Aller au contenu

Auto Heal Option Request


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#51
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

I honestly don't bother with the reviving thing - it's very inconvenient and makes battle that much harder and that much less casual. If someone happens to die right next to my character, then I might attempt it. 
 
But I'm talking about after combat and no one has died, but everyone already sucked down a bunch of potions during combat. Afterwards we're all on extremely low health and now I have to stop everything I'm doing and warp back to a camp to restock. It's tedious and not very fun.


Have you tried not healing up between battles?

I sometimes run around for long stretches of time with characters having only half their health. I only heal when they are about to die.

You don't have to have full health before battle.

Then again, I really don't see why they shouldn't add health regen to casual.

#52
AlanC9

AlanC9
  • Members
  • 35 734 messages

Soon after the game was launch, a post was made from a player that boasted he paid $400 for upgrades in MP. 


Was that a boast, or a cry for help?

#53
Guest_Draken_*

Guest_Draken_*
  • Guests

Have you tried not healing up between battles?

I sometimes run around for long stretches of time with characters having only half their health. I only heal when they are about to die.

You don't have to have full health before battle.

Then again, I really don't see why they shouldn't add health regen to casual.

 

Oh yeah, I've done that. What happens is that when I run into the next battle, it expedites the injury/dying process - OR my people suck down potions right at the beginning of battle since they're so low anyway. Then if there's more damage being done, I'm out of potions. Obviously this isn't the case EVERY time. Sometimes it works out just fine. Either way, I find it annoying. In truth, I've never been a fan of Dragon Age's combat system. You have to micromanage more than one person during a real time battle. It has pause, sure, but i hate the pause function. I'd prefer either real time combat with one guy - everyone else is purely AI, or turn based party combat. But since neither of those are an option, I'd really like auto heal back! :D



#54
Lilithor

Lilithor
  • Members
  • 300 messages

I only play casual (did the Nightmare playthough to get the achievement), game is too boring to spend time killing enemies. Even doing Sulevin by level 11 I didn't need to stock potions so I wonder why that would be needed. But even in Nightmare you just farm Sulevin without completing the quest and you become a god and it is easy.
But a game like this do not deserve to be played on anything other than casual, there is no meaningful battle regardless of difficulty level, there is no need of management once you know what you are doing and no unique systems in each battle. Battle system is wonderful when you see what dev planned like dragons electrifying water and stuff like that but in practice it just doesn't work like that game let's you be too overpowered too soon and thus no strategy is ever needed.
The only enemy to give me headache on nightmare was the pride demon, later just buy val royeaux tier 2, go valammar, farm tier 3, go Skyhold, get spec, farm sulevin, become god, play it like Origins on casual, or even easier... drink coffee to prevent sleeping while playing. I do this in casual playthrough too, since it is the worst bioware game ever it doesn't deserve me spending time to kill enemies.
Difficulty, just another point where DA2 is way above DAI.



#55
200Down

200Down
  • Members
  • 131 messages

Yea sorry for poaching the thread and going moreless totaly off topic there but it's not fair(imo) for folks to essentialy mislead by wonky headers/discriptions.

 

"Have you lowered your companions stamina/man thresholds [the 50% default basically hamstrings them]. If you do just that and aren't under-leveled or under-equipped for the area you should be face rolling on casual."

 

From that explenation am I to understand that you believe that they are using the reserve to DENY the AI from using that mana/stamina entirely? It's not. Think about it, why would they add something like that if it does nothing at all but gimp the AI?(yea don't answer that) It's more flexible than that. I promiss guys, it doesn't entirely limit them from using it. This can be easily tested by setting it to 80 and only allowing skills to be used that are above 20 cost. If this was correct they wouldn't cast/use anything anymore accept basic attacks. Nowhere on the description does it insist that it's an actual RESERVE like most "sain" folks would think of the word. Anyways I'm done. If this still isn't explained clearly enough then I donno what to say. It's the thought that counts right, and I did try.

 

And back to the topic at hand:

 

Still agree with OP here, think it should be available in some way shape or form.



#56
JaneLunaC

JaneLunaC
  • Members
  • 95 messages

It really does help to disable the mage spells that aren't support, then they spam barrier/cc more often.

Of course they can still die, that's why I prefer to manage the pots myself, and only pause and let them pots use as I see fit, they do last longer that way.

Your teamates will drink a lot of them, if left on auto

 

And well, I wasn't trying to 'mislead' or 'poach the thread' or go off topic,

I was just trying to give tips that really helped conserve potion use for me and thought I would share.

Sorry if they weren't useful, but whatever

 

I was in favor of the autoheal after battle, 

also I liked healing spells in da 2 and origins.

I wish they hadn't gotten rid of those either, you could make your class a healer and it was fun,

but it's not really fun playing a support mage in inquisition, all there is is a barrier to manage, not too fun

Feels like the game is 'potions drinking game', can be a bit annoying