I honestly don't bother with the reviving thing - it's very inconvenient and makes battle that much harder and that much less casual. If someone happens to die right next to my character, then I might attempt it.
But I'm talking about after combat and no one has died, but everyone already sucked down a bunch of potions during combat. Afterwards we're all on extremely low health and now I have to stop everything I'm doing and warp back to a camp to restock. It's tedious and not very fun.
Have you tried not healing up between battles?
I sometimes run around for long stretches of time with characters having only half their health. I only heal when they are about to die.
You don't have to have full health before battle.
Then again, I really don't see why they shouldn't add health regen to casual.





Retour en haut







