersion it adds to the game. ts even more Immersive if the game
I thought this was a good idea but then again as im writing im beggininng to wonder if it would be a better idea to choose from several Nicknames or "Pet names whenever the time comes. Like if you develop a relationship that could be firt name basis, especially a romance, then maybe that person picks a nickname (you pick the name from pop up menu before the character says it) and then anyone close to you will call you by the nickname or "first name"(it could also be randomized based on certain things you've done but nothing goofy or stupid because I don't wanna be called chuckles by Varric the entire game just cuz we are rivals OR perhaps if I didn't like that name I could voice that opinion in another dialogue back at Skyhold and another name would be chosen.) then your romance partner would call you by a "pet" name when you're alone and this pet name could be something randomized, or based on something or things you've said or done or how you've acted.
I know it shows your first name in the letters and notes on some occasions but pehaps more often. Also writers could come up with creative ways to implement whatever ame you come up with (if not chosen from a pool) into dialogue without characters actually saying it. LIke for example a note could be delivered to you and an NPC starts to read or a party member starts reading it outloud and calls you Mr Trevellyan or Ser Trevellyan/Inquisitor (also Trev could be a short nickname friends call you. An Trevy could be a pet name for your concubines to use)
Speaking of notex and codex entries what about a CHRONICLE or NARRATIVE that records your entire story kind of like the KEEP does but without the visual elemenet and Varrics narrating then that may allow for a more detailed story that even describes moments that the KEEP may not even pay attention to but where moments like discovering a specific secret or a specific battle with a dragon if you kill it the first time you encounter it OR if you take 10 tries then the narrative might insert this at a proper junction of the story or a separate chronicle titled The Inquisitors Struggles in the Wilderness or Dragon Slayer: Inquisiotr Trvellyan. This would describe which dragon you fought, the party memebers you defeated it with and may describe certain moments that are generic like "the dragon swooped in for the attack and The inquisitor dodged it" but then describing who delivered the final Blow, if they were the last one standing, if they where low on health ("bloodied and bashed") or if the Dragon "May of been intimidating at first sight" but if you killed it on your first try without loosing a party member and esepecially if YOU or the Character you created (if you're not controlling it) delivers the final blow.
"The Inquisitor Sevoir (my name in the game) Trevellyan delivered the final blow (nsert attack type but using a description rathe than just "Using the "Earthshattering Strike" the Ice Dragon fell". Instead it would describe attack skills the way they are like "Sevoir delivered the final blow, leaping into the air with his greatsword (perhaps even throwing the name you chose for that weapon if applicable) BLOODHOUND, and bringing it down upon the dragon's head with such force the earth shook and fire erupted from cracks in the ground, formed by this most incredible killing blow". Or "With the last of his strength, while his companions lay on the ground nearly dead, Sevoir delivers death upon the great beast with an "avenging" blow. Or what have you. If bosses that were towering above you or pat of the main cmapign (even mini bosses) had instances where, if a critical or killin blow was the attack you deleiver than maybe showing a small real time cutscene of you decapitating the general gladiator or jumping onto the dragons head has it was low to the ground and jamming your sword into is brain (especially if you're Cassandra and you know how to kill a dragon with just a dagger by mounting it and stabbing the "soft spot")
CHRONCLES of your side adventures in a journal that records, in the form of short stories or descriptions of scenes and then dialogue you choose and paths you take usually usuing basic descriptions and only a summary of what happens with a few words and senetences that would differ based on a choice or action or conclusion. In the witcher it does this but it never gets into any details and its broken up between different quests instead of having one long almost novel Sized Story at the end of the game (Chronicling only the main questlines and side questlines that merge with the main quests as well as the bigger side quests with stories of their own (like the exploring of the Mansion in the Emerald Graves or other Ruins and Temples like Valammar - both Varric's quest and the first time you find the place and fight to the vault. Wthere or not a quest or action is recorded should depend on its importance to the story and the recorded narrative. Like going from defeating the Envy Demon and choosing a ally in the first couple missions before skyhold and then recording a treasure hunt side quest right after (unless upon that treasure hunt you fight and kil a dragon.... then it would hve that recroded off to the side but implemented properly into the story once the main plotline has been finished)
Or even at the end allowing you to insert side activities and quests into the recorded narrative as you plese. As far as details go, perhaps some kind of narrator A.I. in the background that you don't see or hear but just like the game keeps track of stats the same system that does ths would perhaps notice large scale battles and recrd how many times you die, or how many characters are still alive and you ramount of health remaining once you do defeat a particular badass enemy. Then if you die 10 times perhaps in the Narrative' it will describe how the fight was a 'major struggle that nearly cost you your life' and then if any party banter ensued after the battle describing it, then that would also be recorded in the Narrative.





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