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A Narrative of your own to be rewritten over and over again creating several versions of Your Inquisitors story.


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#1
ThirteenthJester13

ThirteenthJester13
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Read your story with more subtle details (instead of just the major choices or choices that made differences in the wold state or what not in the KEEP)

 

A CHRONICLE or NARRATIVE that records your entire story kind of like the KEEP does but descrbing more than just a summary told by Varrics. This may allow for a more detailed and epic story that captures some subtleties that make it feel more personal when you read it. One that even describes moments that the KEEP may not even pay attention to but where moments like discovering a specific secret or a specific battle with a dragon if you kill it the first time you encounter it OR if you take 10 tries then the narrative might insert this at a proper junction of the story or a separate chronicle titled The Inquisitors Struggles in the Wilderness or Dragon Slayer: Inquisiotr Trvellyan. This would describe which dragon you fought, the party memebers you defeated it with and may describe certain moments that are generic like "the dragon swooped in for the attack and The inquisitor dodged it" but then describing who delivered the final Blow, if they were the last one standing, if they where low on health ("bloodied and bashed")  or if the Dragon "May of been intimidating at first sight" but if you killed it on your first try without loosing a party member and esepecially if YOU or the Character you created (if you're not controlling it) delivers the final blow.

 

"The Inquisitor Sevoir (my name in the game) Trevellyan delivered the final blow (nsert attack type but using a description rathe than just "Using the "Earthshattering Strike" the Ice Dragon fell". Instead it would describe attack skills the way they are like "Sevoir delivered the final blow, leaping into the air with his greatsword (perhaps even throwing the name you chose for that weapon if applicable) BLOODHOUND, and bringing it down upon the dragon's head with such force the earth shook and fire erupted from cracks in the ground, formed by this most incredible killing blow". Or "With the last of his strength, while his companions lay on the ground nearly dead, Sevoir  delivers death upon the great beast with an "avenging" blow. Or what have you.

 

If bosses that were towering above you or pat of the main cmapign (even mini bosses) had instances where, if a critical or killin blow was the attack you deleiver than maybe showing a small real time cutscene of you decapitating the general gladiator or jumping onto the dragons head has it was low to the ground and jamming your sword into is brain (especially if you're Cassandra and you know how to kill a dragon with just a dagger by mounting it and stabbing the "soft spot")

 

CHRONCLES of your side adventures in a journal that records, in the form of short stories or descriptions of scenes and then dialogue you choose and paths you take usually usuing basic descriptions and only a summary of what happens with a few words and senetences that would differ based on a choice or action or conclusion.

 

In the witcher it does this but it never gets into any details and its broken up between  different quests instead of having one long almost novel Sized Story at the end of the game (Chronicling only the main questlines and side questlines that merge with the main quests as well as the bigger side quests with stories of their own (like the exploring of the Mansion in the Emerald Graves or other Ruins and Temples like Valammar - both Varric's quest and the first time you find the place and fight to the vault. Wthere or not a quest or action is recorded should depend on its importance to the story and the recorded narrative. Like going from defeating the Envy Demon and choosing a ally in the first couple missions before skyhold and then recording a treasure hunt side quest right after (unless upon that treasure hunt you fight and kil a dragon.... then it would hve that recroded off to the side but implemented properly into the story once the main plotline has been finished)

 

Or even at the end allowing you to insert side activities and quests into the recorded narrative as you plese. As far as details go, perhaps some kind of narrator A.I. in the background that you don't see or hear but just like the game keeps track of stats the same system that does ths would perhaps notice large scale battles and recrd how many times you die, or how many characters are still alive and you ramount of health remaining once you do defeat a particular badass enemy. Then if you die 10 times perhaps in the Narrative' it will describe how the fight was a 'major struggle that nearly cost you your life' and then if any party banter ensued after the battle describing it, then that would also be recorded in the Narrative.



#2
turuzzusapatuttu

turuzzusapatuttu
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No.


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#3
Sylvius the Mad

Sylvius the Mad
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That's what the gameplay is - the detailed narrative of your character that gets rewritten with each playthrough.

#4
Nefla

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I'm sorry, but what would be the point of this? Why would I care what party I had with me when I killed those random bandits or which character got the final hit on a dragon? Outside the main quest there aren't any choices to make or personality defining dialogue so aside from telling you battle composition or how many hours you played or which things you fetched for which NPC there wouldn't be anything to it (I didn't even care about this stuff while I was doing it, I sure don't need to read a summary on it later). A novelization might be cool but it would require the author to put in a LOT of details that don't exist in the game and to tightly structure the story.

 

Or do you mean like DA:O where there was a list that told you how many enemies each companion killed, the strongest enemy they killed, the overall damage contribution to the party, etc..?



#5
ThirteenthJester13

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Uhhh my bad.