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My patience is all gone


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#1
Apparition01

Apparition01
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I'm going to re-hash the old argument that the loot drops from the RNG system are crap, beyond anything I could put words to.

 

I'm done with constantly doing the same ol' run throughs to grind for gold to buy those said chests & for what? To consistently get crap not relevant to my toons or not even close to the level I need to be competitive in multiplayer.

 

I'm sick of levelling toons, over & over & over & over & over & over............................& over

 

Yes I'm bitching. Yes I'm complaining. Yes this topic has been ground to dust. But **** me, how long do you have to keep grinding just to get something useful? Anything at all useful. Over 12 weeks of gameplay & nada, zip. My toons are still running around with shitty blues.

 

Don't get me wrong, had my fair share of epic drops (mostly runes) but what the **** do I do with a dagger(lvl 14 purple, epic) that does 111damage (as one example). My blue does 235. But because of low level items to step into perilous mode is basically suicide, I'd survive longer getting a job down the beach sucking the farts out of dead seagulls.

 

So there we have it, my rant. No more MP for me. Going for one more play through of the storyline & then it's time to find another game to play.

 

P.S. Bioware had to be really kidding themselves to think I would spend real money on a random loot chest. No way. Only a total ****** idiot would waste money in that fashion. Scary thing is, they're out there.



#2
Billy Buskell

Billy Buskell
  • BioWare Employees
  • 103 messages

Check out twitch.tv/bioware Friday, May 1, at 10am PDT.


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#3
Billy Buskell

Billy Buskell
  • BioWare Employees
  • 103 messages

The Dragonslayer MP Expansion was announced this morning.  We also adjusted loot drops last night, so you should be seeing drops more appropriate to your level/time spent in MP.

 

http://www.dragonage...layer-announced

 

Billy


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#4
Billy Buskell

Billy Buskell
  • BioWare Employees
  • 103 messages

We're going to provide more details on the chest rebalance very soon. We're looking at ways to make it very transparent to players going forward.  The level is generally thought of as a combination of time spent in game and number of chests opened/items received.  We'll update as soon as the post is ready and we'll make sure to pin it to the top of the boards for anyone who's curious to see.

 

Also, our designer, Luke, will be on the Twitch stream on Tuesday to go over some of the details of the rebalance.  You can tune into that on Tuesday at 10am PDT.

 

twitch.tv/bioware

 

If you miss the initial broadcast, the archived copy of the stream will be available to watch later that day once the stream has completed.

 

 

Billy


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